Chapter : The world of Hunter Time
The reason why I wrote this is because, I realized that I forgot to upload it and instead uploaded the first chapter.
I know, I know. A stupid reason, but I uploaded it at midnight, and I needed to review for my exam. I'm also new to this shits so please bear with me.
Anyway, yay! Another info dump! (I'm sick of it too).
ENERGIES
Mana is a magical essence that the mage draws from within themselves or the environment to cast powerful spells, such as controlling elements, healing, or manipulating reality.
This is the source of all things, depending on the class, it also changes to "divine energy" and "aura", it just depends on what the characters' job is.
JOBS
Healer - a versatile support character who restores health, shields allies, boosts their abilities, and weakens enemies. They balance healing with enhancing team strength and reducing enemy threats, making them crucial in combat and strategy.
Mage - a spellcaster who uses magic to manipulate elements or reality. They are skilled in casting spells for offense, defense, and utility, often relying on intelligence and magical energy, such as mana, while typically being physically weak.
Swordsman - a skilled fighter who specializes in using a sword. They rely on agility, precision, and mastery of combat techniques to defeat opponents, excelling in both offense and defense.
Archer - a skilled fighter who uses a bow and arrows for long-range combat, relying on precision and agility to strike from a distance.
Assassin - a stealthy, skilled killer who uses stealth, agility, and precision to eliminate targets. They often rely on surprise attacks, deception, and quick, lethal strikes.
Tank - a heavily armored fighter who absorbs damage and protects allies by drawing enemy attention. They are tough, resilient, and often on the front lines, using their defenses to shield the team.
Summoner - a magic user who calls forth creatures, spirits, or elements to fight or aid them. They control and command these summoned beings through their magical abilities.
Spearman - a disciplined warrior equipped with a sturdy spear and medium armor, balancing mobility and protection.
There will be many more, so stay tuned!
RANKS
F: Failure – Near useless, unable to perform in most scenarios or severely lacking in power, often needing significant improvement.
E: Ineffective – Weak or limited, struggling in most situations, often overshadowed by stronger individuals or abilities.
D: Decent – Below average, capable of basic actions but lacks true strength or effectiveness.
C: Competent – Decent abilities or strength, useful in certain situations but often outmatched by more skilled or powerful foes.
B: Above Average – Solid and dependable, but not exceptional. Effective in many situations but may have clear limitations.
A: Advanced – Highly skilled, versatile, and reliable. These characters or abilities are formidable and capable of handling most challenges.
A+: Elite – Highly effective and strong, surpassing most, but still slightly below the absolute top-tier.
S: Superior – Extremely powerful, often at the top of their class. These characters or abilities are nearly unmatched and stand out in any battle.
S+: Supreme – Beyond the highest tier, these abilities or characters are legendary, often capable of shaping the outcome of major events.
EX: Exceptional – The absolute peak of power, skill, or effectiveness. These are the most extraordinary and nearly unbeatable in their field.
Rank of skills
Low Tiers (F to D)
F: Useless, ineffective.
E: Poor, unreliable.
D: Basic, below average.
Mid Tiers (C to B)
C: Average, functional.
B: Above average, solid.
High Tiers (A to A+)
A: Excellent, refined.
A+: Outstanding, near flawless.
Top Tiers (S to EX)
S: Supreme, elite.
S+: Legendary, awe-inspiring.
EX: Beyond limits, transcendent.
RACES
Humans: Versatile, adaptable, and diverse in abilities and culture.
Elves: Graceful, long-lived beings with a deep connection to nature or magic.
Dwarves: Stout, hardy craftsmen known for mining, forging, and loyalty.
Tritons: Aquatic warriors, guardians of the seas.
Dragonborn: Draconic humanoids with elemental breath.
Nephilim: Half-angel hybrids, torn between worlds.
Cambions: Powerful hybrids with infernal magic, torn between two worlds.
Pit Fiends: Demon lords with great power.
Succubi/Incubi: Seductive beings that manipulate desires.
Baatezu: Lawful demons that manipulate through contracts.
Celestials: Pure, divine protectors.
There will be more, but they are pretty much self-explanatory.
TITLES
Titles refer to a person's role, social standing, or magical abilities. They can be tied to noble houses, powerful positions, or ancient traditions. Some titles may even reflect unique characteristics, such as the type of magic someone wields or their relationship to mythical creatures.
ELARIS (plot of Hunter Time)
The world of Elaris is a peaceful realm, where four continents — Aeldrith, Darost, Tylgath, and Vulmara — coexist in harmony. The land has been untouched by demonic forces for centuries, but demons, long sealed away, are beginning to stir, threatening the fragile peace.
The Academy of the Sacred Hunt, a prestigious institution, trains young hunters to fight and protect the realm from demonic incursions. It is here that the fate of the world will be decided, with only a handful of elite hunters having the power to stand against the dark forces.
Lian Zhen, a successful author of fantasy novels, wakes up one day to find himself transmigrated into his own fictional world, Elaris. However, he's not the powerful hero he once wrote about — he's Reed, an ordinary, unremarkable student at the Academy. The demons he created are now real, and their invasion is imminent.
As Reed, Lian must use his knowledge of the story to navigate the Academy, avoid becoming a background character, and try to alter the course of events. He realizes that the demons are more cunning than he wrote, and his characters are in danger of failing. Struggling with his new reality, Lian must decide whether to rewrite the fate of the world he created or let it follow the same dark path.