Chapter : World Design
In this fantasy world, the continent is divided into 24 zones, further organized into four main regions: Upper/Northern, Eastern, Lower/Southern, and Western. These regions form the backbone of the continent's political landscape, with power and conflict shaping their history.
Three great kingdoms dominate the continent, each unique in its culture, magic, and ambitions. While these kingdoms often clash in their quest for supremacy, they are bound by necessity to unite when the threat of a Demon War looms. However, not all regions fall under the rule of these kingdoms, adding a layer of unpredictability to the power dynamics.
The Upper/Northern Region (Zones 1 to 7) is ruled by the Crescent Kingdom, the most powerful and influential of the three. Known for its mastery of Ice and Light magic, the Crescent Kingdom is a beacon of strength and authority. Its rulers maintain tight control over their territories, fostering an air of stability and dominance unmatched by the other kingdoms. With the ruling family, the Grangers.
The Eastern Region (Zones 8 to 14) is governed by the Tempest Kingdom, a land renowned for its prowess in Lightning magic. Swift and strategic, the Tempest Kingdom thrives on military discipline and innovation, often challenging Crescent's authority. Its people are as fierce as the storms that define their magic, making them formidable adversaries and valuable allies. With the ruling family, the Ratures
The Lower/Southern Region (Zones 15 to 19) falls under the rule of the Solara Kingdom, a fiery realm known for its mastery of Fire magic. The Solara Kingdom is as unpredictable as the flames it wields, with its rulers driven by ambition and passion. While it is the smallest kingdom in terms of territory, its fierce warriors and fiery magic make it a significant force in the political landscape. With the ruling family, the Magnas
The Western Region (Zones 20 to 24) is a rulerless expanse, untamed and chaotic. These lands were scarred by the Demon War centuries ago, leaving behind ruins, magical anomalies, and lawless factions. No kingdom has dared to claim the Western Region, as its unpredictable nature and dangerous inhabitants make it a perilous venture. It remains a wild card in the balance of power, attracting adventurers, mercenaries, and outlaws seeking fortune or refuge.
『There might be changes or additional information in the near future. Also, I'm very sorry for putting this out so late, especially for the readers who were with me since day one, I'm very sorry. New readers, I believe this will help you in a way. Thank you all very
much.』