Chapter 14: Chapter 14: The Plot Is Very Touching
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In the Gemtechs Publishing and Promotion Department, Duncan looked at the work report in front of him, and a website opened next to it. He took a sip of tea from the next cup. The website shows two advertisements, one is their own "Space-Time Wheel" and the other is the game "Binding of Isaac" that he had originally liked.
He is responsible for the advertising work of "Space-Time Wheel". The reason that the promotion plan for "Space-Time Wheel" was originally scheduled for May, is that Mercury Studio needs to fix the BUG in the later period, but the development progress is very smooth, so after the internal discussion, it was decided to go online one week in advance.
On the other hand, "Space-Time Wheel" is after all an independent game. The company wants to fulfill the contract of "Space-Time Wheel" as soon as possible. After providing enough resources, it will put the main resources into other games in the company. Therefore, Duncan's actions are carried out following the strategy established within the company.
As for revenge, he then forcibly gathers the advertising resources of "Space-Time Wheel" to suppress "Binding of Isaac", he is not so stupid, and he doesn't care anything about hatred and hates to use his future as a chip. Implementing the company's advertising strategy can add to John's situation, it also makes him feel quite comfortable.
***
In a community in the mountain city, he closed the video recording software and saved the video that he had just made. Anselmo Sasaki stretched out, took out his phone, and glanced at the time. He froze for a moment, and then the alarm sounded long ago. When the mobile phone in his hand just shook the first sound of the ringing sound, he turned it off.
"This 'Binding of Isaac' is probably not as bad as his previous game. I hope to find some advantages, let me do it." He opened a commonly used game platform, and then clicked the add game in the lower left corner, entering the product activation code the manufacturer had already given him to receive the game for free.
Sasaki is a professional game video creator. In a game section of the Clout website, he has a follower of about 800,000, making him a small but well-known video creator. When there are no famous video creators releasing works in the same period, they can occasionally get the most views in the partition. As a video creator, receiving ads is also a normal thing.
Recently he has received two independent game advertisements, one of which is the independent game mainly released by Gemtechs, the industry-famous Mercury Studio, and well-known independent game producer, Martel's, "Space-Time Wheel." There is another, it is from Social Tap that has not heard the name very much, and their "Binding of Isaac."
In "Space-Time Wheel," he was not very worried. After all, it was developed by Mercury Studio and Martel. The only thing that made him a little uncomfortable was that when the "Binding of Isaac" was first picked up, he played the demo provided by the other party. He feels that the version can be followed. But when he did the preparations, he didn't know as he hadn't checked and he was shocked.
On Social Tap, before that, they also released a game called "Monsters Dungeon." It is simply a mess, regardless of sales or word of mouth. This is not the point. After all, even if the three majors often distribute bad games, it is normal. But the most important thing is that this "Binding of Isaac" and the previous rotten "Monsters Dungeon" were developed by the same producer. And from his last game, the short time makes him tremble.
"Forget it, the money has already been taken. I really can't find the loophole; I just signed the contract, and the penalty for the breach of contract will be large, and the word of mouth can't be broken." Sasaki sighed as if he had accepted his life.
"Download and play for a while, determine what game it is, and then go to sleep. 'Space-Time Wheel' will be released tomorrow at noon. For the first video, let's play 'Binding of Isaac'." Sasaki helplessly sighed.
The game itself is not large, only about 2 GB, and because of the video to upload, the Internet speed at home is still very fast, and the game has been downloaded in only ten seconds.
Without opening the video recording software, after the installation, he is ready to experience this game as an ordinary player, at least to understand what this game is talking about, and how exactly it is played, to facilitate the subsequent video recording and follow-up copywriting. Since taking over this job, you have to work hard, even if "Binding of Isaac" is probably as a bad game as he thinks.
A glance at the introduction of the game "Binding of Isaac" is a shooting ARPG that randomly generates different elements. Follow Isaac on your journey. On the way, you will find some strange treasures, and these treasures will give Isaac a variety of superhuman abilities, allowing him to repel mysterious creatures.
He can't see anything from the game introduction, only knowing that this should be a shooting ARPG game. He clicks to enter the game interface, like most independent games, even the game cannot choose the picture quality, only a custom setting button function.
"The UI is fairly simple, and it seems to be very intentional." Sasaki looked at the very simple UI interface, observed it a little, and gave an evaluation.
It is incomparable to the expensive 3A production, after all, it is just an ordinary independent game. The UI has little to do with the game content, but at least it can reflect some problems. When you make an option on the UI, it is accompanied by the sound of BGM, and the UI interface itself is not rough, these alone can give a good score. These external things are still very important.
Some game producers think that the content of the game is good, but they do not know that the experience brought to the player such as UI, function mode, and artwork style is no worse than the weight of the game content.
Enter the game; the opening is a common level of instruction, an ordinary dungeon level, which shows the keyboard keys and design methods, which is the simplest and most direct game tutorial.
"There is also the effect of object destruction. However, the game is a little bit bloody, but it is a bit different from the general independent game." Sasaki gave an evaluation in his mind.
Manipulating the character to walk in the dungeon and break the obstacles in front of him, unexpectedly, the game even has the sound effect of walking. At the same time, after killing a small monster, it looks like it was directly blown to the ground. There was a pile of ketchup-like blood, it felt a little strange.
Because the development period of independent games is long and difficult, generally, independent game makers choose to produce a style that will be rated for all ages, and few games are made like this. After all, game sales are still in this area and are very strict.
With a rating of 17+ or above, if you are underage, it is difficult to buy the game unless you take an unofficial way, so in general, few game creators will do this. After all, the important thing about the game is that the content is not only a gimmick.
Well, it's not necessarily. After all, there are some independent games dedicated to adults. Below are the comments on these independent games. But that's a special game, and the game in front of him looks like a normal horizontal dungeon shooting game.