Pokemon Dungeon Core

Chapter 5: Chapter 5, Diggy Diggy Hole.



Returning to digging now that the entrance is made I return to the process of the third floor.

I eat dirt like a worm and consume the third floor in record time, for this one I design the floor with a certain Pokémon line in mind but have an idea for the floor that might be more interesting.

Enhancing difficult from the first two floors I plan to make the floor emphasize damage over appearance.

The third floor is completely made up from thin corridors that are focused on ambushes and distractions, to facilitate this I make multiple hidden nooks everywhere on the floor.

For me it doesn't feel like it takes a long time but I don't care about the time it takes to make the floor.

Just to make sure I don't get blindsided I checked with the core and found out that I would be notified when something enters the dungeon besides mana.

I just focus on the third floor, munching away once I create a suitable floor I turn to the Pokémon I want to fill in the floor.

[You Summoned a LV3 Grubbin! ]

[You Summoned a LV3 Pineco! ]

[You Summoned a LV3 Kricketot! ]

[You Summoned a LV3 Kricketot! ]

In front of me a Small grey grub with giant pincers, a green pinecone and a pair of little red bugs that looks like a pair of conductors for an orchestra appear from the ground that they hatch from like eggs.

I still have to question how that really works, Are they my children?, do they see me as their mother or their eggshell?. 

So many questions.

I look at the four of them then look between the pair of the Kricketot, I point at the right one since my instincts tell me they seem to be more aggressive of the two, with my point the Kricketot's outer coat becomes a golden yellow.

I then do the same as what I did for the other bosses and set it to its max level for the floor, with this the Kricketot glows and grows into a larger and more lithe form, that and it gains a derpy moustache for some reason as it evolves into a Shiny Kricketune!

I just shrug since I expected it, I send the Bugs to fill this floor with it focused on Ambushes tactics, they will just love the suicide bombing bugs. . .

I just continue with the burrowing for more floors, at this point I am getting curious about the amount of energy I have left but I can tell my overall energy capacity is passively increasing.

Its not by a massive amount but its currently even with the amount of time I use to make a floor, I might have to start waiting before making floors past floor 7 or something but meh, that's a future me problem, its also not major since currently I have all the time in the world.

I go to make floor 4 for this floor I make it so that its a lot more basic but annoying than the floors before it but this will be a long con plan, I make the whole Floor giant Cavern with multiple elevations, then I summon 3 different Pokémon known for their unique appearances and stealth.

[You Summoned a LV4 Keckleon! ]

[You Summoned a LV4 Dunsparce! ]

[You Summoned a LV4 Bonsly! ]

Now at this point I would designate a shiny but here the thing I can instil something akin to a rotation for the floor boss.

now add the facts that the big cavern is technically the boss room, these three Pokémon are know for hiding stupidly well and the stairs down only opening once the boss is defeated.

these facts turn this floor into a scavenger hunt for a single Pokémon out of a lot of invisible, burrowing or camouflaged waist high creatures . . .

out of the three options the easiest to find might be the Dunsparce but It's natural response is to escape underground so its needs to be killed before it can escape.

Bonsly might be the easiest to find but they could hit the hardest depending on the level since they get Low Kick at level 8, which is a 120 power move if it hits something heavier than the user, or flail which is a strength 200 move if its hp has been lowered by half.

lastly Keckleon's are just busted, overpowered stealth wise and probably the most annoying to fight since they get stuff like thief, Shadow sneak, Lick and Ancient power, there very well rounded overall but their slow so that's their weakness.

Floor 4 took not a lot of time since it was a single room but meh, I go and focus on the 5th floor, this time I make more complex, its like the first 3 floors but halfway I split it in half because of a certain Pokémon line I plan to use. but because of that I use another Pokémon line for the boss.

When I finish creating the layout for the 5th floor in my opinion I return to define which Pokémon to summon but when I do I learn I gain an allotment for a different type of boss as well, it seems I can have a Wandering boss per every 5 floors.

Learning this I remember in that Boss tip the system showed me that there was meant to be Segment bosses every 5 floors which I can't use, maybe their retroactive of each other making it so one one of the pair is allowed, maybe because Pokémon are naturally migratory in some cases?

At this I shrug but it makes me think and change my plan slightly for the fifth floor, mainly just the Pokémon I was planning for the boss, I start to Summon the Pokémon for floor five.

[You Summoned a LV5 Wurmple! ]

[You Summoned a LV5 Wurmple! ]

[You Summoned a LV5 Karrablast! ]

[You Summoned a LV5 Shelmet! ]

Now the 4 of them appear but something interesting happens the moment the pair of non-Wurmple Pokémon appear, the Karrablast roars a bit at the Shelmet before charging at it.

A comedic fight smoke cloud occurs over the pair, Karrablast and Shelmet are seen rough housing in the smoke but after a few moments the smoke cloud dissipates to reveal a pair of forms starting to Glow indicating Evolution in the pair.

a few seconds later and pair of fully evolved Pokémon are now here, Karrablast evolved into Escavalier by nicking the Shelmet's helmet while Shelmet out of his home has evolved into Accelgor, the both look at each like their enemies but I stop them with some simple pokes.

These pokes turn the pair Shiny in form but I define the pair in different ways, The Escavalier is the floor 5 boss while the Accelgor is the Wandering Boss. these are suitable roles for the pair so I tell them to go do their rolls, the Accelgor blurs away with great speed to a lower floor.

This leaves the pair of Wurmples to interact with, Now I made this floor for their line and this is made apparent why since I Poke the pair and force them to go straight to Level 10 while manipulating each of their evolution lines so each Wurmple goes down a separate line.

The pair of Wumple's quickly get encased in cocoons of white and dark purple before another evolution process occurs letting the pair appear in their final forms as both a Dustox and Beautifly.

now I tell the pair of bugs to go propagate in their respective paths of the floor, for the Dustox's path I make it akin to a damp forest while for the Beautifly, their path is more like a meadow, each have their advantages and disadvantages so it sparks adventure.


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