Dual Destiny: I Am The Special One

Chapter : I LOVE RAMEN!!



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This chapter is like a guidebook or a manual that explains the basics of the world in this book. It's a quick reference guide that helps you understand the key concepts, rules, and ideas that shape this world. Think of it like a primer or a crash course that gets you up to speed on everything you need to know before diving into the story.

Here, you'll find essential information about the world's lore, magic systems, character ranks, and more. It's a one-stop shop to help you make sense of the world and its inner workings. So, take your time to read through it, and you'll be well-prepared to embark on the adventures that await you in this book!

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[Human(Chosen)]

Talent.

_Talent:_ A divine gift bestowed upon a character by the gods, granting them a unique and powerful ability. Talents are manifestations of the gods' favor and blessing, and are often tied to a character's destiny or purpose. They can take many forms, such as enhanced physical abilities, magical powers, or extraordinary skills.

_Talent tier:_ F tier, E tier, D tier, B tier, A tier, S tier, SS tier.

_Talent Example:_

F Tier:

1. Enhanced Senses

2. Quick Reflexes

3. Basic Regeneration

4. Increased Stamina

5. Improved Balance

E Tier:

1. Elemental Resistance (fire)

2. Empowered Strikes

3. Healing Aura

4. Illusions

5. Enhanced Endurance

D Tier:

1. Shielding

2. Illusions

3. Enhanced Endurance

4. Telekinesis

5. Advanced Healing

C Tier:

1. Elemental Manipulation (air)

2. Telekinesis

3. Advanced Healing

4. Phasing

5. Empathic Sense

B Tier:

1. Elemental Mastery (fire)

2. Force Field

3. Mind Shield

4. Empathic Sense

5. Phasing

A Tier:

1. Elemental Mastery (water)

2. Force Field

3. Mind Shield

4. Astral Projection

5. Divine Sense

S Tier:

1. Elemental Synthesis (fire, water, earth)

2. Astral Projection

3. Divine Sense

4. Energy Surge

5. Adaptive Camouflage

SS Tier:

1. Adaptive Camouflage

2. Energy Surge

3. Keen Insight

4. Environmental Control

5. Elemental Synthesis (all elements)

Faith energy.

Faith Energy (FE) is a mystical force that represents the collective belief, hope, and devotion of the people. It is an invisible, intangible energy that permeates the world, and is drawn to individuals who have been chosen by the gods.

Faith Energy is the currency of divine favor, and it is essential for the chosen to level up and increase their strength, abilities, and influence. The more Faith Energy they absorb, the more they are able to tap into the power of the gods, and the more they are able to achieve their destiny.

Power ranking.

_Fate.

_Evolve.

_Divine.

_Blessed.

_Ascended.

_Sacred.

_Apex.

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[Beast(Mutant)]

Chaos Essence[CE]

Chaos Essence is a dark, unpredictable energy that resonates with the unstable and volatile nature of mutants. It is drawn to individuals who have undergone radical transformations, and is fueled by the turmoil and disorder that surrounds them.

Chaos Essence is the antithesis to Faith Energy, representing the raw power of chaos and the unpredictability of the universe. While Faith Energy is tied to the divine and the will of the gods, Chaos Essence is connected to the primal forces of nature and the untamed power of the cosmos.

The more Chaos Essence mutants absorb, the more they are able to tap into the primal forces of nature, increasing their strength, resilience, and unpredictability. However, this energy also comes with a cost, as it can further destabilize their already tumultuous nature, leading to greater chaos and destruction.

Powerful ranking.

_ Feral.

_ Aberrant.

_ Twisted.

_ Corrupted.

_ Abomination.

_ Ravage.

_ Titan.

Beast Hordes Ranking:

_Scout Horde: 10-50 Feral mutants, no stronger mutants present.

_Assault Horde: 50-200 Feral, 1-5 Aberrant mutants.

_Brawler Horde: 200-500 Feral, 5-10 Aberrant, 1-2 Twisted mutants.

_Crusader Horde: 500-1000 Feral, 10-20 Aberrant, 2-5 Twisted, 1 Corrupted mutant.

_Destroyer Horde: 1000-2000 Feral, 20-30 Aberrant, 5-10 Twisted, 2-3 Corrupted, 1 Abomination mutant.

_Eliminator) Horde: 2000-5000 Feral, 30-50 Aberrant, 10-20 Twisted, 3-5 Corrupted, 2-3 Abomination, 1 Ravage mutant.

_Annihilator Horde: 5000+ Feral, 50+ Aberrant, 20+ Twisted, 10+ Corrupted, 6+ Abomination, 3+ Ravage, 1 Titan mutant.

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_Shelter_

A "Shelter" refers to a secure and fortified location designed to protect humans from the mutant beast hordes. Shelters are categorized based on their ability to withstand attacks from increasingly powerful and numerous beast hordes.

Each shelter ranking with higher-ranked shelters able to withstand more powerful and numerous beast hordes.

Shelter Ranking:

_ F Tier Shelter(Aegis)- Can withstand an Scout Horde.

_ E Tier Shelter (Bastion)- Designed to resist an Assault Horde.

_ D Tier Shelter(Citadel)- Built to defend against a Brawler Horde.

_ B Tier Shelter(Dome)- Can withstand a Crusader Horde.

_ A Tier Shelter(Elysium)- Designed to resist a Destroyer Horde.

_ S Tier Shelter(Fortress)- Built to defend against an Eliminator Horde.

_ SS Tier Shelter(Garden)- Can protect against an Annihilator Horde.

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Weapon Ranking.

_Common.

_ Uncommon.

_ Unique.

_ Rare.

_ Legendary.

_ Mythical.


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