Chapter 26: Dungeon Dashers Game!
Boom!
Good thing I only tried to condense 5% more ice energy.
If I had pushed it further, my hand might have exploded.
Controlling mana and timing it perfectly is really important when trying to condense it.
I kept trying to condense mana over and over, but I failed each time.
It's clearly not something I can master in just one day.
After that, I practiced my sword techniques for a while.
Then I returned to my room and worked on writing code for the game.
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The next day's training was all about condensing mana again.
This time, Professor Costine was there, helping each student one-on-one.
After a few minutes, it was my turn.
I tried to condense my mana and attack with an Ice Shard, but it didn't work.
"You need better control over your ice energy. How about training in the Ice Room?"
Professor Costine suggested.
The Ice Room she mentioned was the same one where she had taken me for extra training before.
It's a special room designed to help people like me who use Ice Magic.
"Ugh, not that place again. I didn't even do anything wrong this time!"
I complained, trying to act like I was being unfairly punished.
The last time I ended up in that room, it was because I got into an argument with Professor Costine.
"What punishment? That Ice Room is amazing for Ice Magic users like us. You should be grateful I'm letting you use it,"
she said firmly.
"Yeah, yeah, I know. The Ice Room isn't the problem,"
I muttered under my breath.
The truth?
Training in the Ice Room wasn't the punishment.
Training with her was.
Professor Costine's training was brutal.
She always pushed way too hard, and it was famous for making students cry.
I didn't say it out loud, of course, but that's what I was really dreading.
"It's good that you understand. You should train there for a few days,"
Professor Costine said.
It seemed she didn't catch the hidden meaning in my response.
If she had, she wouldn't have let me off so easily.
Whatever.
I left the Magic classroom and headed to the Ice Room.
As expected, the Ice Room was empty.
Not many people train like this.
I set the temperature to -50 degrees and began circulating my mana.
This routine went on for a week.
During practical class, I trained in the Ice Room.
After that, I worked on creating my game.
Building something I'd already made in another world wasn't too hard.
In my previous life, I had created similar games, so it wasn't much of a challenge to recreate it.
The only real difference was the programming language, but once I learned the syntax, it was smooth sailing.
The game I made was called Dungeon Dashers.
It's an action-packed dungeon-crawling game where players explore dungeons, defeat monsters, and collect loot.
I launched Dungeon Dashers on Monday and even advertised it in the local newspaper.
The ad cost me 5,000 coins. Ugh, my poor wallet! Now I only have 2,000 coins left.
If this game doesn't make some money soon, I'll be back to square one.
I'll be broke and will have to spend more time hunting in dungeons just to earn enough to survive.
"Hello! I'm an expert in reviewing apps. I didn't expect much from this one. I thought it was just another typical game, and the only reason I even downloaded it was because I saw it in the newspaper. But wow, was I wrong. This game is nothing like the others. Not only does it entertain but also saves a lot of time from boredomness.
I kept on playing this game for an hour. One of them was about an explorer fighting a wolf-type monster. It's an innovative game—definitely not your typical one.
"I started using this game and added an old classmate. Man, I am seriously jealous of his house! He posted about his career and even shared a photo of his mansion. Anyway, I had a great time chatting with him for hours using this game. It's so fun to reconnect with friends."
In just a week, Dungeon Dashers became really popular.
I had hoped it would make me some money, but I didn't expect it to do this well.
This world doesn't have in-app ads, so I had to set a price for the game.
I charged 5 coins for the first thousand downloads and 10 coins after that.
In the first week, I earned around 50,000 coins.
That was a lot more than what I made hunting monsters in the dungeon.
In fact, I was lucky to get two rare items in the dungeon that week—if not, I'd only have made about 8,000 coins.
Now I understand why so many billionaires in the other world came from tech companies.
All it takes is one successful piece of software to become incredibly rich.
But with all these new users, my 2,000 coin server can't handle the load.
I need to start a company and hire professional game developers to manage it.
I also had the option to sell Dungeon Dashers to a big company.
Over the past few days, several companies made offers to buy the game, and the highest offer was 1 million coins.
"FK IT! One million for Dungeon Dashers?** Are you kidding me? With this game, I'm going to be a multi-billionaire, and you want to buy it for just one million coins? I'd consider it if it were one billion, but one million? No way."
I can't blame them, though.
No one expected this game to make billions of coins so soon.
It's only been a week, and they don't know how the game will do in the future.
It could die out in a few weeks.
But I know the potential of Dungeon Dashers.
I'm not selling it.
I'm starting my own company.
I need to do it now, and it'll only grow from here.
I'm not stopping at Dungeon Dashers.
I have the Rank-10 Skill, which means I can do a lot with it.
I can introduce so many new things to this world—Windows, Apple, Amazon, Tesla…
Wait a second, I'm getting ahead of myself.
Having money is great, but I need to focus on getting stronger.
The game and technology are just tools to help with that.
But I also feel like I should keep developing new tech.
Maybe it's because I've always loved tech and dreamed of working for a tech company back in the other world.
Maybe this is the world where my dreams will come true.
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