Chapter 86: Character Dive! 5.0 Update!
Hey folks!
I hope you all have been well.
I've been super busy over in the real world with work and trying to be better to myself in general.
I have taken to writing poetry again, and it is good for my mind.
I also post my old journals online as a sort of outlet for myself, and inlet for you all into the corridors of my weird mind.
As if the poetry wasn't enough lol.
I hope you all have been safe and happy and healthy.
Life is so very short folks.
Make the best of it!
I won't keep you any longer!
Here are a few more new and updated Character Dives!
I will be taking some time to catch up on these and other lore-based things before the next Chapter part drops.
I will see you all back here at the gates soon enough.
Enjoy.
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"In the arms of a Ranger. Part 1 & 1.5"
Character: Pomilio Longblade.
Species: Dwarf.
Age: 57 HLS - 171 Dwarf years.
Class: Ranger/ Swordsman.
Nation: All of Naeri Queendom.
Weapon: Katana known as Inwabran. From "Een wat brand" meaning: One that burns.-R.L.R.C Light Crossbow.
Origin:
Born and raised in the wilder forested and mountainous region of Naeri, Pomilio, and his kin are a "Branch off" Dwarven Clan whose ancestral roots can be traced to those of the very first Dwarfs to arrive in Enverdolmal.
While the majority of those Dwarfs took to the Mountains, or coexisted with the many budding human communities, a small group had chosen the forest as their home. These would come to be called the "Dwarfs of forest and field." more commonly known as the Bosynveld.
While other clans made their name and fortune amongst society such as the famous Dwarfs of Clan Oakenmaul, the Bosynveld were seclusive and kept to the wilds, mastering with time, new skills, and learning to survive from the land itself.
Against their wishes, the Bosynveld Dwarfs grew quite the reputation as master trackers and hunters of nearly all forest and mountain-dwelling beasts or monsters. And with that reputation came inevitable requests for aid or assistance from all corners of Naeri, and indeed from more distant Nations.
Thus the Bosynveld Dwarfs united their many tribes and formed what is today known as the Razor Leaf Ranger Company. While no one knows exactly where their main base of operations is located, it is known that is it very obviously located in Naeri. The Razor Leafs respond to all manners of requests, from monster attacks and raids to dealing with local rowdy or displaced beasts, and although they tend to avoid interpersonal and political requests, exceptions have been made.
The Rangers have a special form of authority within the borders of Naeri, and even though it is not always applicable in other Nations, it is always both acknowledged and well respected.
Pomilio grew up in Southern Naeri. His parents were Rangers, as were his parents parents. Even so, it was a choice that he made on his own to join the R.L.R.C when he became of sufficient age.
Pomilio is a simple Dwarf.
He is guided by his training, his staunch moral compass, and his intuition, and will always take the side of those whose perspectives are more so aligned with these things over any and all else.
Pomilio received his Katana after completing his 100th assignment with his Rockwood Dokken, as was both custom and tradition. Receiving one's Katana was also the singular action that granted a Bosynveld the rank and title of Ranger.
Since Rockwood has a similar weight-per-pound ratio as steel, Dwarven Alchemist can and would transmute the Rockwood Dokken themselves. The transmutation process would bring out the blade's inherent ability as the natural essence of the Rockwood would be infused with Aether from the sword's owner.
This is very similar to the "Blossoming Transformation" that Tomes go through when they are synchronized with their owner.
With his 100 missions completed, and his freshly transmuted Katana strapped proudly to his left hip, Pomilio set out into the wilds to be of whatever use that he could be to the natural order. He was officially a Razor Leaf. Pomilio had no idea of just how much of a help that he would come to be to one particular caravan.
His 101st mission may have been unofficial, but it would be the most important of his entire life.
Update!
Pomilio may have just stumbled into the fight of his life.
While out on a routine patrol, the vigilant Dwarf had been set upon by what he had assumed was a random pack of Twiglobs. But upon dispatching the lot, he realized that one of his most often used, and most effective abilities had seemingly been easily overlooked by the monsters.
This being his ability to cloak himself and his scent from detection.
Alarmed and a bit confused, Pomilio set off to not only track down all of the Twiglobs that may have been in the area but to also warn a recently passed caravan of the impending dangers that the obviously enhanced monsters would soon pose.
He was delayed along the way by a second group of the strange bug-like Goblinoids but found them easy enough to dispatch.
Unfortunately, upon his arrival, he quickly came to realize that even had made it sooner, he would have been of very little help.
Dozens of Twiglobs besieged the caravan, with but a handful of survivors holding them at bay.
As he retreated to rethink his approach, he was attacked by an irate and ranting woman draped in Black robes and wielding a lance that seemed to omit powerful bolts of lightning.
Abilities:
-Pomilio's katana -Inwabran
-can emit and absorb fire. His Rockwood Dokken was grown from a tree that was spliced with a seed from the Ancient Roaming Redwood of legend. Said legend tells of one lone Redwood that would always grow back to its full height within a year of being chopped down, although it would never grow back within a hundred miles of the same place from which it was felled. This Redwood was said to have been immune to fire, and it could and would sprout mile-long roots that would absorb forest fires.
-Can cloak himself and his scent in an Aetheral veil of invisibility.
-Master Swordsman.
-High-level Marksmanship.
-Resistance to fire granted from his bond with his sword.
*Inwabran is "alive" and is sustained by the blood that it draws during combat. Upon enough consumption, it becomes inflamed, allowing Pomilio to summon forth flames that engulf the katana, enhancing its lethality tenfold.
-Hunting and Tracking expert.
Stats.
Strength: 8.5/10.
Stamina: 8/10.
Agility: 8/10.
Dexterity: 8.5/10.
Intellect: 7.5/10.
Aether: 7.5/10.
Resilience: 8/10.
Magic Resistance: High: 6.5/10. Low: 7/10.
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"In the arms of a Ranger. Part 1.5."
Character: Black-robed Woman.
Species: ?????
Class: Lancer Mage.
Nation: ?????
Age: ?????
Weapon: Thundarus Lance and chain combination.
Origin:
No one knows much if anything about this particular woman.
Her dark robes may be an indicator that she is a member of a roaming group of terrorists that are often referred to as "Sea Dogs" as they tend to keep primarily to the high seas, and are rarely seen in places that are further inland.
It has been theorized that this group may be a rogue branch of a cult that is based on the Nuckelavee demon that is sealed beneath Halfmann Island, but none can accurately confirm this, as none have purposefully gotten close enough to study or conversate with them and live to tell about it.
This woman seems to have some sort of strange and powerful connection to local low-level monsters known as Twiglobs, a common Goblinoid subspecies. While they are typically not of any major concern, as they are skittish by nature, and tend to avoid most other living things, in numbers they can be quite the threat indeed.
Her goal is unclear at the time, but the vast number of Twiglobs that she has at her command is an indicator that a great battle may be on the horizon unless something can be done to stop her and cull those numbers.
Abilities:
-Low Magic: Thunder and Lightning spells.
-Expert Hand-to-hand Magic: Biological manipulation. Can generate pheromones of nearly any animal or monster type after enough exposure to said animal or monster.
-Low Magic: Mind Control.
-Master-level Lancer and pole-based weapons fighter.
Stats:
Strength: 5/10.
Stamina: 7.5/10.
Agility: 8/10.
Dexterity: 8.5/10.
Intellect: 4.5/10.
Aether: 8/10.
Resilience: 5.5/10.
Magic Resistance: High 6.5/10. Low 7.5/10.
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"A day of duels. Part 1 & 1.5"
Character: Rayden.
Species: Human.
Age: Visually and physically he is 32 HLS.
Real age: Roughly 96 HLS.
Class: Astronomage.
Nation: Netsud, Naeri.
Weapon: All known to human history (Can summon nearly any weapon in a solid Aetheral form -via the runic tattoos on his left arm- to use in combat or any other purpose.)
-Aetheral limb. (Right arm from the elbow down)
-Aetheral eye. (Right eye.)
Origin:
Rayden's younger years were spent in his country of origin, located far to the East of Enverdolmal.
His parents were wartime immigrants, having fled their own country to save not only themselves but their only and beloved child.
This would prove to be difficult, as upon their arrival, they were drawn into a war between Naeri and its neighboring Kingdom: Zentram. Growing up, he spent his teen years studying any and all sorts of materials, books, and scrolls that would inevitably pass between the hands of local traders and merchants.
Between reading, he assisted his father with the local logging operations that would help shelter soldiers who were stationed in the nearby mountains during the war.
Between the two, Rayden grew strong in both mind and body. By his late teens, he was more than just ready when the war finally made its way to his neck of the woods. On a dark and stormy night, under the cover of a creeping fog, the Zentram army came. As ready as he was, Rayden was one of the first to fall in that terrible raid. Aetheral blast suddenly began to detonate all across Netsud as the Zentram War Mages activated their devastating artillery spells, raining looming fire spheres and death to the people who were all caught unawares.
One of those blasts had torn Rayden's family cabin apart, instantly killing both of his parents. In the chaos of the explosion and the destruction of his home, Rayden was pinned beneath a pile of burning wood and shattered belongings. For his luck, the rain killed the flames before they could finish what the blast and subsequent caving-in of the cabin had not.
He lay seemingly dying for two days.
For two days, the battle for Netsud raged around him.
75% of the Dorpie was destroyed, yet the battle was both ended and won by the resilience and resourcefulness of the Naeri people. On the second day, the rain returned. Rayden was awakened by that rain as its droplets made their way between the cracks and crevices of the debris that which had pinned him. It dripped softly onto his half-exposed face and rolled down the left side of his neck, pooling at the back of his head.
He didn't remember a thing. He knew nothing but pain. He was unable to move his legs, but he could feel the weight on top of them. He quickly realized that he couldn't see from his right eye, and while he could move his left hand a bit, and even feel his fingers, his right arm seemed strangely cold and numb. After a night of silence, he heard voices outside of the pile of scorched rubble that was once his home. He tried to move, but pain racked his body from head to toe. The voices began to fade.
Fear and desperation took him. He knew that he could not last much longer without aid.
He opened his mouth, but little sound made its way from his parched throat. The wet and charred wood that entombed him absorbed what little sound he could manage.
The voices faded even more.
Rayden trembled.
He didn't know how long he had been there, nor how much time he had left.
He didn't know if anyone he knew had survived. His Father. His Mother. His friends.
He didn't even know that his people had one the battle that had ensued.
He felt a surge of Aether swell within his chest as the thoughts pressed down in him with more force than the wood that was once his cabin. He had to do something. Anything. He had to move. He closed his eyes tightly and forced his arms to do something. Anything.
He counted to three. He pushed.
Pain shot up his right arm with such intensity that within the span of a few seconds he had passed out. What he couldn't have known, was that his efforts had not gone unnoticed. Just before he had passed out, a stunning aura of Aether had enveloped his body from head to toe, becoming a physical manifestation of every ounce of his pain. His suffering. His anguish. The force of it being drawn to him in one rolling wave had shifted the rubble beneath which he lay.
A passing Knight of Naeri took notice of a faint yellow glow that was emanating from the pile of wood and piled bodies and made his way over to it in mind that it was a fire in need of dousing. Imagine his surprise when he found a boy twisted and stuck, and glowing from head to toe.
On that third day, at dusk, Rayden was found.
Update!
Rayden has been an intricate part of the machine that is Garth Verlore, and the better part of Naeri itself. He has a network of S.T.A.R. Agents spread across not only Naeri but Enverdolmal as a whole.
Rayden prides himself on his extensive knowledge of anything of consequence that goes on within the walls of Garth Verlore, having been there for a bit longer than most of the other Professors due to his decelerated aging process.
His life's longevity and his ability to collect and retain information have elevated him to the position that he now holds as not only the Master of Ceremonies but also the head of the information-gathering initiative known as S.T.A.R.
Subterfuge Tactics and Alternative Reconnaissance.
Rayden's knowledge of the world outside of Garth Verlore has been nearly invaluable in times past, as it is destined to be in the near future...
War may be on the horizon for Naeri, and it may very well be the S.T.A.R. members and their next series of actions that push the favor in one direction or the other.
During the day Rayden utilizes his vast amount of weaponry skill and knowledge to educate several classes worth of students on the history of such things, as well as the near-infinite paths of the astrological bodies.
Both of which are fields of study that he has mastered.
While he is typically no stranger to a busy schedule, the time has come for him to once again see to the smooth start, progression, and finish of this year's Triple-M Gala.
On top of that, his Agents have been particularly busy...much more so than usual.
Raging monsters...
A fledgling cult...
A potentially rogue Ranger even...
Most pressingly, a new student would be arriving in the morning with quite the "following."
It was turning out to be quite the school year.
If Madam Morgenthyn couldn't convince the men to leave without aggression?
He would have to make sure that the crowd for the Triple-M gala would be deafening.
Abilities:
-Can manifest Aether into the physical form of nearly any weapon that he has studied.
-Aether absorption from celestial bodies. This is a passive ability that keeps his natural Aetheral reserves filled.
-Prolonged life span. X3 the average HLS
-Weapons Master.
-Boosted strength.
-Can absorb and/or dispel most elemental-based Aether.
Stats.
Strength: 8.5/10.
Stamina: 8.5/10.
Agility: 8/10.
Dexterity: 7.5/10.
Aether: 9/10.
Intellect: 9/10.
Resilience: 8.5/10.
Resistance: High: 9.5/10. Low: 9/10.
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"A day of duels. Part 1.5."
Character: Jillian Morgenthyn.
Species: Human.
Class: Garth Verlore Superintendent. Arcane Mage.
Nation: ?????, Naeri.
Age: ?????
Weapon: ?????
Origin:
Outside of two people, Jillian Morgenthyn's true name is unknown to any but herself and a handful of Elves both living and dead. She took the human name that she now goes as to keep her true identity from all but the Queen and her good friend Rayden, and even they do not know the whole truth of her origins...
One of the two persons above cannot pronounce it to save their life, as the name is deeply Elvin.
Madam Morgenthyn was hired by Queen Sewates of Naeri as a stand-in for the true Superintendent of Garth Verlore who is currently on medical leave due to a sudden and unexplained illness.
Her Aether is so pure that she emits a calming aura that is both effective and palpable to all but the best-trained of magic uses.
It also gives her the ability to levitate, as it physically rejects most solid matter around her body, leaving her perpetually an inch or so from any surface.
Her movements are so subtle and graceful that simply witnessing her walk across a room can be mentally jarring if one is not prepared or familiar with her physicality.
Jillian's childhood had been quite short, as she was born with an accelerated and keen intellect paired with an accelerated aging process.
As a child she was left to her own devices, so independent was she.
She learned to walk simply by watching, never taking a single step until she could sprint.
She learned to talk by listening to those around her. never speaking a word until she had absorbed and mastered every word in her environment.
Her parents had quickly become nearly useless as they could not possibly comprehend how to appease or educate the child, thus leading them to seek aid from the King of the Elven nation that is Lustria. She was raised among the Elves. Not much else is known about her as of this time.
Abilities:
-Aetheral portal magic.
-????
-????
-????
Stats:
Strength: 6/10.
Stamina: 7.5/10.
Agility: 7/10.
Dexterity: 8.5/10.
Intellect: 9/10.
Aether: 9.5/10.
Resilience: 5.5/10.
Resistance High Magic: 8/10. Low Magic: 9.5/10.
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I hope that this is enough for your starving eyes lol.
I will see you all back here soon enough.
Thank you for 38.K Views from my English readers and another 32.K from the Spanish readers!
I love you all more than you will ever know.
Thank you for your time, energy, and loyalty.
Thank you for getting this far! lol
Feel free to maybe buymeacoffee.com/TeranceIvy
I would be forever grateful!
Your support and love and loyalty are more than I could ever as for already!
Till next time, and as always:
Safe travels.
Stay safe.
Stay healthy.
Stay vigilant.
-Redd.