Fallout Wastelander

Chapter 50: Chapter 50: Leveling Before Bed



Now that Amata is sleeping soundly, it's time I spent those level ups I've been holding on to. But before I do that, I'm going to give my current system a good look over to see how I've been doing as of later and if anything new has appeared.

The instant I finished that thought, I opened up my Pip-Boy, freezing time a few short moments later. When reality came to a complete and utter stop, the usual holographic screen made its appearance.

Let's see what sort of progress I made.

...

My stats are progressing quite well, especially my combat oriented skills. Those guys have seen a pretty substantial increase from all the slaughtering I've been doing. And they were not the only stats that have made significant progress. Both my strength and endurance have been constantly increasing since I've been running around, killing, and training out here in the wasteland.

Happy with what I'd seen so far, I moved onto the quest section of my status.

✩ | Enclave Begone | Objectives: Eliminate the last surviving members of the Enclave from the capital wasteland. Rewards: Perk | Faction Killer |, 10 S.P.E.C.I.A.L. points, 25 skill points, 200,000 exp.

◊ | Killing Spree | Objectives: Reach a kill count total of 1,000 kills. Rewards: Perk | Slaughterer |, 1,000 exp.

✩ | Resource Hunt | Objectives: Find more resources, preferably those from the underground, to keep up with your production and manufacturing needs. Rewards: Perk | Beginner Miner |, 2,000 exp.

✩ | Warrington Station | Objectives: Explore, clear out, and take over the Warrington Metro Station and connect it to your home via a tunnel. Rewards: Perk | Tunneler |, 5 skill points, 3,500 exp.

✩ | Water | Objectives: Set up clean water production at your new home. Rewards: 1,000 exp.

Sweet I got several new quests and my killing spree quest is ready to be turned in... Oh and I seemed to have gained a new tab called production.

Navigating to that tab, I found it displayed my daily production capacity.

Not too bad for a few days' work, if I do say so myself.

Finished inspecting my status, I navigated through the holographic screen to spend my accumulated level-ups. And as I was in the midst of trying to spend my nine accumulated level ups, the system refused and spat out a small notification window.

[Important Notice!]

You can only spend 5 of your level-ups right now due to there being a perk that requires you to take it at level 50 and if you don't, you will lose access to it and whatever it may provide. Warning! There will be no way of obtaining it if not taken now.

That's interesting. This is the first time the system has done something like this... Let's see what perk it is.

With the system informing me that there was an important perk to look at, I spent five of my nine accumulated level-ups.

[ Perks ]

Perk Points Left: 5

Level 46 Perks

| Flame Resistant | Requirements Level 46, Endurance 8: Fire resistance +25%.

| Ghost | Requirements Level 46, Sneak 100: While you're surrounded by darkness, you possess the ability to phase through objects for a limited amount of time. This limit is initially 10 minutes, but it will increase in duration by 1 minute for every 10 points you have in your sneak skill beyond 100.

| Second Wind | Requirements Level 46, Endurance 10: If your health reaches 1 or lower, it will restore immediately back to full. However, this effect can only occur once a month and the cooldown is lowered by 1 day for every 10 points of endurance you possess. [Additional Information] This ability's cooldown is capped at 1 day.

| Snake Eater | Requirements Level 46, Endurance 3: Poison resistance +25%.

Level 48 Perks

| Cold Resistant | Requirements Level 48, Endurance 8: Cold resistance +25%.

| Human Smelter | Requirements Level 48: Gain the ability to smelt any ore or metal that is in your inventory instantly. Carry capacity +1,000.

| Leap Frog | Requirements Level 48, Agility 10: Acquire the ability to double jump somehow. Jump height +100%.

| Tank Commander | Requirements Level 48, Intelligence 9: Gain intrinsic knowledge of how to best command and use heavy armor. This knowledge also includes a multitude of different strategies and tactics across all kinds of varying scenarios. +25% to armor, maximum speed, and damage output of all of your heavy armor units. This perk affects all things that would be considered heavily armored, such as but not limited to heavy tanks, power armor, heavy class personal armor, warships that are considered heavily armored for their class, armored gunships, etc. In addition to that, if you are wearing heavy armor yourself, these benefits will apply to you as well.

Level 50 Perks

| Ain't Like That Now | Requirements Level 50: Gain immunity to critical hits, +20% to attack speed, and +25% stamina and stamina regeneration.

| Double-Edged Sword | Requirements Level 50, (Warning!) Must be taken at level 50: Gain more perks each level for a cost and that cost is the amount xp required for each new level is doubled. For example, your exp requirement was originally 25(3 x Level + 2) (Level - 1) but if you take this perk it will be 25 (3 x Level + 2) (Level - 1) x 2. Warning if you take this perk any level-ups that you have yet to use will get adjusted to the new level requirements thereby reducing them, adding on this perk is required to gain access to several perks, mutations, and [???].

| Just Lucky I'm Alive | Requirements Level 50: Gain 4 Luck for 3 minutes upon finishing a battle with less than 25% of your max health remaining. Immunity to critical hits and +50% to critical damage.

| Strong Body | Requirements Level 50, Endurance 10, Strength 10: The durability of your body will be increased by 100% as well as your body's DT. On top of that, your Strength and Endurance improve at a faster rate and for every 10 points you reach in either Strength or Endurance gain a +2 to that special. (Example: 19 strength + 1 strength = 20 + 2 = 22 strength)

| Thought You Died | Requirements Level 50: Gain 10 health per 100 kills, +10% to damage, and immunity to critical hits. Also, you can come back from the dead now, although only once every ten years. [Additional Information] This ability won't work if you die from old age or if this ability is on cooldown.

Taking a look at all the new perks I gained access to, I immediately homed in on the perk that caused the system to delay me from spending my banked level ups, Double-Edged Sword. The one that can grant me 2 perk points for each level up instead of just the normal 1 perk point per level.

It appears to be a pretty good perk if not for the fact that it requires me to grind out twice as much experience to get to level 51, which is a change from 193,750 to 387,500. So if I take it I'll lose out on 4 of my level-ups at least for now and if I don't take it I'll lose out on whatever perks and mutations that require I have it as well as whatever [???] is. Yeah, I'm going to need to think about this for a moment, don't want to make any hasty decisions now.

...

Contemplating the issue at hand, I laid there in limbo, analyzing the possible demerits of taking the perk such as it slowing down my leveling and my growth. I did that for god knows how long and eventually started weighing the possible benefits it would provide. One, it would give me access to more perks and mutations that I have yet to get any of, an extra perk point that would let me get more of the lower-level perks, and access to whatever [???] is.

After thinking and looking at the possible benefits and demerits of taking the perk, I'd rather take the double the exp requirement cost than miss out on the perks and mutations that require it, let alone missing out on whatever that row of question marks is. If I learned anything from my years of gaming and reading from my previous life, that row of question marks is either going to be a huge boon or a curse. That said, the system has yet to fuck me, so it's most likely the former, hence it's worth the risk and the effort in my mind.

With my mind made up, I hovered over Double-Edged Sword and as I was about to select the perk, I couldn't help hesitating and second guessing my choice.

...

God, I hope I'm making the right decision here.

The instant I selected the perk and the holographic screen blurred for a while, putting me on edge. Thankfully, it returned to normal rather quickly to the perk selection window displaying 8 perk points available to be spent.

Ohh, nice, I got 4 more perk points to spend.

More than happy with my additional perk points, I gave the entirety of the perk list another run over. Not seeing any new perks appearing, I went ahead and grabbed Thought You Died first for the reason that it can bring my ass back to life once every 10 years. Even though I picked it up solely for that effect, the infinitely scaling +10 health for every 100 kills I gain sounds really busted as well, making it an even easier choice.

Having gotten that busted life saving perk, I selected Strong Body next because it will double my body's durability and make it far easier to increase two of my primary S.P.E.C.I.A.L.s strength and endurance. With those two perks selected, I moved on and, after browsing the extensive selection over again briefly; I picked out another life saving perk, Second Wind. My reasoning for doing so was simple: it would increase my survivability and allow me to turn the tables on a foe by instantly regenerating my health back to 100% if I was to drop to 1 health or below.

Now that I had my third perk selected, I grabbed my fourth perk much faster than the last. The perk I went with this time around was Ghost, since it would allow me to escape enclosed spaces easily if I were ever in danger and needed to get the hell out of dodge fast. Another reason why I went with it was because I could use it to breach all manner of defenses and blockages, not to mention using it for repositioning and outmaneuvering my enemies.

Finished deciding on my fourth perk, I gave the fifth choice a bit of thought and after thinking about it; I settled on Human Smelter because it sounded like a useful perk to have. I mean, why wouldn't I want the ability to process a large amount of ore and scrap metal all on my own without furnaces. It would also be a huge help till I got some arc furnaces manufactured to take over for me and besides, extra carry weight is always welcomed with open arms let alone an extra 1,000 pounds of it.

...

I thought about what else I wanted and once I had gone through the plethora of perks; I chose Solar Powered as my sixth perk simply because it will boost my health regeneration to a massive 1 hp a second while I'm outside, and provide me with a bonus 2 strength.

| Solar Powered | Requirements Level 20, Endurance 7: +2 to strength and +1 HP per second while outside.

For my seventh perk, I took Tank Commander mainly because it will boost my fighting power and survivability as well as my people's and my robots'. The moment I selected Tank Commander, I began thinking about what I wished to take as my final perk for quite some time. I wasn't going to be able to level for a good while since I was going to need nearly 200,000 exp for my level hence I needed to be extra picky with this last one.

...

After a number of minutes or what I perceived as minutes since reality was currently paused, I eventually decided to get Puppies! just in case Dogmeat died before I could encounter him.

| Puppies! | Requirements Level 22: If Dogmeat dies, he will respawn as a puppy with all memories at the entrance to Vault 101.

With my perks selected and Dogmeat made into a perpetual, I gave my choices skim. Once I was decided and happy with my choices, I moved on to the next step in the leveling process and finalized my selection. The very second I had, I saw the holographic perk screen swapped to the skill distribution one.

[ Skills ]

Skill Points Left: 135

Barter: 156

Energy Weapons: 172

Explosives: 163

Guns: 203

Lockpick: 157

Medicine: 220

Melee Weapons: 166

Repair: 500

Science: 510

Sneak: 256

Speech: 161

Survival: 157

Unarmed: 163

Giving the skill list a peruse, I dumped 80 of my 135 available skill points into medicine, bringing its total up to 300, so I could increase the number of limbs I could regrow in a single day. Following that, I dumped the remaining 55 points into repair, raising its total to 555. With the last of my skill points distributed, I completed the distribution process, bringing the screen back to my now upgraded stats.

Pip-Boy

Name: Harold Todd Woods

Age: 16

Height: 6 Feet 6 Inches

Body Weight: 300 lbs

Race: High Human

Level: 50

Experience Points: 36,982/201,300 | Formula: 25(3 x Level + 2)(Level - 1) x 2

Total Experience Points Earned: 223,182

Experience Rate: 320%

Health: 2,450 | Formula: Base of 90 + (Endurance x 30) + (Level# x 20) + 10 per 100 kills

Healing Rate: 12.4 + 120 [130.2] Health a minute | Formula: (0.1 x Endurance + 2 + 60 while outside) x 2

Carry Weight: 1517.25/11,800 + 1600 + 400 [13,800] | Formula: 1500 + (Strength x 100) x 2

Critical Chance: 62% | Formula: Luck x 2

| Effects |

Annihilator Power Armor: Radiation Resistance 100, +8 Strength, +2 Perception, +50 Energy Weapons, +50 Explosives, +50 Guns, +25 Medicine, +150 Sneak, +50 Survival

Shadow Armor: +1 Agility, +150 Sneak

|Solar Powered| +2 strength and +1 HP per second while outside.

|Tank Commander| +25% to armor, maximum speed, and damage output while wearing heavy armor

| Armor |

Total Damage Threshold 794 + 25% [993]

Body Damage Threshold 114 | Formula: Endurance + 15 x 2

Armor Damage Threshold 550

Weapon Damage Threshold 130

| Resistances |

Critical: Immunity

Poison Resistance: 205% | Formula: (Endurance - 1) x 5

Radiation Resistance: 109% + 100% [209%] | Formula: (Endurance x 2) + 25

| S.P.E.C.I.A.L. |

Strength: 44 + 8 + 2 [54]

Perception: 28 + 2 [30]

Endurance: 42

Charisma: 22

Intelligence: 32

Agility: 26 + 1 [27]

Luck: 31

| Skills |

Barter: 164

Energy Weapons: 180 + 50 [228]

Explosives: 171 + 50 [221]

Guns: 211 + 50 [261]

Lockpick: 165

Medicine: 308 + 25 [333]

Melee Weapons: 190

Repair: 564

Science: 518

Sneak: 264 + 300 [564]

Speech: 169

Survival: 181 + 50 [231]

Unarmed: 187

Skill Points Per Level Up: 28 | Formula: Base of 10 + 2 + (Intelligence x 0.5) |

Traits: |Gifted|, |Sex Appeal|, |Skilled|, |Take Another Rank 1|

Perks: |Adamantium Skeleton|, |Adeptus Mechanicus|, |All Seeing|, |Ambidextrous|, |Ammo Depot|, |Animal Friend Rank 2|, |Aqua Boy|, |Armor Smith Rank 1|, |Bone Head|, |Bulletstorm|, |Commander|, |Currency Maker|, |Daddy's Boy Rank 1|, |Death Sense|, |Double-Edged Sword|, |Educated|, |Eagle Eye|, |Energy Weapon Fanatic|, |Explorer|, |Gatling Gun Specialist|, |Ghost|, |Gotta Go Fast|, |Gray Matters|, |Herculean Strength|, |High Human|, |Human Skeleton Key|, |Human Smelter|, |Human Supercomputer|, |Human Warehouse|, |Human Weapon|, |Intense Training Rank 6|, |Junk Rounds|, |Language Master|, |Lessons Learned|, |Light Step|, |Living Anatomy|, |Lurking In The Shadows|, |Martial Weapon Master|, |Mechu-deru|, |Medical Genius|, |Meltdown|, |Metal Detector|, |Mobile Armory|, |Monstrous Physique|, |Pack Rat|, |Pain Resistance|, |Puppies!|, |Quick Draw|, |Quick Hands|, |Rad Resistance|, |Regeneration|, |Resource Hoarder|, |RobCo Certified|, |Robotics Expert|, |Rooted|, |Second Wind|, |Silent Running|, |Silver Tongue|, |Size Matters Rank 1|, |Solar Powered|, |Stimpak Addict|, |Stonewall|, |Strong Body|, |Swift Learner|, |Tank Commander|, |Tech Junkie|, |The Power Of Atom|, |Thought You Died|, |Walking Treasure Detector|, |Weapon Smith Rank 1|, |Wild Man|

Mutations: 

Gear: 30,000x 7.62 rounds, 600x .50 MG rounds, |12G Laser Pistol|, |A-21 Anti-Material Rifle|, |AER 29 LMG|, |Annihilator Power Armor|, 10x |10 Round Anti-Material Rifle Magazines|, |Browning M2 Machine Gun|, 5x |Browning M2 Machine Gun Magazines|, 2x |Commando Knife|, 50x Food Stuff, 100x Med-x Syringes, 20x |MFC Grenades|, 10x Mini Nukes, |Mulcher|, 3x |Mulcher Armored Backpack Magazines|, 20x Pulse Grenades, |Purge|, 100x RadAway, 5x |Serrated Spears|, |Severance|, |Shadow Armor|, 100x Stimpaks

| Loot |

Weapons: 1 7.62 Combat Rifle Sniper Configuration, 2 .32 Hunting Rifles, 12 5mm Miniguns, 10 AEGG9 Gatling Laser, 50 AEP7 Laser Pistols, 60 AER9 Laser Rifles, 10 Anti-Material Rifles, 100 Bricks of C4, 10 Chinese Officer Swords, 500 Combat Knives, 109 Combat Shotguns, 2 CSG10 Submachine Guns, 5 Fat Man Mini Nuke Launchers, 11 Flamers, 1,051 Frag Grenades, 1,000 Frag Mines, 10 Gauss Rifles, 20 M79 Grenade Launcher, 10 Grenade Machineguns, Jingwei's Shocksword, 21 Light Machine Guns, 10 M2 Browning Machine Guns, 1,000 MFC Grenade, 10 Missile Launchers, 401 N99 10mm Pistol, 118 R91 Assault Rifles, 20 Sniper Rifles, 5 Partial Gatling Lasers, 5 Partial 5mm Miniguns, 500 Plasma Grenades, 500 Plasma Mines, 50 Plasma Pistols, 500 Pulse Grenades, 500 Pulse Mines, 115 Type 93 Chinese Assault Rifles, 50 Urban Plasma Rifles

Weapon Magazines: 5 20 Round 7.62 Combat Rifle Magazines, 50 5mm 500 Round Minigun Drum Magazines, 10 5mm 1,000 Round Minigun Backpack Magazines, 50 8 Round Anti-Material Rifle Magazines, 100 10 Round Anti-Material Rifle Magazines, 514 Combat Shotgun Drum Magazines, 8 30 Round CSG10 Submachine Gun Magazines, 50 10 Round Gauss Rifle Magazines, 50 30 Round Grenade Machinegun Magazines, 102 100 Round Light Machine Gun Box Magazines, 48 M2 Browning Machine Gun Magazines, 2 Mulcher Armored Backpack Magazines, 2,001 N99 10mm Pistol 12 Round Magazines, 537 30 Round R91 Assault Rifle Magazines, 36 75 Round R91 Assault Rifle Drum Magazines, 100 10 Round Sniper Rifle Magazines, 533 30 Round Type 93 Chinese Assault Rifle Magazines, 18 75 Round Type 93 Chinese Assault Rifle Drum Magazines

Apparel: 10 Advanced Radiation Suits, Black Altyn Helmet, Black Hardened Metal Armor, 10 Chinese Stealth Suits, Exterminator Armor, Exterminator Helmet, 50 Heavy Combat Armor Sets, 50 Marine Armor Sets, 20 Neural interface suits, 1 Phoenix Power Armor Suit, 14 Power Armor Frames, 10 T-45 Power Armor Sets, 5 T-51 Power Armor Sets, 1 T-60 Power Armor Set, 1 Shadow Armor, War Belt

Aid: 5 Big Book of Science, 1,000 Bottles of Buffout, 10,000 Bottles of Modified Buffout, 5 D.C. Journal of Internal Medicine, 7 Dean's Electronics, 1,000 Food Stuffs, 3 Guns and Bullets, 2 Lying Congressional Style, 12,510 Med-x Syringes, 2 Nikola Tesla and You, 13,000 Bags of RadAway, 104,002 Stimpaks, 1,007 Psycho

Miscellaneous: A Large Assortment of Automated Manufacturing Machines, 10 Automated Ammo Manufacturing Machines, 10 Automated Robot Manufacturing Machines, 1 Automated Weapon Manufacturing Machine, 115 Stealth Boys, 20 Virtual Simulation Pods, 6,850 Duct Tape, 106,826 Scrap Electronics, 3,212,969 Metal, 13,714 Wonderglue, 5,307,519 Other Misc Items

Money: 69 Bottle Caps

Ammo: 1,800,000 7.62 Rounds, 49 .32 Rounds, 150,000 .50 MG Rounds, 100,000 10mm Rounds, 20,000 12 Gauge Shotgun Shells, 800,000 2mm Gauss Rounds, 5,000 25mm Grenades, 1,000 40mm Grenades, 300,000 5.56 Rounds, 400,000 5mm Rounds, 15,749 Flamer Fuel, 500 Fusion Cores, 150,000 Microfusion Breeder Cells, 155,000 Microfusion Cells, 90 Mini Nukes, 500 Missiles, 25,000 Small Energy Cells

Robots: 20 Assualtrons, 5 Hauling Bots, 2 Mining Bots, 8 Mister Handys Maintenance Variants, 10 Power Armor Compatible Assaultrons, 459 Protectrons, 12 Sentry Bot Mk IIs, 250 Worker Bots

Vehicles: Chimera Tank Partially Assembled, Hauler

Turrets: 220 Gatling Laser Turrets, 20 Laser Turrets

| Production Capacity |

Aid: -

Ammo: 1,000,000

Apparel: -

Bottle Caps: -

Metal: 300,000

Miscellaneous: 500,000

Ore: -

Robots: 30

Turrets: 30

Vehicles: -

Weapons: 100

| Subordinates |

Ghouls: Don King Hill, Hugo Dean Hill, Kevin Watts Hill

Quests: 1 Ready to turn in, Many in progress, 7 Completed

Quests In Progress:

| Anchorage Simulation | Objectives: Complete the anchorage training simulation without dying. Rewards: Perk | One Man Army |, 7,500 exp.

✩ | Enclave Begone | Objectives: Eliminate the last surviving members of the Enclave from the capital wasteland. Rewards: Perk | Faction Killer |, 10 S.P.E.C.I.A.L. points, 25 skill points, 200,000 exp.

| Farmer Bob | Objectives: Harvest two tons worth of crops. Rewards: Perk | Green Thumb |, 2,000 exp.

◊ | Killing Spree | Objectives: Reach a kill count total of 1,000 kills. Rewards: Perk | Slaughterer |, 1,000 exp.

| Orbital Weapon Acquisition | Objectives: Find a way to gain access and control over the many orbital weapon platforms across the United States. Rewards: Perk | Hand Of God |, 25,000 exp.

✩ | Resource Hunt | Objectives: Find more resources, preferably those from the underground, to keep up with your production and manufacturing needs. Rewards: Perk | Beginner Miner |, 2,000 exp.

| Rescue Operation | Objectives: Save the Hill brothers' friends from their Enclave takers. Rewards: 10,000 exp.

| Save dad | Objectives: Prevent the death of your father, James Watson Woods. Rewards: New Perk? and 5,000 exp.

| Such Wealth | Objectives: Obtain 100,000,000,000 caps worth of assets by any means necessary. Rewards: New Perk?, 1,000,000 exp.

| Take Over Raven Rock | Objectives: Gain full control of the Raven Rock Bunker and eliminate all hostile forces. Rewards: Perk | Enclave Secrets |, 100,000 exp.

| Tank Assembly | Objectives: Put the chimera tank back together. Rewards: 5 Repair, 2,500 exp.

| Undegrounder | Objectives: Clear all metros of hostiles and take control of them. Rewards: Perk | Mole People |, 20,000 exp.

✩ | Warrington Station | Objectives: Explore, clear out, and take over the Warrington Metro Station and connect it to your home via a tunnel. Rewards: Perk | Tunneler |, 5 skill points, 3,500 exp.

✩ | Water | Objectives: Set up clean water production at your new home. Rewards: 1,000 exp.

| To The Void | Objectives: …

| Yer A Wizard …

Other Statistics:

Kill Counter: 1,080

Abominations: 2

Animals Killed: 468

Humans Killed: 379

Insects Killed: 191

Super Mutants: 40

That's an overall nice increase to my stats, but man the amount of exp I need for the next level is going to be a pain. I may need to take a trip to the Fairfax Ruins to get some leveling done otherwise it's going to take a fucking long ass time to reach level 51. Seeing how I need as much exp as I can get my grubby hands on right now, I might as well turn in the Killing Spree to see if it will unlock another quest for me to farm exp from. And if not at least I'll reduce the amount of exp by 1,000 exp + my exp gain bonus.

Another decision made, I navigated to the quest section of the Pip-Boy and turned in the Killing Spree quest, gaining 3,200 exp, and the new perk Slaughterer as my rewards.

| Slaughterer | You've killed so many things that you now emit a bloody aura filled with killing intent that you can use to intimidate or put pressure on other beings. It has other uses besides that, but you'll have to discover those yourself. This aura will become stronger and grow in size the more things you kill or have a hand in killing. [Additional Information] This aura can also be controlled by the user's will.

As soon as I was done turning it, a new notification popped up.

Ding! New Quest

| The Butcher | Objectives: Reach a kill count total of 10,000 kills. Rewards: Perk Slaughterer Rank 2, 10,000 exp.

I won't be able to complete that quest anytime soon. Hopefully, I will have made somewhat of a dent in it by the time I'm done taking care of the Enclave.

Following me obtaining that new quest, I gave my stats another look over. When I didn't discover anything I hadn't noticed previously, I closed out of my status screen, resuming time once again mere moments later. The instant it had resumed, I glanced over at Amata and saw her still sleeping just as soundly as before. Not needing to do anything else, I joined her, ending my eventful day finally.

*zzz*

______

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