The Game Developer Who Left the Company Is Too Competent

chapter 23



15. Nexple Entertainment (2)

Whenever Taeyeon had time, she studied ways to increase the efficiency of all development work.

On the way back from a lecture for students, Taeyeon came up with another good idea.

“Come to think of it, most of the 3D animations made recently are filmed after all the characters and map resources are created, right?”

Of course, it is said that the parts except for the composition picked up in the layout shooting stage are finished with only the shape roughly prepared, but anyway, the design is all done and the work proceeds.

‘This is a collaboration and we decided to share the profits, so it’s no problem to receive and use the resources.’

There will be quite a few original resources added to the game, but even those will eventually be shared with Disney.

It was such a contract in the first place.

“Let’s make a request right away.”

During a business trip to the United States, Taeyeon received business cards with the personal contact information of CEO Ellen and all affiliate executives and staff members who attended the meeting.

Taeyeon hurriedly returned to her seat and, with the help of Lee Young-ae, the art director of Project D, tried to talk to the person in charge of the animation studio.

A few days later, a positive reply was received and Taeyeon and Lee Youngae burst into cheers.

* * *

Character 3D modeling, animation, maps, special effects and more.

Originally, Disney was famous for not sharing the resources they had worked on with outside companies, but this work was a joint collaboration between the two companies.

“Then, the art team can proceed with hiring and start working, right? Because the artwork was also picked up.”

“You do that.”

So, an art worker job posting went up.

And at that time, the article exploded.

The content was that the New World Consortium would take over the Gwacheon Super Land and Seoul Grand Park sites and turn them into a new type of theme park.

It was also revealed that Nepple participates in this consortium, and that Project D is one of them in various collaborations at Nepple Entertainment, headed by Yu Tae-yeon.

This became a big issue.

-D was that D? 0_0;;

– Disneyland is finally happening in Korea! ㅠㅠ

– This time, the art team job posting was posted, so I applied quickly… … If it falls again this time, it seems like it will hit the ground and wail. I hope you pass… … .

It continued to occupy the top ranks in real-time search terms on all portal sites in Korea, and articles containing new content were continuously updated every hour.

Those dealing with industry information in real time, such as game press, game bloggers and YouTubers, focused on this content.

[Project D, the veil finally comes off!]

[Joint project between Disney and Nepple!]

[Pantheon, VR RPG project D for console following Monster Eater. Uncovering its identity!]

Nexple started to suffer from the pouring inquiries.

* * *

No other developer has received so much attention in such a short period of time. Now, all the development teams led by Taeyeon are starting to get attention.

Whenever Taeyeon’s developers got together, they whispered about the changes they’ve been experiencing lately.

“People I worked with in the past have been asking me if there is a studio TO, or if they can recommend me to join them.”

“Nothing has changed inside the studio, but it is very upsetting outside. A game journalist I know keeps asking me to do just one interview, and I’m very embarrassed.”

Although Taeyeon and the headquarters of Nexle are diligently conducting interviews with the media, that amount could not satisfy the needs of the media and the many people who are interested in this issue.

It was not just limited to game development, but also because it was related to the tourism business that the government, including the New World Group, was risking their life and death.

The media also found out that Taeyeon visited the Disney headquarters with Chairman Yoo Jin-seong and held several meetings, and also held meetings with consortium companies after returning to Korea.

what is being discussed.

What exactly is the identity of the company called Neckple Entertainment?

To what extent will Taeyeon be involved in the theme park business?

The media requested important information that could not be revealed at this stage.

* * *

Taeyeon was fully aware of the importance of the information she had. So, during the interview, I kept my words as low as possible.

There will come a moment when everything will be known, but it was not something to be revealed at this point.

As if I became the subject of this huge business, the moment I start to run wild without understanding the subject is the moment my life as a developer ends.

Taeyeon thought so and strictly controlled herself. In this way, the media’s interest in Taeyeon quickly faded.

As the project D art team TOs were all filled and job postings went down all at once, the interest of industry people diminished.

Taeyeon was finally able to focus on development work.

and August.

Monster Eater 1st closed beta test has begun.

* * *

A whopping 400,000 people applied for the 1st Monster Eater CBT, and among them, only 10,000 users who were selected by lottery were able to enjoy the domestic version earlier than others.

August 1st at 10:00 am.

As soon as the server opened, thousands of users rushed in.

Dozens of elite operators who have completed a dense schedule of training for today and are ready to operate Monster Eater begin their work in earnest.

The planning, art, and programming teams also accessed the game and actually played with users to check the atmosphere.

Taeyeon was also focusing on servicing Monster Eater, setting aside all other tasks for today.

It was thoroughly tested, and global service was in progress for several years before the Korean release, but minor bug issues were reported from time to time.

Still, there have been no major issues that require patching and maintenance.

At ten o’clock in the afternoon, the first test schedule ended.

After shutting down the server, Taeyeon sorted out the reported issues herself, sent the parts that needed cooperation to Satoshi Takizawa via e-mail, and distributed the parts that could be handled internally to each team to proceed with the work.

“Yes, it was quite late, but all the staff remained and were immersed in the finishing work. It was an unavoidable choice to carry out the service safely at 10 am tomorrow.

Kim Myeong-wook, CEO of Nexple Plus, approached me and said with a bright face.

“At this level, we can say that the test on the first day was a success, right?”

“Yes, there were minor problems, but they weren’t too much of a hindrance to play, and there was no maintenance… … It worked really well.”

“I am checking the reaction of the homepage and community site myself, and most of the CBT testers seem to be satisfied.”

The response is good, but it is still too early to be relieved.

Even if the CBT is completed well, it means nothing if the payment revenue is not good during the official service.

It is important to provide perfect service, but it was also important to figure out how to appeal to domestic users and come up with a marketing strategy.

This was the job of Myeong-wook Kim, CEO of Nexple Plus. He was an elite player who was several years above Taeyeon when it came to business and marketing, but he did not know what part of the game and how to appeal to the public.

This part needed to be discussed with PM Taeyeon.

midnight.

Even after all the employees left work, Taeyeon and CEO Kim Myeong-wook continued to hold meetings.

* * *

Monster Eater was a game in which all sorts of incidents and accidents broke out continuously, and are still happening, as if to prove its immense popularity.

Taeyeon was fully aware of this problem and was doing her best to make sure there was no noise in the Korean service.

Takizawa Satoshi often referred to Taeyeon in interviews with the press as ‘director’ or ‘producer’, and this was due to his infinite trust in Taeyeon.

It was because Taeyeon was doing a great job as a director, which was a condition of launching a localization.

The translation quality of the Korean version was so high that the Crying Soft localization team admired it.

We made a separate list of all problems that occurred when launching and servicing in other countries, and thoroughly prepared to prevent the same problem from occurring when servicing in Korea.

Recently, the Glover version has been suffering from an illegal transfer program, etc., and Taeyeon discussed with the internal development team and suggested a response to this, helping to solve it neatly.

These efforts were shining through CBT.

Testers are starting to notice.

-First of all, the translation quality is flawless. I opened my eyes and checked all text and Korean resources, but there was nothing to point out. There are no annoying mistakes.

– I like the operation more than anything else. It’s something we’ll have to keep an eye on even after the official service, but if we find a problem and suggest it, he responds well and reflects the patch in detail, so we’re satisfied. I hope you do this until the end.

Of course, it’s not just praise.

-I think it’s still a bit under-optimized? The frame drop found in the wide Behemoth in the ‘Forest of Glory’ is the same here.

– It’s my first time playing Monster Eater Online, but the main story is a little disappointing compared to the game’s reputation. When I play a game, my priority is the story, so no matter how famous and interesting it is, if the story is poor, I won’t even look at it… … hmm.

-Perhaps it’s a Japanese game characteristic, when I watch the character acting in the in-game video, I cringe like a kid with a second grade disease. Even when acting emotionally, there are too many things I can’t relate to.

– Optimization still lacking! How do you optimize?

There was also a lot of criticism.

The most pointed out are optimization and main scenario!

It was a problem that the Crying Soft development team had to work on extensively with plenty of time, but it was not easy.

It was because the schedule was tight just for new development and bug fixing. Taeyeon was well aware of that fact, but it was a problem that she couldn’t just watch while sucking her fingers.

Above all, such a lethargic attitude did not match Taeyeon’s personality.

‘May I suggest that we share some of the optimization work with our development team? How will they accept it if I suggest amendments to some of the parts in the main scenario that are less probable and don’t agree with me?’

Taeyeon let out a heavy sigh as she arranged what to discuss with producer Takizawa.

No matter how close they got, they weren’t light enough to propose casually.

I could hear criticism that I went too far.

‘I can’t stay still. Let’s make a suggestion.’

Even though it’s limited to two years, isn’t it a game you’re in charge of as a project manager?

As long as my name and career as a game developer were at stake, I had no intention of halfway.

Taeyeon immediately picked up the phone.

After a few beeps and a familiar voice, Taeyeon cautiously opened her mouth.

“There is something I would like to suggest… … .”


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