EGO: Explore Game Online (LAMBDA)

Chapter 11: Chapter 5.1: Elohim Party Stats 2 (Takashi)



Hiroshi Takeda, or Takashi in the game, is a powerhouse in his own right with an extraordinary range of Artem abilities:

Key Stats and Traits:

Name: Takashi

Axion Class: Berserker

Rank: Alpha

Strength: Alpha

Speed/Agility: Alpha

Defense: Alpha

Vitality: Beta

Intelligence: Alpha

Luck: Alpha

Takashi is a formidable fighter with Alpha stats across the board, except for Vitality which is Beta. His Alpha stats in strength, speed, defense, and intelligence make him a versatile and extremely strong character. His Luck being Alpha also indicates that he might often get the better outcomes in unpredictable situations.

Key Artem-Abilities:

1. Sword of Enchantment – This sword allows Takashi to multiply his abilities against each other while he holds it. If his abilities are at 100%, the sword multiplies them by 100%, resulting in 1000% power. This effect multiplies every 10 seconds while the sword is in his possession. This is an ability that makes Takashi extremely dangerous in extended combat, as the longer the fight goes on, the more exponentially powerful he becomes. It's a significant advantage in prolonged battles.

2. Madness Manipulation – Takashi can influence or manipulate madness, potentially causing confusion, rage, or insanity in enemies. This could make enemies lose focus, impair their judgment, or become more reckless in combat.

3. Mental Manipulation (Mental Invade) – This Artem ability allows Takashi to control or influence the minds of others. He could use this to manipulate an enemy's thoughts, actions, or perceptions, weakening their resolve or causing them to act against their own will.

4. Void Manipulation – Although not as powerful, Takashi can manipulate void energy, which may involve creating voids, erasing matter, or even creating areas of nothingness to destabilize the environment or enemies.

5. Mild Space-Time Artem Manipulation – Takashi's ability to manipulate space and time may allow him to slow down or speed up time for specific areas, distort space, or warp the battlefield in his favor. While this ability isn't incredibly powerful, it still gives him a strategic edge in combat.

6. Causality Manipulation (Cause Out) – This allows Takashi to influence the chain of cause and effect, possibly changing outcomes by altering the natural flow of events. He could reverse certain outcomes, cause unexpected reactions, or trigger situations that give him an advantage.

7. Shattering Concepts (Sharleton) – Takashi has the ability to shatter concepts of things, meaning he can likely break down the very essence or understanding of an object, idea, or even a person's abilities. This could be an extremely potent ability in terms of removing the protection or concepts that make something or someone strong, such as shattering an enemy's defensive concepts or making them unable to perform specific actions.

8. Barrier Shattering (Bardon) – Takashi can break through barriers, likely physical or Metra-based ones. This ability is essential in combat, as it makes him able to bypass defenses and attack directly.

9. Persona Manipulation – Takashi can manipulate personas, which might include altering his own persona or others' to deceive, confuse, or control them. This could also involve changing how others perceive him or making them question their own identities or actions.

10. Metra Absorption – Takashi can absorb Metra around him, likely gaining power or energy from his surroundings, enemies, or situations. This would enhance his fighting abilities, allowing him to grow stronger as the battle progresses.

11. Metra Manipulation – He can manipulate the Metra once absorbed, controlling it to his advantage. This could include using Metra to strengthen himself, his attacks, or weaken his enemies by removing their Metra.

12. Metra Fluctuation – This ability allows Takashi to alter the flow or state of Metra, causing disruptions that could affect his enemies' abilities or the environment around him.

13. Artem Copying (Artem Replica) – Takashi can copy Artems from other players or enemies he has seen in action. While this is not permanent, it allows him to temporarily acquire and use the Artem-abilities of others. He can even use multiple Artems at once, making him highly adaptable in combat and able to counter various opponents by using their own powers against them.

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Combat Style Overview:

Takashi's abilities make him a multi-faceted combatant with both offensive and strategic capabilities. With his Sword of Enchantment, he can exponentially boost his power, making him a force to be reckoned with in long fights. His Mental Manipulation, Madness Manipulation, and Causality Manipulation give him control over both the battlefield and his enemies' actions, allowing him to dictate the flow of the fight. Meanwhile, his ability to shatter concepts, break barriers, and manipulate Metra make him not only a powerful offensive fighter but also a master of disruption and control.

Takashi's ability to copy Artems from others also adds a layer of unpredictability, making him capable of adapting to any situation by temporarily gaining the abilities of those around him. Whether it's a quick response to an unexpected enemy or copying the skills of his allies, this makes him extremely versatile and formidable.

 

 Next member "Rosewalt" Overview.


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