With Fusion of Video Game fictional thing, I become Irregular

Chapter 167: Hidden Scenario : Oracle of Delphi



[Fire of Ares (Level 3)

Immunity to Fire Ability

Boost Fire Attack to Enemy

Reduce Enemy Fire Resistance

Plume of Ares : Heavy Attack always Leave a fiery slam, Level 3 ( Chain Explosive each hit grant AOE Attack)

Rage of Ares : throws the Blades into an enemy and plants a searing core of fire Maximum (each plant melt enemy defense and armor)

Destruction of Ares (Magic) : summons the fury of fire by slams user Blades into the ground, Level 3 (followed up attack with rapid slam to the ground creating massive explosion)

Cyclone of Fire : User spins the chains over user head in a swirl of fire Level 3 (Cannot be canceled and keep spin the chain, Fire have ability to blaze enemy down)

Inferno Slam : User slams the weapon down or to enemy directly will creating a fiery explosion Maximum enhancement]

I walked around the village of Kirra again, finding several chests that I opened immediately.

[45,317,322 Souls Obtained]

Collectible Bounty! Phoenix Feather (Collect 5 Feathers to increase Endurance and Intelligence by 10 points, permanent effect in both the game and real world) — Feathers Collected: 50.

Collectible Bounty! Gorgon Eye (Collect 5 Gorgon Eyes to increase Dexterity and Attunement by 10 points, permanent effect in both the game and real world) — Eyes Collected: 50.

Collectible Bounty! Cyclops Eye (Collect 5 Cyclops Eyes to increase Vitality and Vigor by 10 points, permanent effect in both the game and real world) — Eyes Collected: 30.

I noticed my stats had increased:

Vigor Lv. 325, Attunement Lv. 518, Endurance Lv. 512, Vitality Lv. 324, Dexterity Lv. 517, Intelligence Lv. 519.

And I upgraded further:

Vitality Lv. 324 → Vitality Lv. 368.

"Good, I've reached the superhuman threshold, but it's not enough. I need to reach four digits to step into god-like strength."

I frowned.

"Why can't I upgrade my skills?"

"You opened the wrong chest," a voice whispered.

"Am I?" I checked and slapped my head. It clicked—there was a difference between White Skill Chests and White Item Chests. The logos were a clear indication.

"Rare occurrence."

"Yes. Continue your journey."

I rushed toward the watermill and found some interesting things along the way. I killed all nearby enemies and took their souls.

Eventually, I found a White Skill Chest and opened it. I felt a strong sense of satisfaction.

[Double Jump Lv. 5, Grapple Lv. 2, Slide Lv. 4, Wall Trick Lv. 3, Quick Attack Lv. 2, Heavy Attack Lv. 3 (Max), Switch Arm Lv. 3 (Max), Tag Team Lv. 2, ○ Lv. 2]

I would check all these later.

Using Slide Lv. 4, I could now slide easily without worrying about balance. With Double Jump, I could leap higher than ever before. Thanks to Wall Trick, I could dash with ease.

"Switch Arm" now allowed me to switch weapons with much greater speed. I still lacked disarm skills, but that wasn't a huge issue.

I found many Red Chests and White Chests along the way.

[6,542,913 Souls Obtained.]

Collectible Bounty! Phoenix Feather Collected: 80

Collectible Bounty! Gorgon Eye Collected: 110

Collectible Bounty! Cyclops Eye Collected: 90

My stats had risen significantly:

Vigor Lv. 1,225, Attunement Lv. 1,618, Endurance Lv. 1,312, Vitality Lv. 1,224, Dexterity Lv. 1,618, Intelligence Lv. 1,319.

Vitality upgraded further:

Vitality Lv. 1,224 → Vitality Lv. 1,356.

I still needed Minotaur Horns to increase my Strength, but that could wait.

I hurried toward Delphi once again and arrived at Phyton. I looked around and began opening skill chests as I explored the area.

[Double Jump Lv. 8, Grapple Lv. 5, Slide Lv. 7, Wall Trick Lv. 6, Monster Riding Lv. 4, Quick Attack Lv. 3 (Max) , Heavy Attack Lv. 3 (Max) , Physical Attack Lv. 3 (Max) , Rage Of The Gods Lv. 2 , Chest Box Lv. 3 (Max) , Disarm Lv. 3 (Max), Switch Arm Lv. 3 (Max), Tag Team Lv. 3 (Max), ○ Lv. 3 (Max)]

I was lucky and immediately set out for the place where Poseidon's Ice resided.

I planted my sword into the ground, and it began summoning the icy power.

[Ice of Poseidon: Summon the Ice of Poseidon to break blocks. Also allows breathing underwater.]

Level 1 - 0

Level 2 - 1,250,000 Souls

Level 3 - 10,750,000 Souls

Level 4 - 20,000,000 Souls

Level 5 - 400,000,000 Souls

[Trial of God Active, Poseidon the God of the Sea]

User must kill the Enemy with Ice while the Enemy has immunity to Ice (0/1,000,000).

Enemy cannot be slowed, frozen, or staggered.

Enemies will appear in 40 seconds.

Every constellation was curious about how I managed to kill enemies with ice despite their immunity.

"Heh, simple," I said as I struck the nearby waterfall with my sword, causing its flow to become extremely strong. I froze the entire waterfall, forming sharp ice spikes and letting them slide down into the arena below. I created numerous ice spikes down there—like a deadly trap in a war game.

The enemies came charging toward me, and I kicked them, sending them sliding into the ice-filled chasm. They moved far too quickly, piercing themselves one by one on the jagged ice.

Satan and the Gods laughed at my creativity, while some constellations clapped in admiration at my ingenuity.

If they couldn't be slowed, they could be pushed faster by ice itself. Velocity and ice spikes became my main weapons, ignoring their armor. Sometimes the ice spikes broke, but I created new ones without hesitation, ensuring that they continued to slide into their demise at full speed.

The task was complete. The doors opened, and I walked through them calmly. I opened another White Chest I found on the way. It was more than enough for me.

[6,542,913 Souls Obtained.]

Collectible Bounty! Phoenix Feather Collected: 30

Collectible Bounty! Gorgon Eye Collected: 10

Collectible Bounty! Cyclops Eye Collected: 20

I leveled up my stats again:

Vigor Lv. 1,425, Attunement Lv. 1,718, Endurance Lv. 1,612, Vitality Lv. 1,424, Dexterity Lv. 1,717, Intelligence Lv. 1,619.

I upgraded my Vitality further:

Vitality Lv. 1,424 → Vitality Lv. 1,516.

Now all my stats had reached four digits—a sufficient strength boost to prepare for my battle against Castor.

I headed up toward Python and freed its chains. As I enjoyed this new journey, I focused on improving Ice of Poseidon.

[Ice of Poseidon (Level 5)

Immunity to Ice Ability

Boost Ice Attack to Enemy

Reduce Enemy Ice Resistance

Poseidon's Fury : Quick Attack sends the enemy flying back, Level 3 (Instantly Freeze Enemy Mid air)

Plume of Poseidon : Heavy Attack will generate ice spikes to emerge from underneath the ground, Level 3 ( Chain Spike each hit grant AOE Attack)

Broken Destiny : slams both Blades together creating deadly ice shards, Level 3 (Rapid Slam create more shard, Charged Slam creating spike)

Immovable Blast : impales enemies with Blades and blasts the power of Poseidon into chained foes, Level 3 (Enemy Frozen and withered away, simple quake break the ice)

Poseidon Tremble : slams both chains down creating an ice wave, Level 3 (Ice Targeting Enemy, Ice Wave Range increase, More range more bigger the ice spikes)

Eye of the Storm (Magic) : Summon a tempest of ice that has the power to freeze and damage multiple enemies, Level 3 (Increase Area, Increase speed of frozen, Immune to stagger and cancel)]

I was in good spirits as I arrived at the meeting pillar. I shot up the path quickly and opened another white chest. This time, it was an item.

[Collectible Bounty! Phoenix Feather Collected: 10]

[Collectible Bounty! Gorgon Eye Collected: 30]

[Collectible Bounty! Cyclops Eye Collected: 10]

I checked the stats I gained from these rewards:

Vigor Lv. 1,525, Attunement Lv. 2,018, Endurance Lv. 1,712, Vitality Lv. 1,524, Dexterity Lv. 2,017, Intelligence Lv. 1,719.

I nodded, satisfied with my progress. I then opened another chest, this time a skill chest.

[Double Jump Lv. 9, Grapple Lv. 7, Slide Lv. 7, Wall Trick Lv. 7, Monster Riding Lv. 5, Rage Of The Gods Lv. 3 (Max)]

Great, now everything would become even easier. As I reached the peak, the Chimera appeared, followed by a dense mist with a serpent-like hiss.

Green Python was here. I could see the hallucinations that played tricks on my mind, but I activated Traceless Murderer to ensure my attack landed on what I thought was the Python. Unfortunately, it wasn't. Disappointing.

After killing the Chimera, I quickly moved to the next location, grabbing a few essential items along the way, including another white chest.

[Double Jump Lv. 10, Grapple Lv. 10, Slide Lv. 10, Wall Trick Lv. 10, Monster Riding Lv. 10.]

All my skills were now maxed out. I was free now—until I got another notification:

[All White Chest Items exchanged into Boost White Chest.]

I moved farther until I reached Zeus. Before I proceeded, I checked the rewards:

[Collectible Bounty! Phoenix Feather Collected: 140]

[Collectible Bounty! Gorgon Eye Collected: 230]

[Collectible Bounty! Cyclops Eye Collected: 310]

I looked at my stats again:

Vigor Lv. 4,625, Attunement Lv. 4,318, Endurance Lv. 3,112, Vitality Lv. 4,624, Dexterity Lv. 4,317, Intelligence Lv. 3,119.

I had now entered the Demigod Realm, only one step away from becoming a God. However, the trials ahead would be difficult.

[Lightning of Zeus: For those who have eyes to see, I offer the Lightning of Zeus.]

Level 1 - 0

Level 2 - 100,000,000,000 Orbs

Level 3 - 2,000,000,000,000 Orbs

Level 4 - 300,000,000,000,000 Orbs

Level 5 - 40,000,000,000,000,000 Orbs

[Trial of God Active: Zeus, the God of Lightning.]

User must kill the enemy with lightning while the enemy is immune to fire, ice, or lightning (0/1,000,000).

Enemy cannot be electrocuted, frozen, or burned.

Enemy has excellent reaction speeds and improved coordination upon receiving lightning charges.

Enemy immune to throws, pushes, illusions, and possesses better intuition, advanced perception, and 360-degree vision.

Enemy will spawn in 7 seconds.

The constellations observed this challenge with skepticism, as even incarnations like me found this near-impossible. The main scenario had temporarily paused, and streams of Dokkaebi and other incarnations speculated about how humans could win such trials—especially since this trial came from Zeus, one of the Olympian Gods.

Zeus watched the challenge with vigor. It was simple but treacherous. Satan stirred the curiosity of watchers even more, making bets on whether I could survive this trial.

I cursed Zeus under my breath.

"Bastard," I muttered as I executed an old trick.

I killed myself.

It was a shocking move, one that even Satan nearly lost his composure over.

"Suicide? Does the incarnation have another trick up its sleeve?" the voice murmured as enemies began to appear. They saw me already 'dead'—my head severed but still alive without making it fully broken.

I merely waited—calm, patient.

The enemies came, filling the arena as they trampled over my seemingly dead body. I counted them, realizing there were no more than 100 enemies here. They were weak.

I let the rage build. My Infinite Rage gave me 10 stats per moment, stacking continuously as I stood in this dying state. With my body nearing death, the Rage mechanic fed into my stats, boosting my abilities at 100 points each second.

After six hours, I acted.

I moved faster than lightning, slicing enemies in waves. Every slash, faster than sound itself, met its mark. My speed now focused solely on Dexterity. I had abandoned strength and turned entirely to speed.

Within a single second, I wiped out 1,000,000 enemies. The final blow was accompanied by a massive lightning explosion.

I stopped, sitting, bloodied. I looked at the sky and raised my middle finger toward the constellations watching me.

"If they're immune to lightning, how about a strike faster than lightning itself? Is that still lightning?"

The gates opened, and I strode through, soaked in blood.

Satan was having a blast as Zeus clapped in delight. The constellations could only stare in shock.

Zeus's challenge focused on lightning, but I pushed the boundaries. I had found the flaw in their immunity and used speed and energy manipulation against them, faster than even lightning.

They had no defense against this.

The tactic was simple: exploit their reliance on intuition, perception, and their 360-degree vision while deploying energy as fast as light without sound. Their ears couldn't handle the sudden bursts of energy—piercing through their senses by creating sudden frequencies capable of rupturing eardrums.

It worked.

They fell, one by one.

I needed to overwhelm my enemies with speed and make them power up. The stronger they got, the more pressure they received. But since their power-up was heavily reliant on coordination and their immunity to being thrown or pushed, I decided to target their coordination. Even though they had 360-degree vision, they weren't necessarily all-hearing.

I used my Traceless Murderer skill, which caused their bodies to die instantly without leaving any trace or evidence of how they died. This made it easy to attack them, as they focused on covering their ears, which compromised their 360-degree vision.

I simply beheaded them at lightning speed, and the issue was resolved.

I stood up and moved on to the next Python. On my way, I was attacked by a Manticore. I swiftly defeated it and continued on my journey, freeing the next serpent and returning to the main pillar. There, I found an Oracle Seeker's Offering.

[Oracle Seeker's Offering Collected: Collects ten times the amount of soul.]

A blessing. I climbed higher and met a traveler.

"Hey," I greeted him, and he looked at me.

"Are you one of the travelers?"

"Yes, but before that," I pulled him away from a Manticore's attack.

"Help!"

"Take cover, I'll handle this." I quickly decapitated the Manticore before it even had a chance to strike.

Once the Manticore was dealt with, I helped the traveler find Alethia.

"Are you from the Land of Pharaoh?"

"Yes, I need the Oracle's prophecy."

"Did the Devourer of the Sun cause havoc in the Pharaoh's land?" The traveler stared at me in disbelief.

"How do you know?"

"There's war there. The Sun Deity is absent because of something." I casually fabricated the story, though I knew the true events.

Apophis, Ra's dark counterpart, had caused grief in the land, but it wasn't Set who killed Osiris because of his jealousy. Osiris had killed Set out of fear of his wrath. But the true tragedy was Ra's fruitless search for Set after his absence. Ra's descent into madness led him to become Apophis in the land of the dead.

I had become the champion of that realm due to the wisdom of Thoth and the goddesses who fought Apophis. Even Osiris, whom I killed out of mercy, had played a role in the downfall of the gods.

"Such... tragedy," the traveler murmured.

"Yes... it's all about someone who cannot control their own eye, isn't it? You're here to stop the demise of your land, right? As the sun no longer shines there—only darkness."

"Yes... Perhaps the Oracle can help us with the prophecy."

"You need a better Pharaoh, brave one. Not a coward who indulges in debauchery."

"Do you know my Pharaoh?"

"Yes, yes... the one chosen as Pharaoh when Osiris left. It's an old story, really. Gods leave humans to clean up their mess. That's why I despise gods who shirk responsibility. I'd kill them just for fun."

The traveler sighed. "My land is already in ruin. I can't do anything. It's a miracle I even reached this place."

"Well, can you step back a bit?" I asked.

"What do you mean?"

"Do you want to fight those three giant pythons below?"

"I don't think I have the ability to do so."

"Wise choice." I pulled a lever, and the three snakes appeared, hissing menacingly.

"Finally," I said, engaging in battle with them—three giants against one mortal.

This battle relied on dexterity. I used my Double Jump passive ability to perform air dashes, pushing myself faster with every strike. The ground shook as we fought, and the entire island trembled, even the Temple of Delphi quaking with the force. Above their heads, I saw the infamous ○ mark appear.

I performed a finishing move by entangling their bodies, locking them with the Chain of Titans. I then lifted them, spinning them like particles in an accelerator. The speed became so intense that the weather changed and a massive tornado formed.

With one final strike, I slammed their bodies into the temple, obliterating the front of the building. Their heads were unrecognizable, and their bodies were reduced to skeletal remains with only electrical energy left.

[Hidden Mission > Subdue Three Giant Pythons (Complete)]

Reward: Bow of Apollo (Stigma) and Apollo Flame (Exclusive)

Anomaly Detected... Additional Reward: White Eye

I nodded and turned to the traveler, who was both frightened and amazed by my power.

"Let's go, before the snake remains are destroyed." We hurried to the temple, arriving at the starting point where Cerberus appeared. I tossed the traveler aside to a safer spot and killed the beast swiftly.

"Resourceful," the traveler muttered. I opened some chests and would explain their contents later. We reached the main hall, where everyone had gathered.

"Hey! You're the one!" someone shouted, but before they could react, I disappeared, swiftly killing Castor and Pollux. They never even realized they were dead.

I took the Amulet of Uroboros from their bodies.

[SSS Item Amulet of Uroboros Obtained]

[Amulet of Uroboros: The amulet's gem shows the life and death of an object.]

I checked their bodies and looked at Pollux, still writhing on the ground.

"Did you two hate each other?" I asked, noticing the slaves nearby.

"Master, thank you!" they called.

"No, I'm not your master. Tell me what happened here." They explained the situation at the temple, and I wasn't surprised by the story.

Using the amulet, I revived Castor and Pollux, only to kill them repeatedly. I did this over and over, bringing them back to life, cutting them down, reviving them again. It was a cycle of suffering, witnessed by everyone in the temple. They deserved it.

[Valtor, Stigma can stack.]

"Thank you, God," I heard a voice. I healed their bodies before killing them again—together this time. I kept the cycle of suffering going, as I tortured them in front of everyone. The Prophet was deserving of this fate.

Once I finished, I healed the temple and gathered the relics.

[Aletheia's Charm relic obtained: Decreases damage taken by one-third.]

Another endurance boost. I returned to the group, looking at them.

"I have to take care of the Trial of Hades in the Catacombs. Please wait here."

"Yes, Warrior."

"As you wish, Master."

[93624266596378 Soul Obtained]

Collectible Bounty! Phoenix Feather Collected: 460.

Collectible Bounty! Gorgon Eye Collected: 520.

Collectible Bounty! Cyclops Eye Collected: 380.

Increase the stats: Vigor Lv. 8,425, Attunement Lv. 9,518, Endurance Lv. 7,712, Vitality Lv. 8,424, Dexterity Lv. 9,517, Intelligence Lv. 7,719.

Vitality Lv. 8,424 > Vitality Lv. 8,640

One step away from five digits. My strength needed adjusting.

Upon arriving, I saw the statue of Hades and took his power.

[Soul of Hades : the Souls of Hades will aid your quest

Level 1 - 0

Level 2 - Random Orbs

Level 3 - Random Orbs

Level 4 - Random Orbs

Level 5 - Random Orbs ]

[Trial of God Active, Hades the God Of Underworld

User must kill the Enemy with Soul with Enemy Have immunity to Physical Attack (0/1,000,000)

Enemy Have no corporeal body.

Enemy have total immunity to Lighting, Fire, Ice.

Enemy attack will be tripled

Enemy more agile and escape when they can't win]

"Damn it." I saw them appear and attack me; indeed, the pain was agonizing.

I couldn't fight them directly, but I had another idea. I sat down and let all these spirits attack me.

Hades watched this with great interest, and even Persephone looked on to see how I would overcome this situation.

Of course, I used my old technique, overprepared with a little bit of cheating.

[Amulet of Uroborus (Level 2)]

Time Manipulation (Level 3): The Amulet can control eternity, evolution, self-reversion, movement, continuity, self-fertilization, and thus eternal return.

Certain Destiny: Heals and decays objects, people, space, reality, etc.Increased Area of EffectIncreased Targeting

I had already predicted that Hades' Trial would be like this, so I used the Amulet unexpectedly.

I brought all the spirits back to life and killed them again with the Hades Soul Combo. The Soul of Hades instantly killed them because no mortal could endure Hades' direct soul attacks.

The enemies in this case were spiritual beings, and while the system didn't apply to them, it did to me, allowing me to extract souls thanks to Hades' blessing.

Was it cheating and illogical? Read the trial again carefully and use creative strategies.

Hades was impressed by how I utilized the Amulet, but he was annoyed with Castor and Pollux, as they made the trial easier and more exploitative.

Trial Complete.

I spun around the temple, opening chests and collecting relics as I moved.

I returned to my group, and they looked at me expectantly.

"Master, did you succeed in the trial?"

"Yes. I've received blessings from Lord Hades, Lord Poseidon, Lord Zeus, Lord Ares, Lady Athena, Lord Apollo, Lord Hercules, and Lord Helios. Let's set that aside for now; we should hurry to see the Oracle."

I threw Castor and Pollux into the Hourglass until it shattered, pulling their bodies along with us.

When we arrived below, we hurried toward Alethia's seat. I tidied everything and saw Alethia sitting there in thought.

"Oracle," they said as they approached her, while I waited casually.

[Help Traveler From Afar in his quest to Meet Alethia. Reward: Map Exclusive Skill.]

Finally, I could now travel much easier with the map.

"Great Warrior." I turned and approached Alethia.

"Ah, you must be seeking the warrior who seeks the truth about their family."

"Yes." She explained the general plot surrounding the God of War, and I nodded.

"Oracle, you should leave quickly, or the Furies will hunt you down."

"I already foresaw this. Please, great warrior, end my demise."

I nodded and took her hand.

"Yes. Goodnight."

Alethia passed away peacefully without any suffering, just smiling and releasing her final breath without torment.

"You did enough, Alethia. Thank you for your wisdom."

[Anomaly Detected... Granting User an Exclusive Stigma.]

[Exclusive Stigma: Ultra Instinct Lv. 1]

"What?"

"You owe me one," Satan whispered into my ear. I nodded.

"What do you want?"

"Hmm... Fuck Ares' wife, make her yours."

"On it."

I looked at my companions and the Traveler.

"I must go. Alethia has passed away to escape the Furies. You should run now, return to your village. I'll handle this."

I used the Amulet of Uroborus to restore the temple beautifully, putting everything back in place, including the ruined main temple.

I walked to the balcony and leapt down.

"Master!"

"Great warrior." I disappeared and landed beneath the temple.

[Hidden Mission > Save Alethia From Her Demise (Complete). Reward: Oath Sword of Orkos (Stigma) and Avenger (Exclusive).]

I nodded and returned to Kirra, retracing my steps through familiar paths and finding two children and their mother. I buried them properly and then made my way to the dock to open all the chests I had found.

I found the next relic quickly.

[Boat Captain's Idol Obtained: Grants user infinite magic.]

[Anomaly Detected... Infinite Magic changed to Refined Stigma Potency.]

"Great."

I walked to my ship at the dock after opening everything.

"Thank you, warrior, for ending Alethia."

"Orkos, I'm glad you made it."

"You must go to Delos to find the Eye of Truth."

"Yes, we will free ourselves from the Furies, but before that, Orkos, I need your apology." Orkos looked at me with concern.

"What do you mean?"

"I just need forgiveness. Would you mind?"

Orkos hugged me, and I hugged him back.

"I forgive you."

"Thank you."

With that, Orkos left, and I returned to Hecatonchires.

I looked at the dead body of Megaera and dissected her, taking her spider legs.

[Stigma 4: Arachna Spider Appendages evolve into 8 Arachna Spider Appendages.]

Cerberus appeared. I fought in the arena, throwing them all into the abyss.

After the battle, I repaired Hecatonchires and searched it once more, opening chests and collecting all the rewards.

I came across a house creating illusions.

Tisiphone hadn't learned her lesson.

This time, she drove me insane with visions of harem and a throne, filled with naked women and luxury.

"How pathetic, Tisiphone. Is this what you give me?"

"Oh my—" I shut her up with a punch. She flew away.

I needed more strength; my punches felt weak, like a child's.

I wandered further, battling enemies and discovering another relic.

[Orkos' Cloak Obtained: Grants health regeneration.]

[Anomaly Detected... Rage Passive Regenerate.]

"Good. I can scale things up like this." After walking further, I came across a puzzle. I solved the puzzle, and soon after, I met the First Man.

After speaking with him about the Furies and Orkos, I heard a notification.

[Talk to the First Man imprisoned in the Prison of the Damned (Complete). Reward: Checkpoint Stigma.]

I proceeded to repair the bridge and faced off against a Daimon. I defeated it and took the Oath Stone of Orkos. I drove the Sword of Orkos into the Daimon.

[Sword of Orkos, Mark of Warrior, Traceless Murderer Activated.]

The Daimon screeched as it died, turning into brilliant light. Tisiphone, in a fit of broken fury, was enraged.

"YOU WILL PAY FOR WHAT YOU'VE DONE!"

Tisiphone ran toward the Fury chamber while I inspected the stone.

[Oath Stone of Orkos Obtained.]

I took a deep breath and observed how the scenario unfolded.

[Scenario Recap "Oracle of Delphi"

For the given values:

- Soul obtained: 51497721744

- Combo: 818397917947132341342

- Brutal Kills (each): 3.0 Soul

- Mini Boss Kills (each): 5.0 Soul

- Boss Kill (each): 10.0 Soul

- Quick Kill (each): 2.0 Soul

Now, let's calculate the soul gain for each category:

1. Combo Multiplier:

 - ( 818397917947132341342 times 10.0 = 8.18397917947132341342 times 10^21) Soul

2. Brutal Kills:

 - ( 138988 times 3.0 = 416964 ) Soul

3. Mini Boss Kills:

 - ( 1414829819 times 5.0 = 7074149095 ) Soul

4. Boss Kills:

 - ( 76 times 10.0 = 760 ) Soul

5. Quick Kills:

 - ( 58124123241 times 2.0 = 116248246482 ) Soul

Now, add up all the calculated values:

[ 8.18397917947132341342 times 10^21 + 416964 + 7074149095 + 760 + 116248246482 = 1162482538314019937389 ]

Finally, multiply the total by the random soul obtained (51497721744):

[ 1162482538314019937389 times 51497721744 = 5.977794481661401946736330822069235343517824 times 10^19 ]

Therefore, with the given values, you would obtain approximately 5.978 times 10^19 Soul.

Collectible Bounty ! Phoenix Feather Collected 6970.

Collectible Bounty ! Gorgon Eye Collected 8640

Collectible Bounty ! Cyclops Eye Collected 9180

Increase the stats Vigor Lv. 100,225, Attunement Lv. 105,918, Endurance Lv. 76,412, Vitality Lv. 100,224, Dexterity Lv. 105,917, Intelligence Lv. 77,419

Vitality Lv. 100,224 > Vitality Lv. 100,876

Due the mission Killing Castor and Pollux for 75 Times, Increase Intelligence and Vitality by 150%

Intelligence Lv. 77,419 > Intelligence Lv. 193,547]

"Upgrade first"

[ Lightning of Zeus (Level 5)

Immunity to Lightning Ability

Boost Lightning Attack to Enemy

Reduce Enemy Lightning Resistance

Zeus' Fury : A quick combo delivers an electric shock Level 3 (Chain Reaction and Electrocute enemy if reach 5 chain)

Plume of Zeus - A Heavy and powerful combo that creates an electrical field along the ground Level 3 (Chain Reaction, Sudden lightning zap)

Zeus' Despair - slaps Blades together and creates an electrical mine in front of user Level 3 (3 Electrical Mine, faster generation, auto aim) 

Blinding Rage - channels the lightning of Olympus into the Blade to shock enemies Level 3 (Chain reaction, Branch lightning, Area of Effect)

Olympus Strike - throws out the chain and electrifies the foes Level 3 (Instant death zap) 

Wrath of Zeus - builds up electricity to create a large vortex Level 3 (Increase Area, Soul Multiplier, Combo Frenzy)]

[ Soul Of Hades (Level 5)

Immunity to Soul Ability

Boost Soul Attack to Enemy

Reduce Enemy Soul Resistance

Hades Fury - A quick combo that summons a Hades soul when hitting an enemy. Level 3 (Summoned soul equal number of enemy, Soul intangible but damage 3 times more painful) 

Plume of Hades - A heavy and powerful combo that summons a Hades arm. Level 3 (Arm instantly grab the enemy back to underworld, summoned arm is equal to how many enemy encounter)

Tormenting Sorrow - sends a burst of soul energy shooting towards his enemies. Level 3 (Instant death energy)

Army of Hades - sends out a wave of souls to suffocate enemies. Level 3 (Instant locking enemy, soul drag mini boss to underworld)

Underworld Agony : rips open the ground and summons energy blast underneath foes Level 3 (Decaying effect, Enemy drop Strength Stats bonus (Not permanent))

Hades Torment - digs the blades into the ground and unleashes monstrous arms to decimate your enemies. Level 3 (Each enemy drag to underworld, you gain Hades Blessing. Increase stats of Strength by 1 for common enemy by 10 for mini-boss)]

"Thank you, Hades."

The Hades Constellation looked at me, generous and proud. Zeus, Ares, and Poseidon had a bit of bickering over it, but Hades didn't really care.

I arrived in Delos and landed here. I noticed the ship crew had already left out of fear of being cursed. I didn't care about them; they weren't important to me right now.

7-digit Stats. These were my original stats at the beginning of the scenario.

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Reward catalogue for scenario.

Bow of Apollo (Stigma) : The Bow of Apollo is a divine weapon bestowed with the essence of the sun god, Apollo. Crafted from celestial materials and imbued with radiant energy, this bow possesses unparalleled precision and power. The golden bowstring hums with the resonance of Apollo's music, and each arrow is infused with solar energy, capable of unleashing both blinding light and scorching flames upon its target. The Bow of Apollo is a symbol of divine archery, aligning its wielder with the prowess of the sun itself.

> Special Firing Modes:

 - Rapid-Fire Mode: The user can unleash a flurry of arrows in rapid succession, overwhelming foes with swift and precise shots.

 - Power Mode: By charging up the bow, the user can release light shots that carry the intensified might of solar energy, creating devastating impacts.

 - Arrows Characteristics:

 - Arrows are unaffected by gravity, ensuring they always hit their intended target with pinpoint accuracy.

 - Arrows can be manifest by pulling the bow string.

 - Stigma Level:

 - Level 1: User has a limited supply of arrows, creating a restriction on usage. Specific conditions or actions are required to summon the Bow of Apollo that user need to poke the hips.

 - Level 2: The restriction is lifted. The user can summon and wield the bow without the need for specific actions. The duration of its manifestation increases, and the user becomes proficient in harnessing its radiant power for precise and powerful archery, including the special firing modes.

 - Level 3: Complete mastery over the Bow of Apollo is attained. The user can summon and wield the divine bow effortlessly and at will, with no restrictions on specific actions or conditions. The celestial precision of the bow reaches its godlike, allowing the user to unleash arrows with unparalleled accuracy and devastating impact, utilizing both rapid-fire and power modes seamlessly. The stigma grants the user the status of a true archery deity, aligning their aim with the radiant prowess of Apollo himself.

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Apollo Flame's Exclusive Skill:

 - Level 1: Apollo Descend

 - Description: The user invokes the power of Apollo, the sun god, to initiate Apollo's Descent. This level allows the user to summon a Solar Flame, a controlled burst of intense, radiant fire that can be wielded for various purposes, such as illumination or precision attacks.

 - Level 2: Apollo Rising

 - Description: The user's control over Apollo's Flame advances to Apollo's Rising. This level allows the user to shape the flames into forms of dazzling radiance, blinding adversaries or providing a protective aura. The radiant flames become more versatile and potent.

 - Level 3: Apollo Hunting

 - Description: At this level, the user attains mastery over Apollo's Flame, unleashing Apollo's Hunting. The flames now have the power to incinerate enemies with unparalleled intensity. The user gains heightened resistance to fire-based attacks, and Apollo's Hunting can be unleashed in devastating bursts.

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Exclusive Skill White Eye :

 - Level 1: Clarity Gaze

 - Description: The user activates the White Eye, granting them the power of Clarity Gaze. This level enhances the user's vision, allowing them to perceive details with utmost clarity. It can be used to see through illusions, discern hidden objects, or analyze intricate patterns.

 - Level 2: One Gaze

 - Description: The user gains One Gaze, conferring immunity to blindness, illusions, and any negative effects targeting the user's eyes. Their vision remains focused solely on reality, unperturbed by illusions or fantasies. This level provides unparalleled clarity, ensuring the user sees only the truth.

 - Level 3: Pure White

 - Description: At this level, the White Eye transcends into Pure White, an ability that surprises even the most seasoned observers. The user's gaze becomes an embodiment of divine purity. In addition to the heightened clarity and immunity from illusions, Pure White unveils hidden truths, transcends the boundaries of mortal perception, and may even bestow temporary future vision upon those who meet the user's gaze.

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Map Exclusive Skill :

 - Level 1: Cartographer's Pendulum

 - Description: The user activates the Map, unlocking Cartographer's Pendulum. This level enhances the user's navigational skills, providing an innate sense of direction and an intuitive understanding of geographical surroundings. The Map, represented as a magical pendulum, swings in harmony with the user's movements, aligning with the magnetic fields of the environment. This synchronicity aids in creating mental maps of explored areas, granting a unique connection between the user and the landscapes they traverse.

 - Level 2: Guide's Catalog

 - Description: Building upon the insights gained from Cartographer's Pendulum, the user's Map evolves into Guide's Catalog. This advanced level not only allows the user to mark specific locations and create magical waypoints but also reveals objects, sentient beings, and concentrations of magical energies within the marked areas. The Map manifests as an enchanted catalog, dynamically updating with real-time information. The user can share these detailed marks with allies, facilitating coordinated movement and navigation while adapting to the environment and sentient being locations.

 - Level 3: Terra Mysteria

 - Description: Advancing further, the Map reaches its zenith with Terra Mysteria. The user gains the power to reveal hidden paths, secret passages, and uncharted territories. Terra Mysteria unfolds as an ethereal tapestry, depicting not only the physical landscape but also mystical or concealed locations. The Map becomes a conduit to ancient secrets, unveiling information about magical nexuses and hidden realms. The user, now a true master of exploration, can navigate the most enigmatic landscapes with unparalleled precision.

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Exclusive Stigma, Ultra Instinct : The Ultra Instinct stigma is an ultimate technique that severs the consciousness from the body, allowing the body to subconsciously move and react, even in attack and evasion. It is a state of heightened awareness and reflexes that transcends mortal limitations. The Ultra Instinct stigma taps into the latent potential within the user, unlocking unparalleled combat abilities and forging a sublime connection with the flow of energy around them.

 - Stigma Level:

 - Level 1: User restricted only in defense and reaction. User's body gains complete heightened awareness and reflexes, but the user needs to visually, auditorily, or sensorily perceive their surroundings to utilize the stigma.

 - Level 2: The previous restriction is broken. The user can instinctually react to commit attack positions or attack stances and defend simultaneously without burdening their body. The user can pinpoint the enemy's intentions to attack or any intent directly toward the user. Proficiency in combat becomes crucial at this level.

 - Level 3: Complete awareness is achieved. The user gains 360-degree vision, super hearing, super smelling, and superior sensing. The burden at this level is the requirement for thorough knowledge of the surroundings, from magical elements to the slightest change in molecular composition in the air.

 - Level 4: The user reaches a state where Ultra Instinct has no more burdens. In this level, the user gains something called "Lucky Guess," allowing them to instinctually predict anything with 100 percent accuracy. This lucky guess grants the user dominance over any situation, resembling a simplified form of omniscience without true omniscience.

 - Level 5: Mastery of Ultra Instinct reaches its true potential. The user can separate consciousness, mind, and soul from each other. Even if the body undergoes complete shutdown, such as during sleep, meditation, or deep cultivation, the body will autonomously protect the user. The mind acts independently to resist mind control or manipulation, and the soul remains ethereal, anchoring the user's existence. The soul can tap into any divine consciousness or body without burdening the body and mind, demonstrating the ethereal mastery of the Ultra Instinct stigma at its highest level.

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Oath Sword of Orkos (Stigma) : The Sword of Orkos is a legendary weapon taking the form of twin daggers, imbued with the personification of an oath and the avenger of perjury. These mystical blades carry the essence known for wielding unparalleled power over destiny and choice. The sentient consciousness within the daggers communicates with its wielder, influencing the threads of fate and ensuring the sanctity of sworn oaths. The blades serve as both symbols of divine authority and instruments of justice against those who break sacred promises.

 - Stigma Level:

 - Level 1: User restricted or needs specific action to use it. The bearer can call upon the Sword of Orkos for a limited duration, experiencing glimpses of its influence over destiny. Specific conditions or actions are required for activation.

 - Level 2: The Sword of Orkos becomes more accessible, allowing the user to wield it without the need for specific actions. The duration of its manifestation increases, and the user gains proficiency in harnessing its power to influence choice and fate. The twin daggers, personifying the sacred oath, gain enhanced capabilities as avengers against those who betray their sworn word.

 - Level 3: Complete mastery over the Sword of Orkos is attained. The user can now call upon and wield the twin daggers effortlessly and at will, with no restrictions on specific actions or conditions. The sentient consciousness within the blades establishes a profound connection with the user, offering insights into the threads of fate and the power to alter destinies. At this advanced level, the Sword of Orkos becomes a symbol of divine authority, granting the user the ability to guide the choices of others and manipulate the course of events. The twin daggers, as avengers of perjury, carry an enhanced sense of justice, striking down those who break sacred oaths with heightened precision and divine retribution.

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Avenger (Exclusive) :

 - Level 1: Revenge

 - Description: The user gains the ability to channel their deep-seated anger and resentment into a Revenge Strike. This level allows for a single, focused attack with enhanced strength and precision against a target that has wronged the user.

 - Level 2: Vengeance

 - Description: The user's vengeful abilities expand, allowing them to unleash a barrage of Vengeance-infused strikes or attacks with intense anger. This level enables the user to retaliate against multiple adversaries with increased ferocity.

 - Level 3: Hatred

 - Description: At this level, the user achieves a state of Hatred, embodying the relentless pursuit of vengeance. The user gains heightened physical and mental attributes, making them a formidable force against those they seek revenge upon. This level may also introduce unique effects or conditions upon successful strikes, reflecting the vengeful nature of the skill.

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Checkpoint Stigma : The Checkpoint stigma embodies the essence of temporal manipulation, allowing the user to create fixed points in time known as checkpoints. These checkpoints serve as anchors in the flow of time, enabling the user to rewind, pause, or fast-forward specific events. The power of the Checkpoint lies in its ability to manipulate the timeline, granting the user a unique advantage in navigating through various scenarios and altering the course of events.

 - Stigma Level:

 - Level 1: User restricted or needs specific action to use it. The bearer can establish a single checkpoint, marking a specific moment in time. Rewinding, pausing, or fast-forwarding events is limited to this single checkpoint. Specific conditions or actions are required for activation.

 - Level 2: The Checkpoint stigma becomes more accessible. The user gains the ability to establish multiple checkpoints, each marking distinct moments in time. The manipulation of the timeline extends beyond a single event, providing a broader scope for altering the course of events. Proficiency in temporal manipulation is enhanced at this level.

 - Level 3: Complete mastery over the Checkpoint is attained. The user can establish and manipulate an unlimited number of checkpoints effortlessly and at will, with no restrictions on specific actions or conditions. The temporal control reaches its zenith, allowing the user to weave through the timeline seamlessly. The Checkpoint becomes a tool for strategic planning, enabling the user to explore multiple outcomes and choose the most favorable path. The stigma grants the user the ability to navigate through complex situations with precision, making well-informed decisions by observing the consequences of various choices in the temporal tapestry.


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