Chapter 25: Gaven Nort Level 1 detailed data, this is irrelevant to the main plot, skip if you don't like_1
In order to accommodate readers who enjoy data, the detailed character data of Gaven Nort at level one is specifically provided here. This is unrelated to the main plot, so if you don't like it, skip it.
Because DND data is too cumbersome, if I were to explain it, I could go on for seven or eight chapters and still leave some readers befuddled.
Although this book is set in Felen, it does not primarily focus on group-playing data and is mainly about storytelling. Various skills are integrated into the story without affecting the reading experience.
But there is backend data, and for those who like to see it, let me know, and I'll post it.
However, the author is also a self-taught learner, so if there's something incorrect about the data posted, please let the experts kindly point it out.
The data sources are quite mixed, using both third and fifth editions. I have chosen whichever I prefer, such as the Toughness feat, which has a different interpretation in third and fifth editions. I have selected the more powerful version from the fifth edition.
The Psychic Sorcerer originates from the class found in the psychic's handbook.
Name: Gaven Nort
Age: 16 years old
Height: 1.72 meters
Attributes: Strength 13, Constitution 14, Dexterity 16, Intelligence 18, Perception 16, Charisma 16
Class: Level 1 Psychic Sorcerer
Psychic Points: 4 points
Psychic Skills: Psychic Blast, Vigor
Life Dice: 14 (1D10+2+2)
Saving Throws: Fortitude +2, Reflex +3, Will +7
Skills: Concentration +4, Autohypnosis +4, Balance +4, Heal +4, Psicraft +4, Knowledge (Psionics) +4, Ride +4
Feats: Toughness (each professional level provides 2 additional hit points), Evasion (the ability to sense danger more acutely and evade it), Affinity for Spirit Crystal (the ability to attune to spirit crystals and create Spirit Crystal Servants), Iron Will (giving a +2 bonus in matters of resolve)
Equipment: Gnome Hand Cannon, Keen Edge Longsword, Boots of Jumping
Elf Bloodline: Has an advantage against charm effects and cannot be put to sleep by magic effects, and can enter the trance state unique to elves.
Soul of the Legendary Warrior echoes: All warrior skills are treated as class skills, proficiency with warrior-class weapons and armor is innate, the first life dice is calculated as a warrior's, and when leveling up, additional warrior feats are gained.