EGO: Explore Game Online (LAMBDA)

Chapter 19: Chapter 9.1: Void Knight Stats



Void Knight

The Void Knight is a being of pure Metra energy, making it more of a conceptual entity or a construct of existence than a living being. Its entire form, essence, and power are drawn from Metra energy, granting it immense mystique and unimaginable capabilities.

At its core, however, lies a single human component: a heart-like object fused with a black hole. This "core" is hidden deep within the Abyss of the Void Knight—a vast, endless void of darkness that exists within it. If one were to enter this Abyss, they would encounter a glowing light in the distance. Upon closer inspection, this light would reveal the heart-like object, pulsating with dark energy and cosmic power. However, the closer one attempts to approach it, the further it seems to retreat, making it impossible to reach without a power capable of defying the laws of distance and space.

The only way to truly defeat the Void Knight is to uncover the truth of its human component and sever its connection to the Metra energy that sustains its existence. Until then, it remains one of the most formidable entities in existence.

Stats:

Name: Void Knight

Mystique: Sigma

STR: Sigma 100000/20000

SPD/AGL: Nought 30000/50000

DEF: Sigma 15000/20000

VIT: Sigma 20000/20000

INT: Omega 9000/15000

Luck: Sigma 18000/20000

Weapon

The Void Blade: A dark, celestial sword that channels the power of the Void Knight's black hole energy. It can tear through both matter and metaphysical constructs with ease, amplifying the Void Knight's already overwhelming power.

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Artem-Abilities

1. Event Horizon Charge: The Void Knight charges toward an enemy, engulfing them in its Event Horizon, where gravitational forces crush them.

2. Black Hole Control: Absolute manipulation of black holes, including creating, controlling, and weaponizing them.

3. Matter Manipulation: The Void Knight can alter, create, or destroy matter at will.

4. Metra Absorption: Absorbs Metra energy from enemies, replenishing its strength.

5. Corrode Death: Erodes an enemy's stat point(SP), Artem points(AP) and lowers their rank progressively till it cease to be. Only Purification Metra can halt its effects. (can only be used in his Oblivion Form).

6. Dark Matter Deflection: The Void Knight's aura deflects incoming attacks using dark matter.

7. Cosmic Draw: Manipulates gravitational forces to control the battlefield and reposition enemies.

Special Artem-Abilities:

1. Absolute Gravity Manipulation:

The Void Knight controls gravity on an absolute level, pinning enemies, creating gravitational wells, or rendering areas impassable.

2. Reality Manipulation (Mild):

Warps minor aspects of reality, such as twisting environmental elements to its advantage.

3. Absolute Dark Manipulation:

Commands the darkness, using it to obscure the battlefield, disorient enemies, or create deadly constructs.

4. Cosmic Draw:

Manipulates gravitational forces on the battlefield to pull enemies into favorable positions or isolate individuals.

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Ultra Artem-Abilities

1. Oblivion's Armor Ascendance:

The Void Knight ascends into its Oblivion Form, amplifying its defense and attack power exponentially. During this state, enemies within its vicinity take continuous damage.

2. Absolute Abyss Manipulation:

Wield total power over the Abyss, allowing for dimensional rifts, subjugation of enemies, and creating Abyssal constructs.

3. Absolute Void Manipulation:

Control over the Void itself, bending space and erasing entities with Void-based attacks.

4. Erasure (Void/Abyss-Based):

This ability allows the Void Knight to erase anything from reality. Meaning that while the erased entity no longer exists physically, people can still remember that it was erased. For instance, if the Void Knight erases a structure, people will know it existed but acknowledge it is now gone.

5. Existence Erasure:

This ability is far more powerful and works on a higher level. When the Void Knight uses this, the erased entity ceases to exist entirely, including in memory, perception, or conceptualization. No one can perceive or remember the erased entity unless they fall into one of the following categories:

The Void Knight itself.

A being with Existence Erasure Metra.

An omniscient being.

Someone with powers over cosmic comprehension.

This ability cannot be used on a large scale due to its overwhelming nature.

6. Space Manipulation:

The Void Knight can bend, warp, and manipulate space to its will, creating impenetrable barriers or disorienting enemies by altering spatial dimensions.

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The Void Knight remains an enigma—an embodiment of both human vulnerability and the boundless power of Metra energy, making it a being both feared and respected across dimensions.

 OVERVIEW END.


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