Chapter 168: Hidden Scenario : Last Farewell
I had explored the entire Apollo Statue and arrived at the place where the boss fight was supposed to be.
"Sister, the Spartan." I didn't waste any words and immediately attacked Tisiphone and Megaera, not giving them a chance to retaliate, even though they had three phases. I quickly threw Megaera aside and decapitated Tisiphone until Alecto showed up.
"Enough, you thirst to return to your place." Alecto repeated the dialogue from the game, but I didn't respond. Orkos arrived and took me away.
"Thank you."
"We're even now. Hurry, you must find the Eye." I nodded, and Orkos left immediately.
I searched for relics and chests here and found one.
[Stonemason's Chisel: Grants user no cooldown for magic, skill, or ability.]
I continued exploring and fixing all the Apollo Statues by solving puzzles, and I finally reached the Furnace. After defeating enemies, I arrived at Archimedes' place.
[Archimedes' Treatise: Grants user the ability to instantly win every mini-game.]
[Anomaly detected... Every type of kill grants user absolute death to enemies.]
I repaired all of Archimedes' works based on his sketches, from the feet to the chest, leaving only the head. Luckily, I had already killed myself earlier to speed up my progress, and now I had entered the 9-digit stats range.
Once finished, I lit the Furnace and made my way upstairs. I killed all the enemies and took the next relic.
[Statue Worker's Idol: Grants user infinite stun to enemies.]
Great, now it was easier to defeat them.
After repairing Apollo's head, I checked the statue, and it was done.
[Hidden Mission > Complete Statue of Apollo (Complete). Reward: Speed Up (Stigma) and Almanac of Invention (Exclusive)]
The remaining hidden mission was Hecatonchires, so I had to hurry.
I reached the top of Apollo's helm, attacked the Manticore, and killed it before its body even hit the ground. After solving a puzzle, I entered Nyx's Lantern on the other side. Ah, Nyx. After I had already... well, she was the silent one among the others.
Let's put that aside. After completing the trial, I found the final relic.
[Antikythera Mechanism: Grants user always in a dying state.]
"Great." I felt my power explode now. I took the original relic, and the Furies were here.
"It seems your journey finally ends, Spartan."
I fought them, but because of "plot" reasons, I lost—intentionally, more accurately.
Back to the present, I repaired Aegaeon's hand and entered Alecto's Chamber.
I saw a hallucination so real it felt like reality. I saw Kratos' wife—not Ama or Mifuyu, but Lysandra.
I struck Alecto, and she taunted me, knowing I had already slept with Megaera and Tisiphone. But after I killed Daimon, Tisiphone grew angry and furious with me. I could sense her here, ready to stab me.
I refused, and Tisiphone attacked. I caught her and locked her in place.
"LET ME GO!"
[Satan commercial]
"On it."
And we had a threesome. I treated them like cheap brothel sluts. It seemed the effects of Arche's body were beyond my expectations, so I immediately killed Tisiphone with the Traceless Murderer Stigma.
She died in a raging climax.
The silliest way to die.
The stream came back on. I threw Alecto aside, though she was slightly unwilling, and we began our battle. Alecto transformed into Charybdis, and I defeated her with ease.
I used the Checkpoint Stigma to take Megaera and Tisiphone's bodies once again.
"What are you doing?"
"Killing you over and over."
I revived them and killed them three times each.
[Hidden Mission > End Aegaeon's Suffering (Complete). Reward: Briareus Vigor (Stigma) and Hecatonchires' Head or Hand.]
Randomizing Hecatonchires' Head or Hand... Conclusion: Hand.
User gains new stigma from Hecatonchires' Hand... User obtained Hecatonchires Muscle Lv. 1.
Kill Megaera: Immunity to Parasite (Exclusive Skill) (3 times, stacking applied).
Kill Tisiphone: Immunity to Illusion (Exclusive Skill) (3 times, stacking applied).
Kill Alecto: Immunity to Madness (Exclusive Skill) (3 times, stacking applied).
[Fuck Alecto: Primordial Gathering Stigma (Complete).]
[Free Aegaeon: Hecatonchires Stigma (Complete).]
Immunity to Parasite Lv. 1 > Immunity to Parasite Lv. 3
Immunity to Illusion Lv. 1 > Immunity to Illusion Lv. 3
Immunity to Madness Lv. 1 > Immunity to Madness Lv. 3
[Anomaly Detected... Few exclusive skills transcending level, selecting random skill to level up. Complete... Map Lv. 2.]
I was done, and the place exploded from everything. The prisoners were freed, Aegaeon died, but I returned home and found Orkos.
Orkos told me about the last oath. I nodded and killed Orkos honorably.
[End or Free Orkos' Inevitable Demise (Complete). Reward: Disobedience and Rule Are Meant to Be Broken (Exclusive Skill).]
The scenario was over, and I walked to a specific area. Though the scenario ended in the eyes of the constellations, I was still in the God of War world, searching for what? Ambrosia.
I searched for Ambrosia with the map I had, and I was watched by the Olympians and others I knew.
Rhea, Queen of Titans.
As the notification I had hoped for appeared, I smiled:
[Hidden Main Scenario #2 – Ascension]
Category: Special Hidden Main
Difficulty: Titan Mode
Clear Conditions: Complete God of War Ascension Game in Titan Mode (Complete)
Scenario Reward: Mythical Fable "The Primordial Slayer", Mythical Fable "Mark Warrior", Giant Fable "Freedom from Blood Oath"
Stats Changed Following This Result:
Vigor Lv. 123,825
Attunement Lv. 152,718
Endurance Lv. 185,812
Vitality Lv. 123,824
Strength Lv. 4,400
Dexterity Lv. 152,717
Intelligence Lv. 483,868
Faith Lv. 10,349
Luck Lv. 4,213
I opened the Hidden Mission options and smiled again:
Hidden Mission: Find Ambrosia
Reward: Immunity to Disease Exclusive Skill
Hidden Mission: Find Rhea
Reward: Constellation Support, Rhea Stigma
I set out to find both Ambrosia and Rhea. It took me just 2 days to find Ambrosia and 4 days to find Rhea.
Rhea didn't recognize me, so I asked the gods.
"Rhea in front of you is not the Rhea in Svarga."
"I see, thank you." I conversed briefly with Rhea and served her wholeheartedly. After 4 months, I finally achieved the task.
[Constellation Mother of Olympians Support Incarnation Valtor]
[Constellation Mother of Olympians gave Incarnation her stigma. Bloodline of Olympians Lv. 1]
Though Rhea was a bit sad to see me go, I logged out and immediately yawned in the real world.
[Anomaly Detected... Providing user with additional reward...]
Calculating rank... S+
User gained 13 Skill Upgrades... Randomizing... Complete.
Exclusive Skills: Difficulty Lv. 3, Aura of Supreme Lv. 3, Attain From Obtained Lv. 3, Smoldering Intensify Lv. 3
Personal Skills: Eye of Blueprint Lv. 10
Anomaly Detected activated skill Forcefully Attain From Obtained Lv. 3
Please Select this Skill (5 choices):
Double Jump Lv. 10, Grapple Lv. 10, Slide Lv. 10, Wall Trick Lv. 10, Monster Riding Lv. 10, Rage Of The Gods Lv. 3, Quick Attack Lv. 3, Heavy Attack Lv. 3, Physical Attack Lv. 3, Chest Box Lv. 3, Disarm Lv. 3, Switch Arm Lv. 3, Tag Team Lv. 3, [○] Lv. 3
I selected: Chest Box Lv. 3, Disarm Lv. 3, Switch Arm Lv. 3, Tag Team Lv. 3, [○] Lv. 3
Complete... Anomaly Detected... Due to user's high stats, User stats restart to Lv. 20 each.
All stats transferred into Stigma... Upgrading... Complete.
Game Save Data Extraction Lv. 3
Game Master Lv. 3
Arche Body Lv. 3
Uni-mind Lv. 3
"What ? My relics ?"
[Disobedience Active]
[Rule Are Meant to Be Broken Active]
[Anomaly Detected... User lacks stats, unable to claim the price.]
Unable to use relics, I called Maria and began combining skills.
[ For Skill Combination, Please Input Skills Here. ]
Maria extended her hand, and I held it.
[(P) Deception At Finesse Lv. 1] + [(E) Mask of Irregular Lv. 1] + [(P) Tell No Evil Lv. 1] + [(E) Stack of Fabrication Lv. 1] + [(P) No Origin Lv. 1] >>>>>>> [(E) See, Hear, Speak No Evil Lv. 3]
I nodded and saw my Soul decrease significantly.
54,000,000,000,000 Soul Spent
I spent all my Souls upgrading my Stigmas and the rest on my stats.
[Chain of The Titan Lv. 3]
[Mark of Warrior Lv. 3]
[8 Arachna Spider Appendages Lv. 3]
[Bow of Apollo Lv. 3]
[Ultra Instinct Lv. 3]
[Checkpoint Lv. 3]
[Speed Up Lv. 3]
[Briareus Vigor Lv. 3]
[Hecatonchires Lv. 3]
[Hecatonchires Muscle Lv. 3]
[Primordial Gathering Lv. 3]
[Vigor Lv. 81,012]
[Attunement Lv. 32,698]
[Endurance Lv. 98,234]
[Vitality Lv. 14,725]
[Strength Lv. 57,321]
[Dexterity Lv. 45,120]
[Intelligence Lv. 19,375]
[Faith Lv. 68,924]
[Luck Lv. 50,783]
Once I finished upgrading, Maria seemed confused as she looked at me, unable to say what she was feeling.
"My lord." I looked at Maria and smiled at her.
"Maria, it's me." Maria cried and hugged me. I embraced her warmly.
I then realized the scenario wasn't over yet—apparently, I was still on Main Scenario 3 in the God of War world. This was the Monster Rampage event, and I needed to gather in Washington DC.
Ah well, playing games is much more fun than dealing with humans. After all, I'm not human. Satan called me Undead, and I see myself as a monster with a human appearance.
I decided to play Minecraft, but something strange appeared:
[Quick Extract The Game? Yes < No]
Interesting, Game Extraction is much simpler now. Unfortunately, there's no Hidden Scenario.
[Enchanting Table, Crafting Table Skill Obtained]
Wait, if this works, then the games I've played before should work too.
[Quick Extract The Game? Yes < No]
I clicked Yes.
[Anomaly Detected... Calculating]
Gained Skills: Double Jump Lv. 10, Grapple Lv. 10, Slide Lv. 10, Wall Trick Lv. 10, Monster Riding Lv. 10, Rage Of The Gods Lv. 3, Melee Quick Attack Lv. 3, Melee Heavy Attack Lv. 3, Physical Attack Lv. 3
Gained Stigmas:
Fire of Ares Lv. 3, Ice of Poseidon Lv. 5, Lightning of Zeus Lv. 5, Soul of Hades Lv. 5, Light of Apollo Lv. 3, Darkness of Nyx Lv. 3, Grace of Rhea Lv. 3
Gained Personal Attribute: Destiny Denial (Legend)
Unfortunately, I did not get the Blade of Chaos. But will I ever get that sword?
I don't want to pick up Boo first because Boo is too powerful in this world.
I searched for the next game, Pac-Man, and sure enough, I found something.
[Quick Extract The Game? Yes < No]
When I pressed Yes, I saw a very significant change.
[Soul Orbs Obtained]
In conclusion, the games I entered would provide additional rewards if not just mechanical gameplay alone. I moved on to the next game: Arknights.
Even though it's still under development, I hoped this would work out.
[Hidden Scenario #3 > Last Farewell
Category: Hidden
Difficulty: Easy
Clear Condition: Visit Arknights one last time
Reward: SSS Grade Item (3), 2 Personal Skills, 1 Exclusive Skill
Anomaly Detected...
Due to user's past experience, Checkpoint Stigma activated. The user will return 20 years after passing with their current appearance.]
"God, Satan, thank you."
I fell asleep again, and when I opened my eyes, I found myself in my mansion.
"It's been a very long time."
I walked to my old room, which had now been inhabited by someone.
"Excuse me, are you lost?" I turned to the side and saw grown-up Rosmontis standing there.
"Yes, I'm lost. I thought this mansion was empty."
"DOCTOR!" She shouted, startling me. Rosmontis hugged me tightly. How did she know?
"Rosmontis, where is everyone?"
She pulled me outside, and everything had changed. Skyscrapers and technological advancements now surrounded me. My mansion, now a relic, was being preserved by kind people and was used by some children in orphanages as their residence.
"They miss you a lot, Doctor," she said.
"Rosmontis, how did you discern me?"
She looked at me flustered.
"Doctors are always charming. I have instincts, Doctor. When near you, I feel... crazy. Just like before. I... I want you to stay."
I sighed. "Very well. I'll stay for three months."
She hugged me again and tried to kiss me, but I instinctively dodged it.
"Doctor! Why won't you accept my kiss?" She pouted, her cheeks puffing. I patted her head. When my hand touched her hair, she let out a little squeal.
"Rosmontis should only give kisses to someone they trust, as an act of affection," she said.
"And I trust you, Doctor."
"That was your first mistake. Never trust a Doctor."
Before I could say anything else, she teleported us to the Rhodes Island headquarters in Talos.
"Rosmontis, you shouldn't—"
The former Rhodes Island members and Neo Rhine Lab operators widened their eyes upon seeing the person she brought.
"D-Doctor..." Some of them were emotional, and others rushed to meet me.
"Doctor, show us your tattoo," one said. I nodded and opened my shirt. My tattoo was visible, marking me as both regal and beast-like—mighty yet beautiful.
The effect of my Warrior's Mark combined with Arche Body, Hecatonchires Muscle, and Briareus Vigor had left me looking otherworldly. My face was youthful, reminiscent of Link, no wonder Zelda liked me.
Before I could dwell on this, my ex-wife appeared and jumped on me, hugging my face like a cat.
"I miss you, I miss you, I miss you," she kept repeating, her voice filled with emotion. Everyone watching was moved.
"Okay, enough now." I carried Kal'tsit.
"Please stay here, Valtor."
"Until what?" I asked ambiguously.
"You're immortal. You don't belong here. You belong in Heaven or Hell. You're here because you miss us, aren't you?"
I smiled. "Yes. I miss you all."
We set up a gathering to welcome me back. I didn't cook; they handled all the food. I spent time with them, reminiscing. I met Leithanein Empress—who had grown much older due to their short life expectancy—and Gertrude, who still hated me but was seeing someone.
I also met Saria, who had a strong and chaotic relationship with me. After a long and brutal fight, she and I were in the middle of intense chaos. Despite her resistance, her family questioned her decisions to "wait for the dead man to return," but I returned with a new body.
From my entire harem, Saria was the most enthusiastic.
"From all of my harem, you're the most eager one," I joked, and she punched me.
"Valtor... I know it's too late, but thank you."
I could feel their emotions as we parted. Closure was the same—single—but Warfarin had started seeing someone, even though our playful nature was unchanged.
I hugged everyone one by one during our goodbyes.
"Goodbye, Doctor."
"Goodbye, everyone. Thank you for taking care of my legacy. And remember me..." I faded away as they saw me leave. Kal'tsit threw me my jacket. I caught it and put it on.
"You placed Joyce pinpoint technology here, didn't you? Predictable." I crushed the device inside my jacket as everyone clicked their tongues.
"We almost forgot he's omniscient," someone muttered.
I laughed softly as I vanished, seeing their joy at my return. It felt like a callback to the days of Minecraft in my childhood—simple, peaceful, and waiting to return.
I had built Svarga based on that world—a happy time.
Now in the real world, my reward appeared, and I noticed significant changes.
[Hidden Main Scenario #3 – Last Farewell >
Category: Hidden
Difficulty: Easy
Clear Condition: Visit Arknights one last time (Complete)
Scenario Rewards:
SSS Grade Item > Doctor Robe, V-unit, Vampire Bracelet
Personal Skills > Trust Tap, Promotion to Elite
Exclusive Skill > Deployment]
I opened the three new skills and laughed softly to myself. Some things never change.
[Dear Incarnation, would you like to participate in the Main Scenario?]
A group of Dokkaebi approached me, awaiting my response.
"Sure. Current scenario?"
"Gather at Washington DC."
"That's far. Does America have Bifrost?" Hearing my words, the Dokkaebi looked surprised.
"How do you know that?"
"Lucky guess. America is the second most populated country. There's no way you Dokkaebi could cover every state. Some of them need natural selection. You probably made some of the 'states' here experience monster rampages to force incarnations to move forward toward DC to prepare for the Seven Scenarios—disasters from space, like an alien invasion."
"No wonder many constellations like you. You have a sharp eye."
"Pretty much the story is this: there's a civilization on the moon as a part of the 'scenario.' When humans first landed there, they thought our actions would lead to their invasion, and they would retaliate. I believe they rely on stronger magic than technology because their magic can render Earth's technology useless."
"YOU—HOW DO YOU HAVE FORESIGHT?"
"As I said, lucky guess. Based on your words, I think my guess is correct. You should check my stats."
Satan pulled up my stats. My Luck was absurd—8 digits. I scoffed.
"8 digits. Consider me on the same standing as the personification of luck itself. Lady Luck, or whatever you want to call it."
I equipped my Doctor mask and began preparing. I was grateful to use the V-unit. Although I couldn't access Dimensional Pockets, I had the treasury, which held exchangeable value.
I gathered all of my supplies—food and everything else—and went to my hidden storage cabin. Inside it were collections of firearms, ranging from common handguns to literal missile launchers. The real issue was creating Infinite Bullets for my arsenal. Modification would be important, but I would leave it for later.
I loaded everything into the V-unit, organizing and setting up interactive maps for strategic combat.
[Some constellations are curious about your item technology.]
[Some constellations say you're cheating.]
[Some constellations admire your weaponry setup.]
I ignored their whispers. I had skills for melee combat, but I lacked ranged combat ability. I needed to replicate features from classic first-person shooter games.
Counter Strike. Call of Duty. Black. Many classic FPS games from before 2005.
I wanted to test this, but with Dokkaebi observing me, it became an obstacle—especially with hidden scenarios.
[Deep Extraction The Game? Yes < No?]
"Satan?"
"Because the game Counter Strike has many versions and sub-series, extracting it is complicated. However, you can trigger a hidden scenario by collecting all the same series together to form a Main Scenario. You'll likely unlock strong backup abilities and unique skills this way."
"I see. Counter Strike is similar to Half-Life. This could prove useful."
[Exclusive Skill Obtained: Spawn, Group Command, Firearm Mastery.]
"Good. Now for Call of Duty."
Since it's a major game series with microtransactions, I hoped to gain something valuable.
[Deep Extraction The Game? Yes < No?]
[Exclusive Skill Obtained: Campaign, Supply Box, Loadout.]
I checked the obtained abilities and closed the interface.
"Activision bastards. Microtransactions are a pain, but they're irrelevant to me—I have the infinite money glitch."
"You talking to who?"
"I apologize. My brain occasionally goes into hibernation if I don't stay active. Ignore it if I ramble or show gibberish."
'Slip of tongue there.'
'I'm so sorry. Just a bit disappointed.'
'Be wary.'
'Thank you for your concern.'
I arrived at an old bar I had visited before. It was empty now, turned into a monster's den. I slipped into Baji Quan stances and quickly cleared out the monsters with precision.
Baji Quan was similar to spear martial arts, and I intended to incorporate this into my Halberd combat style.
But then I began to wonder: could my obtainable Stigma grant me weapon manifestation?
[Skill Active, Attain from Obtain Level 3.]
[Weapon Conjuration Lv 1]
The system confirmed my thoughts. The skill resonated with my Loadout ability. This could prove very useful in combat.
I reached Florida National Airport and saw enormous runic magic set up there, along with a few survivors wandering about.
"That!" I shouted.
"Undead." They looked at me, startled. I ignored their reactions and approached the magic circle.
[Current scenario still progressing. Florida States have been captured by Washington DC State.
Teleport will lead to the Pentagon.]
I stepped into the magic circle and reappeared in the Pentagon. I could see crowds of survivors here, wandering aimlessly, searching for shelter. My eyes scanned the area, and I noticed the leader of America.
The prophet—Anna Croft.
Perhaps prophets also existed in the Middle East or the Mediterranean, tied to Islam or Christianity, or even in Italy where the Holy Church of Catholicism held great influence. Prophets weren't just single individuals; history had long neglected many of them.
"Legendary Primordial Slayer, Living undead. Welcome to Valhalla."
Classic greeting. No creativity, no new name.
"Yes, thank you," I responded simply. I could feel eyes staring at me, assessing me.
They're using status-reading abilities. Satan, please.
Satan revealed my stats to them. At that moment, one unlucky girl visibly trembled.
"MONSTER! MONSTER!" she screamed, panic-stricken. Anna Croft, meanwhile, looked at me intently with her Sage Eye, her expression wide with surprise.
7-digit stats. An entirely different set of overall numbers.
That was just the stats. Alongside them, Fable was shown, censored. My name was censored, my skills were censored, and many other details were obscured.
[Asgard Nebulae demand Prophet Anna Croft to become friends with Undead Incarnation.]
Anna clicked her tongue at the demand. But, seeing my "Free From Blood Oath" Fable, she knew Constellations couldn't bind me to contracts or force their influence. My freedom made me immune to these types of oaths.
She tried to persuade me. I remained silent, unmoved.
[Disobedience Skill Activated.]
Anna's words were countered as I scolded her for her incompetence and hypocrisy. She had Freyja, Baldur, Frey, Odin—all the Asgardian and Vanir legends backing her. Despite this, she refused to call upon them for help.
"Nothing written cannot be rewritten. You think you control these scenarios entirely, but you lack the foresight to manipulate what remains unforeseen. You lack true power because you can't see the cracks in the divine schemes."
After thoroughly roasting her verbally, I chose not to escalate things further. I didn't want a feud. I was no longer tethered to anyone else's story. I was writing my own narrative now.
I began walking away to avoid drawing attention or sparking further hubris. I found an empty spot nearby, lay down on the grass, and closed my eyes. The sky above me became my roof, and the earth my bed.
I began to drift off, but a sudden sound in my ears jolted me awake.
Monster rampages. The sound of chaos.
I looked up into the sky and felt my power surging. I summoned the lightning of Zeus, and charged it.
The storm began to grow. A massive, terrifying display of light and electricity roared into the air as I released my powers.
The storm transformed into a Festival of Lightning.
Thunder flashed and lightning erupted across Washington DC. The sound was deafening, the force of the lightning too intense for the monsters below. Within seconds, the monster hordes were obliterated. All rank monsters within Washington DC were wiped out with just one lightning strike.
The display of raw power lasted for only seven seconds, but its shockwaves left everyone speechless. I landed back on the ground, dusted off the debris, and resumed my relaxed posture.
[All America Incarnations nearby are flabbergasted by your display of power.]
But I didn't care. Strength wasn't the goal here. My intention was to determine my role in this story. Villain? Hero? Side character? Main character? Irrelevant.
"Should we trust him?"
"All Nebulae want him. We cannot let him go away, especially since we're stuck in this early scenario. The Dome is still here. Unless disaster strikes, 70% of survivors will die unless he minimizes the casualties."
"But he's a monster. We shouldn't allow any unnecessary monsters on our side."
They debated back and forth as I approached them, unbothered.
I sat up, adjusting my Doctor robe. My appearance had its own protection. The robe could only be removed by me.
"Excuse me, do you mind?"
One voice came toward me.
"You finally awake. My name—"
"V," I interrupted.
"Excuse me? I introduced myself properly. Why are you just using a nickname?"
"I don't want my name exposed by strangers. Someday they might curse me or place burdens on me by pretending to be me."
[Some Constellations are impressed by your wisdom.]
"Pretending to be you? Nobody can pretend to be you."
"You'd be surprised. In this apocalyptic world, everything is acceptable. Someone could pose as my subordinate, claiming orders in my name to manipulate targets for personal gain. I can see through lies, all of them. Even the greatest poker faces or intent erasure cannot escape me."
"WHAT? WHERE IS YOUR HUMANITY?"
Before I could respond, a sharp voice broke into the conversation. A woman with fiery energy and indignation appeared.
Karen.
The infamous "Karen" stereotype had entered the scene. I smirked at the irony.
"Novel tropes coming alive, huh? How surprising."
"I don't care about humanity. Weaklings dying is no big deal."
"YOU—!" Karen wasn't letting this go, her voice rising with frustration. I could feel my patience nearing its breaking point.
"Ah, shut up. Don't lecture me about human compassion and human fragility when you clearly have no ability to defend yourself," I snapped back, trying to suppress my rage.
"Your arrogance will be your undoing." An elderly voice chimed in, attempting to calm the rising tension. Some random old man with wise words, as expected.
"Then so be it. What are you going to do? Complain to me as though I am your savior? Don't get me wrong, I have zero desire to save any of you leeches here." I pushed past him, his rage radiating behind me.
"This is America, I have my own Freedom as the American Spirit, not yours to control," I muttered as I walked toward the Washington Monument, the air swirling with tension and chaos.
As I stood there, I felt a small hand tug at my coat. I looked down and saw a child looking at me nervously.
"Uncle..."
"How can I help you, child?" I asked, genuinely curious.
"Can I ask you for food?"
"There's a McDonald's nearby," I offered.
"The fast food restaurant is closed." She looked at me with that innocent, starving gaze.
I sighed, hearing her stomach growl.
[Bounty Scenario (~~~) > Last Piece of Humanity
Category: Bounty
Difficulty: Easy
Clear Condition: Cook the most delicious food you can make for the kids
Reward: Yggdrasil Seed Earring Item]
Alright, God. You want me to cook? I can do that. I charged my body with lightning, infused myself with light, and dashed across America at light speed.
I appeared across the entire country with thousands of food stocks—new, old, spoiled, good enough to eat, and ready to cook. I used the Amulet of Uroboros to cleanse and restore all the food to Prime condition.
My mind recalled how a legendary Chef, Grammeowster, worked his craft.
[Skill Active... Grammeowster Chef Apprentice Lv. 10 Obtained]
The moment I obtained that skill, my brain was flooded with millions of recipes. The speed of my movements increased dramatically as I activated Stigma 8 Arachna Leg and Speed Up.
The result? I began cooking at a speed that defied logic, whipping up thousands of dishes, each perfect and flavorful—banquets of food as if pulled straight from a dream. Every dish was seasoned perfectly, a tantalizing symphony of taste and smell.
[Many Constellations are drooling at how tempting your food looks.]
[Some Constellations wish to trade for a taste of your food.]
I handed the food to the children. "Here you go, kids. Eat. Now shoo. Bother someone else," I said, tossing plates of food to them.
The adults, however, were another story. They came in like a ravenous horde during Black Friday, scavenging and stealing food as if they were zombies. I couldn't help but enjoy some for myself.
[Bounty Scenario (~~~) > Last Piece of Humanity
Category: Bounty
Difficulty: Easy
Clear Condition: Cook the most delicious food you can make for the kids (Complete)
Reward: Yggdrasil Seed Earring Item]
The food was incredible—utterly amazing. I couldn't stop chewing, and for a moment, all my frustration melted into bliss.
However, that peace was short-lived. Some bastard Dokkaebi manipulated the scenario. Just as quickly as my food appeared, it vanished. They deemed the food a violation of the ongoing Scenario.
People began shouting, angry at the Dokkaebi's interference. Some looked at me with pleading eyes, begging me to cook for them again. But I wasn't going to get caught up in that.
I ignored their yapping, continued eating, and focused on the food in front of me while wearing my hood-like Doctor Robe. It was enough to obscure my face entirely, like something out of Assassin's Creed.
I finished my meal and stood up, stretching. I climbed up to the top of the nail-like spire of the Washington Monument, taking a moment to clear my head.
I pulled out my ancient, dusty copy of Black 2006 made by EA and prepared to extract another hidden scenario from it.
[Quick Extraction The Game? Yes < No]
I clicked Yes.
[Exclusive Skill Obtained: Intel, Recon, Blackmail.]
I inspected the newly acquired skills and couldn't help but laugh. "Now I'm ready for the next hidden scenario. Main one? Nah. I don't care."
I closed the game and looked at the horizon, my mind whirring with possibilities.
Let them bring their Scenarios. Let them plot. I would move at my own pace.
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Speed Up: Speed Up is a unique passive stigma that propels everything into fast-forward mode under specific conditions, situations, and at the user's discretion. This extraordinary ability extends beyond the user, influencing the surrounding environment, from inanimate objects to living entities. The Speed Up stigma not only enhances the user's speed and agility but also accelerates the pace of events and interactions in the immediate vicinity.
- Stigma Level:
- Level 1: User restricted or needs specific action to use it. The bearer can activate Speed Up for a limited duration, experiencing a noticeable increase in speed and agility when specific conditions or actions are met.
- Level 2: The Speed Up abilities become more accessible, with the user gaining the capability to activate enhanced speed without specific actions. The duration of Speed Up increases, and the user experiences a significant boost in both physical and mental speed. The stigma becomes a versatile tool for quick responses and dynamic movements, influencing the pace of events around the user without the need for specific conditions. Moreover, at this level, the user requires fewer materials to exchange for the speed-up process and requirements. However, achieving great satisfaction with Speed Up remains a gradual process, and the user needs to exercise patience for optimal results.
- Level 3: Complete mastery over Speed Up is attained. The user can now activate enhanced speed effortlessly and at will, with no restrictions on specific actions or conditions. The speed and agility boost reaches its peak, allowing the bearer to move at incredible velocities and process information with unparalleled quickness. At this advanced level, Speed Up can achieve an instant acceleration with better and more desirable outcomes. Dexterity becomes a crucial factor in determining the greatness of the output, especially for specific items, abilities, or tasks. If the user's intelligence and dexterity are sufficiently high, the results can reach SSS Grade for items, mythical skills, or stigmas. Furthermore, there's a rare chance of obtaining a 10-fold increase in random stats boost. Despite the heightened capabilities, achieving the most satisfying results with Speed Up at this stage still requires patience and strategic planning.
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Almanac of Invention (Exclusive Skill)
- Level 1-2: Initial Blueprint
- Description: Your Almanac of Invention grants you the foundational knowledge and curiosity in the realm of invention, spanning from ancient to future advancements. With it, you can explore various concepts, designs, and mechanisms, eagerly delving into the world of invention. Your understanding allows you to grasp basic principles and envision any invention.
- Level 3-5: Simple Invention
- Description: The Almanac bestows upon you an infinite array of simple inventions with utmost detail. You possess the ability to create innovative solutions to everyday problems, utilizing the knowledge within the Almanac to manifest practical and effective inventions.
- Level 6-8: Complex Engineer
- Description: With the Almanac, you gain access to an infinite amount of complex inventions, each meticulously detailed. You excel in engineering intricate systems and sophisticated machinery, pushing the boundaries of technological innovation with your ingenuity and expertise.
- Level 9: Alien Technology
- Description: The Almanac expands your horizons to encompass otherworldly inventions, offering infinite possibilities with utmost detail. You harness the power of alien technology, unlocking advanced concepts and designs that transcend conventional understanding.
- Level 10: God Hand
- Description: At the pinnacle of your mastery, the Almanac grants you access to an infinite array of godlike inventions, each imbued with utmost detail and complexity. With the power of the Almanac, you wield the ability to create inventions of divine caliber, shaping the course of history and redefining the fabric of reality itself.
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Briareus Vigor: The Briareus Vigor stigma channels the essence of Briareus, one of the mighty Hecatoncheires from ancient mythology. Briareus Vigor focuses specifically on the incredible strength and vitality of this primordial giant. The bearer of this stigma gains access to unparalleled physical prowess, robust stamina, and the ability to endure and recover from the most formidable challenges. Briareus Vigor transforms the user into a juggernaut of raw power, capable of withstanding and overpowering adversaries with unmatched vigor.
- Stigma Level:
- Level 1: User restricted or needs specific action to use it. The bearer can tap into Briareus Vigor, gaining temporary increases in strength and stamina. Specific conditions or actions are required for activation.
- Level 2: Briareus Vigor becomes more accessible. The user gains the ability to tap into enhanced strength and stamina without the need for specific actions. The duration and potency of these physical enhancements increase, allowing the user to tackle challenges with greater vigor.
- Level 3: Complete mastery over Briareus Vigor is attained. The user can effortlessly and at will access the full might of Briareus, with no restrictions on specific actions or conditions. The connection with this primordial giant reaches perfect assimilation, transforming the user into a powerhouse of vitality. At this advanced level, Briareus Vigor grants the user the resilience to endure intense physical exertion, recover rapidly from fatigue, and unleash bursts of strength capable of toppling even the most formidable opponents. The stigma bestows the user with the enduring might of a Hecatoncheires, making them an unstoppable force on the battlefield.
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Hecatonchires Muscle:
- Description: The Hecatonchires Muscle stigma focuses on channeling the raw and immense strength derived from the legendary Hecatoncheires. This stigma enhances the user's physical attributes to superhuman levels, particularly emphasizing strength, endurance, and resilience. The bearer of the Hecatonchires Muscle stigma becomes a living embodiment of formidable might, capable of overwhelming foes with sheer power and sustaining prolonged physical exertion with unwavering stamina.
- Stigma Level:
- Level 1: User restricted or needs specific action to use it. The bearer can activate Hecatonchires Muscle, experiencing a temporary surge in strength and endurance. Specific conditions or actions are required for activation.
- Level 2: Hecatonchires Muscle becomes more accessible. The user gains the ability to activate enhanced strength and endurance without the need for specific actions. The duration and potency of the physical enhancements increase, allowing the user to exert superhuman strength and endure extended physical challenges.
- Level 3: Complete mastery over Hecatonchires Muscle is attained. The user can effortlessly and at will tap into the full force of Hecatonchires, with no restrictions on specific actions or conditions. The connection with this primordial power reaches its total assimilation as user same as Their brethren, transforming the user into a living juggernaut. At this advanced level, Hecatonchires Muscle grants the user the strength to perform feats beyond mortal limits, endure extreme physical stresses, and unleash devastating blows with unparalleled force. The stigma bestows the user with the indomitable muscle power of a Hecatoncheires, making them an unstoppable force on the battlefield.
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Exclusive Skill Immunity to Parasite:
- Level 1: Parasite Resistance
- Description: Provides resistance against parasitic infestations, reducing their harmful effects.
- Level 2: Parasite Immunity
- Description: Grants immunity to common parasites, preventing infestations and their detrimental effects.
- Level 3: Parasite Repulsion
- Description: Creates a invincible barrier that actively repels parasites, rendering the user impervious to their influence.
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Exclusive Skill Immunity to Illusion:
- Level 1: Illusion Awareness
- Description: Heightens awareness to detect and resist illusory effects to some extent.
- Level 2: Illusion Resistance
- Description: Provides increased resistance against illusions, reducing their potency and duration.
- Level 3: Illusion Immunity
- Description: Grants complete immunity to illusions, rendering the user unaffected by illusory spells or manipulations.
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Exclusive Skill Immunity to Madness:
- Level 1: Madness Resistance
- Description: Provides resistance against mental disturbances and insanity-inducing influences.
- Level 2: Madness Resilience
- Description: Enhances mental fortitude to withstand greater levels of madness-inducing stimuli.
- Level 3: Madness Immunity
- Description: Grants complete immunity to madness, rendering the user impervious to all forms of mental instability or corruption.
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Exclusive Skill Immunity to Disease:
- Level 1: Disease Resistance
- Description: Provides resistance against common diseases, reducing the likelihood of infection.
- Level 2: Disease Immunity
- Description: Grants immunity to a wide range of diseases, preventing infection and their adverse effects.
- Level 3: Disease Repulsion
- Description: Creates a invincible protective aura that repels disease-causing pathogens, rendering the user impervious to infection.
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Primordial Gathering: The Primordial Gathering stigma represents a natural force of primordial essence, allowing the user to harmonize and accumulate the raw, untamed power of the primordial forces within their body, mind, and soul. This profound connection with primordial energies grants the user unparalleled control over the fundamental forces that shaped the universe. As the user gathers the essence, they become a conduit for primordial power, capable of wielding and channeling it with ease.
- Stigma Level:
- Level 1: User restricted or needs specific action to use it. The bearer can initiate the Primordial Gathering, allowing the slow accumulation of primordial essence within their being. Specific conditions or actions are required for activation.
- Level 2: The Primordial Gathering becomes more accessible. The user gains the ability to initiate the gathering without the need for specific actions. The rate of essence accumulation increases, and the user gains proficiency in controlling and utilizing primordial power.
- Level 3: Complete mastery over Primordial Gathering is attained. The user can effortlessly and at will initiate the gathering process, with no restrictions on specific actions or conditions. The connection with primordial essence reaches its full potential, granting the user the ability to channel immense primordial power through their body, mind, and soul. The stigma transforms the user into a living embodiment of primordial forces, with the potential to shape and manipulate the very fabric of reality itself, currently in this Level user can transform the initial split of primordial essence to back to their origin.
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Hecatonchires: The Hecatonchires stigma draws its essence from the ancient beings of myth and legend, the Hecatoncheires. These colossal and primordial giants, each possessing a hundred arms and fifty heads, embody raw, untamed power. The bearer of the Hecatonchires stigma gains a connection with the chaotic and formidable energy that courses through the Hecatoncheires. This stigma bestows the user with increased strength, the ability to manipulate multiple tasks simultaneously, and the overwhelming presence of a primordial giant.
- Stigma Level:
- Level 1: User restricted or needs specific action to use it. The bearer can channel the power of the Hecatonchires, gaining increased strength and limited multitasking abilities. Specific conditions or actions are required for activation.
- Level 2: The Hecatonchires stigma becomes more accessible. The user gains the ability to channel the Hecatonchires' power without the need for specific actions. Strength augmentation and multitasking abilities are enhanced, allowing the user to handle multiple tasks effortlessly.
- Level 3: Complete mastery over Hecatonchires is attained. The user can effortlessly and at will channel the primal might of the Hecatoncheires, with no restrictions on specific actions or conditions. The connection with these primordial giants reaches its embodiment, transforming the user into a living embodiment of colossal strength and multitasking prowess. At this advanced level, the user emanates the overwhelming presence of a Hecatonchires, intimidating and commanding respect from those who witness the raw power coursing through them. The stigma grants the user the ability to harness the chaotic energy of the ancient giants, unleashing devastating force and asserting dominance on the battlefield.
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Disobedience:
- Level 1: Defiant Will
- Description: The user activates Disobedience, granting them Defiant Will. At this level, the user gains enhanced resistance against external influences and mental manipulations. This mental fortitude allows them to resist charms, illusions, and persuasion attempts with greater efficacy.
- Level 2: Rebel's Insight
- Description: The Disobedience skill evolves into Rebel's Insight. In addition to the enhanced resistance gained from Defiant Will, the user develops a heightened sense of awareness against subtle manipulations. This level allows the user to detect hidden agendas, see through deceit, and anticipate psychological tactics employed by adversaries.
- Level 3: Law Renegade
- Description: At this level, Disobedience reaches its pinnacle with Law Renegade. The user's will becomes an impenetrable fortress, rendering them nearly immune to mental manipulations. Law Renegade grants the ability to reverse or redirect mental attacks back to the source, turning the adversary's own tactics against them. The user becomes a master of psychological warfare, wielding their Defiant Will as a potent weapon.
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Rule Are Meant To Be Broken:
- Level 1: Written Rule
- Description: The user gains the passive ability of Written Rule. At this level, the skill operates autonomously, following the user's subconscious will to break or deny specific rules imposed by the world or systems. Even without the user's conscious intent, Written Rule instinctively resists and challenges externally imposed regulations.
- Level 2: Unwritten Rule
- Description: Evolving from Written Rule, Unwritten Rule delves into the realm of instinct. The user, now attuned to the unspoken laws of their surroundings, gains an instinctual understanding of when to rebel against established norms. Unwritten Rule operates beyond the conscious mind, allowing the user to effortlessly navigate and challenge norms that have not been explicitly defined.
- Level 3: Living Paradox
- Description: At this level, Rule Are Meant To Be Broken reaches its peak with Living Paradox. The skill transcends the passive realm and empowers the user to consciously and actively break fundamental rules and limitations. Living Paradox enables the user to manipulate reality itself, defying even the most ingrained laws of the world. The user becomes a living paradox, rewriting the rules that govern their existence.
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Bloodline of Olympians: The Bloodline of Olympians stigma represents a direct lineage to the mighty gods of Mount Olympus. Those with this stigma carry the divine essence of the Olympian pantheon in their veins, bestowing upon them godlike abilities and attributes. The bearer of the Bloodline of Olympians is gifted with heightened strength, agility, wisdom, and the potential to harness divine powers more they age. This stigma connects the user to the very essence of the gods, making them a mortal infused with the divine.
- Stigma Level:
- Level 1: User receives divinity stats, but the use of divine powers requires the attainment of 7 digits in Divinity. As an exchange, the user gains an enhanced presence, radiating an aura of divine lineage.
- Level 2: If the user reaches 7 digits in Divinity, they can access their godly powers. The nature of these powers depends entirely on the user's inclination. If the user has not reached 7 digits, they gain age enhancement, where increasing age correlates with enhanced power. This effect persists even after reaching 7 digits in Divinity.
- Level 3: Upon reaching 7 digits in Divinity, the user gains the ability to summon and manipulate divine energies, command aspects of nature, and exhibit godlike prowess without limitations. If the user's divinity surpasses 7 digits, they have the right to ascend the divine throne as the king of the gods. Despite being a mortal infused with the divine essence of gods, the user becomes a demigod reigning supreme, capable of achieving unparalleled feats and commanding the respect of both mortal and divine realms.
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Speak, Hear, See No Evil:
- Level 1: Silent Utterance
- Description: The user activates Speak, Hear, See No Evil, initiating Silent Utterance. At this level, the user gains the ability to communicate without vocalizing any sound. Their thoughts and messages are transmitted directly to the intended recipients, allowing for discreet and silent communication.
- Level 2: Soundless Perception
- Description: The skill evolves into Soundless Perception. In addition to the silent communication of Silent Utterance, the user gains the ability to hear without the need for audible sound. Soundless Perception enables the user to perceive vibrations, allowing them to detect subtle noises and movements that would be imperceptible to others.
- Level 3: Sightless Insight
- Description: At this level, Speak, Hear, See No Evil reaches its pinnacle with Sightless Insight. The user, in addition to silent communication and soundless perception, gains the ability to "see" without relying on traditional sight. Sightless Insight allows the user to perceive the world through extrasensory perception, gaining insights beyond the visual spectrum and transcending the limitations of conventional sight.
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Personal Skill Crafting Table:
- Level 1-2: Basic Crafting
- Description: At these levels, the user gains proficiency in basic crafting, akin to the Minecraft crafting table system. They can combine simple materials to create basic items and tools. This skill allows the user to craft essential items for survival and basic equipment.
- Level 3-5: Advanced Crafting
- Description: The user's crafting abilities advance to a higher level, enabling them to create more complex items and tools. With enhanced knowledge and skill, they can craft advanced equipment, weapons, and machinery. This skill opens up a wider range of crafting possibilities, allowing the user to create intricate and specialized items.
- Level 6-8: Masterful Crafting
- Description: At these levels, the user becomes a master craftsman, capable of creating masterful creations with precision and expertise. They can craft legendary items, artifacts, and inventions, pushing the boundaries of what is possible. This skill represents the pinnacle of crafting mastery, allowing the user to create works of unparalleled craftsmanship and innovation.
- Level 9: Artisan's Touch
- Description: The user's crafting skill reaches its zenith, granting them an artisan's touch that imbues their creations with exceptional quality and craftsmanship. Every item crafted by the user at this level is a masterpiece, exhibiting unparalleled craftsmanship, functionality, and aesthetic appeal. This skill represents the epitome of crafting excellence.
- Level 10: Creator's Vision
- Description: At this level, the user transcends mere craftsmanship and achieves a creator's vision. They can manifest their ideas and concepts into reality with flawless execution. This skill allows the user to craft divine artifacts, legendary inventions, and world-altering creations that leave a lasting impact on the world. With their unparalleled creativity and skill, they can reshape reality itself through their creations.
Note: This skill operates similarly to the Minecraft crafting table system, allowing the user to combine various materials to create items and tools.
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Exclusive Skill Enchanting Table:
- Level 1: Basic Augmentation
- Description: At this level, users can perform basic modifications to items, enhancing their properties or attributes. Enchantments are simple and straightforward, providing minor improvements to the item's performance.
- Level 2: Attachment
- Description: Users gain the ability to attach additional components or enhancements to items, introducing new mechanics or functionalities. Enchantments at this level allow for the integration of supplementary features that enhance the item's versatility and utility.
- Level 3: Carving
- Description: Carving intricate runes or sigils onto items enables users to imbue them with additional effects or buffs. Enchantments at this level add magical enhancements to the item, providing various bonuses or abilities that augment its capabilities.
- Level 4: Upgrade
- Description: Users can upgrade the quality of items, increasing their overall effectiveness and performance. This enchantment allows for the enhancement of the item's materials or craftsmanship, resulting in improved durability, efficiency, or power. Existing enchantments on the item remain intact, ensuring that their benefits are preserved or even enhanced.
- Level 5: Transcendent
- Description: This level unlocks a unique enchantment that elevates the item to its highest grade of quality. Through a transformative process, the item undergoes a profound evolution, transcending its previous limitations and becoming a pinnacle of craftsmanship and power. This enchantment imbues the item with unparalleled abilities and attributes, making it a truly legendary artifact.
Each level of the Enchanting Table unlocks progressively more advanced enchantments, allowing users to enhance and elevate their items to new levels of excellence.
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Exclusive Skill Soul Orb:
- Level 1: Essence Collection
- Description: Users gain the ability to collect essences from defeated enemies or natural phenomena. These essences are stored within the Soul Orb for later use.
- Level 2: Concentrated Orb
- Description: At this level, users can collect an abundance of orbs from entities that have passed away or ceased to exist by natural or artificial means. These concentrated orbs hold potent energies and essences, ready to be harnessed by the user.
- Level 3: Orbs Spawn
- Description: This skill manifests giant, glowing floating orbs in the user's vicinity. As the user approaches, the orbs are instantly absorbed, adding their energies to the Soul Orb. These orbs spawn randomly in the user's surroundings and remain until collected. If the user moves too far away from the orbs' vicinity, they will disappear; however, if the user draws closer, the orbs will fly toward them, ready to be gathered.
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Exclusive Skill Trust Tap:
- Level 1: Initial Bond
- Description: Users establish an initial bond of trust with others, fostering a foundation for future interactions and collaborations. This bond enables smoother communication and cooperation between the user and those they interact with.
- Level 2: Mutual Understanding
- Description: At this level, the bond of trust deepens, leading to a mutual understanding between the user and others. This understanding facilitates empathy, respect, and reliability in their interactions, strengthening relationships and fostering teamwork.
- Level 3: Unbreakable Trust
- Description: Users reach the pinnacle of trust, forging an unbreakable bond with those they interact with. This bond transcends mere cooperation, fostering unwavering loyalty, support, and camaraderie. With unbreakable trust, users and their allies become formidable allies, united in purpose and resolve.
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Exclusive Skill Promotion To Elite:
-Level 1: Recognition
- Description: Users receive initial recognition for their deeds and actions, gaining acknowledgment for their contributions and achievements. This recognition serves as a stepping stone towards further advancement and opportunities for growth.
- Level 2: Esteemed Status
- Description: At this level, users attain esteemed status, earning widespread respect and admiration for their exceptional deeds and leadership. Their actions inspire others and set an example for excellence, positioning them as influential figures within their community or organization.
- Level 3: Elite Ascension
- Description: Users ascend to the ranks of the elite, achieving unparalleled prestige and authority. Their accomplishments and leadership prowess elevate them to positions of power and influence, where they wield significant impact and shape the course of events. As elites, users are revered and revered for their unparalleled achievements and contributions.
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Exclusive Skill Deployment:
- Level 1: Basic Deployment
- Description: Users gain the ability to deploy basic resources, personnel, or assets for various tasks or missions. This skill enables the efficient allocation and utilization of resources, laying the groundwork for successful endeavors.
- Level 2: Strategic Deployment
- Description: At this level, users master strategic deployment techniques, optimizing resource allocation and coordinating complex operations. Their deployments are characterized by meticulous planning, flexibility, and adaptability, ensuring optimal outcomes even in challenging situations.
- Level 3: Tactical Mastery
- Description: Users attain tactical mastery, demonstrating unparalleled expertise in deployment tactics and operations. Their strategic acumen and decisive actions lead to decisive victories and successes, outmaneuvering opponents and achieving objectives with precision and efficiency. As masters of deployment, users excel in orchestrating complex maneuvers and seizing opportunities for victory.
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Personal Skill Weapon Conjuration:
- Level 1-2: Basic Conjuration
- Description: Users gain the ability to conjure basic weapons out of thin air. These weapons are simple in design and functionality but serve their purpose effectively in combat or other situations. Users can summon weapons such as swords, daggers, or simple ranged weapons like bows or throwing knives.
- Level 3-5: Enhanced Conjuration
- Description: At this level, users can conjure more advanced and specialized weapons with enhanced capabilities. These weapons may possess magical or elemental properties, granting them additional power or versatility in combat. Users can summon a wider range of weapons, including polearms, axes, shields, or even firearms.
- Level 6-8: Master Conjuration
- Description: Users achieve mastery in weapon conjuration, enabling them to summon a vast array of weapons with unparalleled precision and control. They can manifest complex and exotic weapons tailored to their specific needs or preferences, including enchanted artifacts or legendary weapons of myth and legend.
- Level 9: Divine Conjuration
- Description: At this level, users transcend mortal limitations to summon weapons of divine origin. These divine weapons are imbued with the essence of celestial power, radiating with divine light and possessing unparalleled potency. Each weapon is a testament to the user's connection with higher realms, capable of vanquishing even the mightiest of foes with righteous fury.
- Level 10: Real Deal
- Description: At this pinnacle of mastery, users achieve unparalleled proficiency in weapon conjuration, enabling them to manifest weapons in their truest form—unchanged and unreplicated. These conjured weapons retain their original power and essence, unaffected by any fabrications or imitations. Users can wield any weapon from its original source with the full might it possesses. However, upon conjuring such a weapon, it may develop a bond with the user, choosing them as its rightful wielder over its original owner, marking a shift in allegiance and destiny.
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Grammeowster Chef Apprentice:
- Level 1-2: Cat Hunting Eye
- Description: Your Culinary Skill provides you with the perfect interest in culinary arts, allowing you to begin exploring various cooking techniques, ingredients, and flavor profiles. This interest enables you to perfectly copy, understand, and even create mixes to serve the best dish. No matter how complicated or simple it may be, your creations are always the best dishes to savor down to the last bit.
- Level 3-5: Cat Tongue
- Description: Food is best when tasted, an unwritten rule for all chefs and cooks. Your culinary skill, taught by the Grammeowster, ensures that your dishes have the best flavors and rich tastes. No matter how obscure the ingredients or the cultural origin of the dish, it always boasts the best flavor that no one can deny. As the Grammeowster says, words can lie but the flavor can't. It's about the taste when it goes in, so no words can express how good the food truly is.
- Level 6-8: Cat Nose
- Description: Good food always releases a tempting aroma, captivating the senses. But as the Grammeowster always says, food is not perfect without a drink. You are perfectly able to create drink pairings, from wine to fragrant beverages, in the most delicate manner. The perfect combination of good food and good drink ensures a healthy portion of great satisfaction.
- Level 9: Grammeowster Approval
- Description: Your Culinary skill extends beyond personal endeavors; you can cook for family-sized gatherings, banquets, or even entire parties with absolute perfection. You excel in decorating any type of food display, crafting dishes that elicit compliments to the chef. Furthermore, for those allergic to specific dishes, your creations nullify allergic reactions, allowing them to enjoy the food and drink without any adverse effects.
- Level 10: Grammeowster Love
- Description:** All good food and drink don't just come from skilled hands or culinary prodigies; it's about love. You infuse love into your food and drink when preparing them, making your creations remarkable to anyone who tastes them. Your dishes always leave a lasting impression, provide utmost satisfaction, and create memorable experiences.
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Exclusive Skill Spawn Point:
- Level 1: Spawn Location
- Description: Grants the ability to detect the position or location where something will spawn, whether it be entities or natural phenomena. This skill enables the user to anticipate the emergence of various entities or occurrences with relative accuracy.
- Level 2: Spawn Information
- Description: Enhances the user's capability to discern information about the nature or intention behind what will spawn. This skill provides insights into the purpose or characteristics of the forthcoming spawn, aiding in preparation and decision-making.
- Level 3: Spawn Timing
- Description: Perfects the user's ability to predict the timing of spawn occurrences with exceptional accuracy. With this skill, the user can anticipate the exact moment when spawns will occur, allowing for precise planning and strategic execution.
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Exclusive Skill Group Command:
- Level 1: Group Coordination
- Description: Ability to coordinate and direct small groups effectively in various situations.
- Level 2: Tactical Leadership
- Description: Enhanced leadership skills for commanding larger groups with strategic efficiency.
- Level 3: Master Strategist
- Description: Mastery in leadership and strategy, capable of orchestrating complex operations with precision.
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Exclusive Skill Firearm Mastery:
- Level 1: Firearms Proficiency
- Description: Proficient in handling and using firearms with basic accuracy and efficiency.
- Level 2: Sharpshooter
- Description: Exceptional accuracy and proficiency with firearms, capable of precise targeting and quick reloads.
- Level 3: Master Gunman
- Description: Mastery over firearms, exhibiting unparalleled skill in marksmanship, weapon handling, and tactics.
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Exclusive Skill Campaign:
- Level 1: Campaign Planning
- Description: Ability to plan and organize small-scale campaigns or operations effectively.
- Level 2: Strategic Campaign
- Description: Capable of planning and executing large-scale campaigns with strategic foresight and efficiency.
- Level 3: Master Campaigner
- Description: Mastery in campaign planning and execution, renowned for orchestrating successful campaigns with decisive outcomes.
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Exclusive Skill Supply Box:
- Level 1: Supply Exchange Box
- Description: This skill activates when the user settles in a preferred location. It manifests a giant supply box that provides access to a basic supply exchange. Users can obtain random supplies in exchange for a specific currency. The quality and variety of supplies obtained may vary and are limited due to the size of the supply box.
- Level 2: Supply Exchange Crate
- Description: This skill activates when the user settles in a preferred location. It manifests a group of supply crates that enhance access to the supply exchange. Users can obtain better supplies by paying more of the specific currency. With this enhancement, users can acquire a wider range of supplies, including more valuable items and resources. The quantity varies depending on the rarity of the items and resources.
- Level 3: Supply Market
- Description: This skill activates when the user settles in a preferred location. It manifests a special market where the navigation of the supply market can be easily accessed. This market grants users access to premium supplies and exclusive items by investing a higher amount of the specific currency. Users can now obtain top-tier supplies and rare commodities, significantly enhancing their capabilities and resources. Additionally, the quantity is unlimited, allowing users to purchase multiple items and resources from the market. The market also offers a special service called "All or Nothing," where users can gamble their fortune to make a profit. This gambling feature is limited to one day of use only, and the price is entirely dependent on the user's Luck Stats. The higher the stats, the better the price.
Note: The supplies and items contained inside are entirely dependent on this setup: Common, Uncommon, Rare, Epic, Legendary
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Exclusive Skill Loadout:
- Level 1: Loadout Preparation
- Description: Skill in preparing and customizing equipment loadouts for various missions or tasks.
- Level 2: Tactical Loadout
- Description: Ability to create specialized loadouts tailored to specific mission objectives or combat scenarios.
- Level 3: Loadout Specialist
- Description: Mastery in loadout customization, crafting highly optimized equipment setups for maximum effectiveness.
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Exclusive Skill Intel:
- Level 1: Basic Intelligence Gathering
- Description: Ability to gather and analyze basic intelligence to support decision-making and operations.
- Level 2: Strategic Intelligence
- Description: Skill in acquiring and analyzing strategic intelligence to inform long-term planning and objectives.
- Level 3: Master Intelligence Analyst
- Description: Mastery in intelligence gathering and analysis, providing critical insights and actionable intelligence for mission success.
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Exclusive Skill Recon:
- Level 1: Reconnaissance
- Description: Proficient in conducting reconnaissance and gathering information on enemy positions and movements.
- Level 2: Stealth Recon
- Description: Enhanced stealth capabilities for conducting covert reconnaissance undetected by enemy forces.
- Level 3: Master Scout
- Description: Mastery in reconnaissance and scouting, capable of providing accurate and timely intelligence in any environment.
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Exclusive Skill Blackmail:
- Level 1: Basic Coercion
- Description: Ability to gather compromising information and use it to coerce or manipulate targets.
- Level 2: Strategic Blackmail
- Description: Skill in employing blackmail tactics strategically to achieve specific objectives or gain leverage.
- Level 3: Master Manipulator
- Description: Mastery in the art of blackmail, capable of orchestrating complex schemes and manipulating events to achieve desired outcomes.
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SSS Grade Item >
Doctor Robe : A unique Versatile Robe created with unknown material that can transform any type attire, costume and clothes user prefer, the clothes itself easy to clean and releasing good fragrance.
V-unit : A Unknown Technology that capable storing anything inside of it, whether living or in animated, this V-unit have hidden mechanism
Vampire Bracelet : A Relic given by Great Engineer, this bracelet give user nanotechnology healing nano-bot, whenever user in dying state, the nano-bot instantly heal user overtime.
Yggdrasil Seed Earring : unique weapon inventory where user currently cannot use, user need to collect all the weapon back for proper usage of the item.