Chapter 175: Mainly hidden Scenario
'Question: Would it be best if this Relic turned into a Skill, Stigma, Personal Attribute, or Poise? Suggestions are acceptable.'
'Consider your personal interest. The item should align with what truly resonates with you.'
'I agree with God's statement. An item is considered a personal belonging, "permanently" belonging to you. However, the item can be upgraded infinitely and enhanced eternally, as long as you imbue it with aspects of your choice. Skills, however, are unlikely due to overlapping with other abilities. The primary focus of skills should be Exclusive, Personal, Transcendence, Re-creation, and new Magic—true magic skills, not just the ability to use mana.'
'I see, thank you for the suggestion.'
'No problem.'
'By the way, to make things fair, considering both of you updated my software, I'd like to reduce my stats as compensation. I want a fair deal and fair benefit.'
'Fair enough.'
[User stats reduced to Lv. 20 as compensation for Software update.]
[Vigor Lv. 20], [Attunement Lv. 20], [Endurance Lv. 20], [Vitality Lv. 20][Strength Lv. 20], [Dexterity Lv. 20], [Intelligence Lv. 20], [Faith Lv. 20][Luck Lv. 20], [Divinity Lv. 20]
I began crafting a pair of gloves, simple yet effective. First, I gathered the key ingredients:
Vampire BraceletGauldur AmuletRing of Bloodlust
The foundation was a pair of red Járngreipr gloves with Nano-bots as the core material. Closure had mentioned that these Nano-bots were incredibly small, so small that they required specialized macro technology to even see.
Once the shape was completed, it was time to figure out the function.
By merging the abilities of these three items, I could create something truly unique. The Ring of Bloodlust provides a 50% damage boost when in Werewolf form. The Gauldur Amulet offers a stat boost (+30) to Health, Intelligence, and Faith. The Vampire Bracelet allows me to regenerate health over time, thanks to the Nano-bots.
The plan was to modify this into a more efficient and self-sustaining system. The formula was simple: Action > Process > Reaction.
Whenever I deal damage, the Nano-bots would circulate and process that action into a reaction, granting me an additional +30 stats in Vitality, Endurance, Intelligence, and Faith. Would this boost be permanent? Not necessarily, but it would last until the enemy was defeated. At that point, the Nano-bots would harvest the fallen enemy for their feeding frenzy, further enhancing my stats. Simple, yet effective.
After fine-tuning, I reached the final concept.
[Closure Hand Gloves: Gifted by a Vampire Scientist, who hopes you take care of them. These gloves, made of Nano-bots and magic, are small, just reaching the wrist, but their unique feature allows them to manifest a magical crest resembling blood veins, extending from the hand to the elbow. This magic crest serves as the ability for the Nano-bots to transfer the buff obtained.]
Enhancements:
Circulating: The gloves circulate the actions and reactions of the user. The more you fight, the more benefits you gain.
Buffing: The gloves increase the user's stats by 30 points in Vitality, Vigor, Intelligence, Faith, and Endurance.
Mending: The gloves can mend themselves, with the Nano-bots capable of healing the user.
Channeling: The Nano-bots can absorb the essence of fallen enemies, using them for further enhancement.
Loyalty: The gloves will return to the user when thrown, put down, or even tossed away. If the gloves are intentionally removed, they will fold and store themselves in the user's pocket.
Weighting: The gloves' weight adapts based on the user's strength. The stronger the user, the heavier the gloves become; the weaker the user, the lighter the gloves become. This makes them perfect for training.
I equipped the gloves, and though they were heavy now, I knew I would adapt over time.
I then checked the Fairy Treasury, but faced a dilemma. The relics within it were useful, but the God of War trilogy had many collectibles that could be used to craft even more powerful relics. I still had to go through multiple games in the series: Chain of Olympus, God of War 1, Ghost of Sparta, God of War 2, God of War 3, and more.
Among the relics was the Sacred Stone, a powerful artifact from Tears of the Kingdom. However, this stone required infusing it with something to unlock its full potential. I had 7 Primordial Forces and the Primordial Gathering Stigma, which could potentially be used to create a Sigil or Relic bound to me.
With Sindragosa's Fury, I had the option to split it into three parts: Primordial Death, Primordial Dragon, and Primordial Arcane. This gave me a total of 10 Primordial Forces. But I needed more to fully enhance the Sacred Stone.
I realized I was missing some Primordial Forces: Life, Chaos, Time, etc. These were found in various games, like Castlevania, Dark Souls, and God of War.
Then it hit me—Final Fantasy 7 had Primordial Life, which Sephiroth once possessed. I'd forgotten about that connection, but it could be useful now.
[Deep Extraction - The Game? Yes < No]
There were so many Final Fantasy games here, and I was genuinely concerned that this might lead to overwhelming overlaps in Stigma, Skills, and Abilities.
'Suggestion: Should I risk it?'
'It's your choice. Would you risk it?'
'God asks a real question there. Would you risk it?'
'You two aren't helping.'
'Actually, we're helping you. Would you risk the power that might overlap your existing status, or would you back down to explore another path?'
The question echoed in my mind: Would I risk the power? The choice was clear, but the consequences could be far-reaching. The path I chose would determine my future. Would I take the first step toward infinite power, or hesitate and seek another route?
It was a question only I could answer. i press yes and my eye instantly wide like a ball.
[ Anomaly detected..... Due Excessive Data... Stigma corrupted.... using User Soul to Upgrade the stigma... Complete.
Game Save Data Extraction Lv. 3 > Lv. 10, Game Master Lv. 3 > Lv. 10
Creating better system..... Complete.
Final Fantasy Deep Extraction..... Complete... Reassessing reward split into 4 category... Stigma, Exclusive Skill, Personal Skill, Magic Skill.... Complete... Please tap one reward for yourself, not chosen reward will turn into Soul]
[Final Fantasy 1
Stigma > None
Exclusive Skill > None
Personal Skill > Potion
Magic Skill > Level 1, Level 2, Level 3, Level 4, Level 5, Level 6, Level 7, Level 8
user must choose the reward before proceed to next reward]
I remember Level 7 and 8 Black and White magic basically powerful, but i need Level 6 because there is great magic in there.
i choose it and obtained that.
[Final Fantasy 1 Reward selected. Personal Skill > Potion and Magic Skill > Level 6, Level 7, Level 8
unchosen reward salvaged Level 1, Level 2, Level 3, Level 4, Level 5 > 700 million Soul]
[Final Fantasy 2
Stigma > None
Exclusive Skill > None
Personal Skill > None
Magic Skill > Free, Cheap, Intermediate, Expensive
user must choose the reward before proceed to next reward]
I knew the Expensive and the Free one, that is Ultima is the Free one, while other pretty much is great.
[Final Fantasy 2 Reward selected. Magic Skill > Free, Expensive
unchosen reward salvaged Cheap, Intermediate > 4 million Soul]
[Final Fantasy 3
Stigma > None
Exclusive Skill > 1. Chocobo "Escape", "Stumble", "Chocobo Kick"
2.Shiva "Hypno Beam", "Icy Glare", "Diamond Dust"
3.Ramuh "Mindblast", "God's Thunder", "Heaven's Rage"
4.Ifrit "Recover", "Flames of Fury", "Hellfire"
5.Titan "Punch", "Kick", "Earthquake"
6.Odin "Barrier", "Sword Cut", "Atom Edge"
7.Leviathan "Stony Glare", "Tempest", "Tsunami"
8.Bahamut "Aura", "Rend", "Megaflare"
Personal Skill > None
Magic Skill > Level 1, Level 2, Level 3, Level 4, Level 5, Level 6, Level 7, Level 8
user must choose the reward before proceed to next reward]
Summon Exclusive Skill ? Take that, i have enough for magic though.
[Final Fantasy 3 Reward selected. Exclusive Skill > 1. Chocobo "Escape", "Stumble", "Chocobo Kick".Ifrit "Recover", "Flames of Fury", "Hellfire".Odin "Barrier", "Sword Cut", "Atom Edge".Leviathan "Stony Glare", "Tempest", "Tsunami".Bahamut "Aura", "Rend", "Megaflare"
unchosen reward salvaged > 489 million Soul]
[Final Fantasy 4
Stigma > None
Exclusive Skill > Cover, Jump, Summon, Peep
Personal Skill > Sing, Hide, Aim, Kick, Sneak, Dart
Magic Skill > White Magic, Black Magic, Ninja Magic, Twin Magic
user must choose the reward before proceed to next reward]
not many good thing, so i prefer this one.
[Final Fantasy 4 Reward selected. Exclusive Skill > Peep and Personal Skill > Sing
unchosen reward salvaged > 700 million Soul]
[Final Fantasy 5
Stigma > None
Exclusive Skill > Freelancer, Knight, Monk, Thief, White Mage, Black Mage, Blue Mage, Red Mage, Time Mage, Summoner, Berserker, Sorcerer, Mime, Ninja, Hunter, Geomancer, Trainer, Bard, Dragoon, Samurai, Dancer, Chemist, Necromancer, Cannoneer, Oracle, Gladiator
Personal Skill > None
Magic Skill > White Magic, Black Magic, Spellblade Magic, Time Magic, Summon Magic, Blue, Dance, Song, Animal, Gaia, Mixing, Dark Arts, Elements
user must choose the reward before proceed to next reward]
This exclusive skill requires careful consideration, and I've chosen something that could be quite annoying—Mime.
The overpowered ability of Mime is Mimicry. With it, I can imitate my enemy's abilities, skills, magic, and essentially everything they do. It becomes an extra layer of torment when paired with my other skills, which act as amplifiers. When combined, they're doomed
[Final Fantasy 5 Reward selected. Exclusive Skill > mime
unchosen reward salvaged > 40 billion Soul]
[Final Fantasy 6
Stigma > None
Exclusive Skill > Command abilities, Support abilities, Desperation Attacks, Enemy abilities
Personal Skill > None
Magic Skill > Healing spells, Support spells, Debuff spells, Attack spells
user must choose the reward before proceed to next reward]
Desperation Attack is a powerful option to consider. If I find myself regressing, I can use Desperation Attack when my health is critically low or if I'm in a disadvantageous position within a scenario.
[Final Fantasy 6 Reward selected. Exclusive Skill > Desperation Attack
unchosen reward salvaged > 900 Million Soul]
[Final Fantasy 7
Stigma > Life Stream
Exclusive Skill > Command abilities
Personal Skill > Limit Ability (Randomize)
Magic Skill > Restore, Attack ,Indirect, Other
user must choose the reward before proceed to next reward]
I would rather choose these two: Limit Ability and Life Stream. Life Stream is the main target, while the other is an additional reward.
[Final Fantasy 7 Reward Selected]
Stigma > Life StreamPersonal Skill > Limit Ability: Safer Form - One-Winged Messiah, One-Winged Angel Sephiroth
Unchosen Reward Salvaged: 800 Million Soul
I didn't expect that. I thought Limit Abilities would align with the original main cast, but nope—it's tied to the villain instead. Am I destined to be the villain? Maybe it's just my luck. Either way, no need to dwell on it. I'd still enjoy this, to be fair.
[Final Fantasy 8
Stigma > Guardian Force
Exclusive Skill >Squall, Quistis, Zell, Selphie, Rinoa, Irvine, Seifer, Laguna, Kiros, Ward, Edea
Personal Skill > Equippable Command Ability (Randomize)
Magic Skill > Elemental, None Elemental, Status
user must choose the reward before proceed to next reward]
I need Guardian Force. I can summon embodiments and entities—perhaps even beings beyond comprehension. Check. Exclusive Skills could potentially involve a Limit Break Ability similar to those from the characters. I've decided to choose a few of these.
As for Personal Skills, the selection will be randomized. Devouring Monsters is a great option, and some of the abilities are even better when added.
When it comes to Magic Skills, I might go with Non-elemental Magic. Why? Because Apocalypse exists there, and I need those kinds of devastating spells for fun and giggles.
[Final Fantasy 8 Reward selected. Stigma > Guardian Force, Exclusive Skill > Rinoa, Magic Skill > None Elemental
unchosen reward salvaged > 80 Billion Soul]
[Final Fantasy 9
Stigma > None
Exclusive Skill > Ability Up, Absorb MP, Accuracy +, Add Status, Alert, Antibody, Auto-Float, Auto-Haste, Auto-Life, Auto-Potion, Auto-Reflect, Auto-Regen, Bandit, Beast Killer, Bird Killer, Body Temp, Boost, Bright Eyes, Bug Killer, Chemist, Clear-Headed, Concentrate, Counter, Cover, Devil Killer, Distract, Dragon Killer, Eye 4 Eye, Flee-Gil, Gamble Defense, Guardian Mog, Half MP, Healer, High Jump, High Tide, HP+10%, HP+20%, Initiative, Insomniac, Jelly, Level Up, Locomotion, Long Reach, Loudmouth, Mag Elem Null, Man Eater, Master Thief, Millionaire, MP+10%, MP+20%, MP Attack, Mug, Odin's Sword, Power Throw, Power Up, Protect Girls, Reflect-Null, Reflect x2, Restore HP, Return Magic, Steal Gil, Stone Killer, Undead Killer
Personal Skill > None
Magic Skill > None
user must choose the reward before proceed to next reward]
9, on the other hand, offers many useful abilities, especially when it comes to currency and buffs. I prefer to select a few of these options
[Final Fantasy 9 Reward selected. Exclusive Skill > Ability Up, Add Status, Auto-Reflect, Boost, Flee-Gil, Master Thief, Millionaire, Power Up, Protect Girls, Reflect-Null, Reflect x2, Restore HP, Return Magic, Steal Gil
unchosen reward salvaged > 600 Million Soul]
[Final Fantasy 10
Stigma > Overdrive (Randomize)
Exclusive Skill > Weapon Auto-Ability, Armor Auto-Ability (5 Randomize)
Personal Skill > Dark Attack, Silence Attack, Sleep Attack, Delay Attack, Zombie Attack, Dark Buster, Silence Buster, Sleep Buster, Delay Buster, Triple Foul, Extract Power, Extract Mana, Extract Speed, Extract Ability, Power Break, Magic Break, Armor Break, Mental Break, Full Break, Mug, Nab Gil, Quick Hit
Magic Skill > White, Black, Fury (Randomize)
user must choose the reward before proceed to next reward]
Another broken ability—Final Fantasy is a vast source of skills and powers. Now it's time to start stacking them up.
[Final Fantasy 10 Reward selected. Stigma > Overdrive (Randomize). Exclusive Skill > Weapon Auto-Ability : Strength 20%, Magic 20%, Gillionare, Break Damage Limit, Capture. Armor Auto-Ability : Auto-Phoenix, Hp Stroll, MP Stroll, Break MP Limit, Ribbon. Personal Skill > Extract Power, Extract Mana, Extract Speed, Extract Ability, Full Break, Mug, Steal Gil. Magic Skill > Fury : Multi Casting
unchosen reward salvaged > 490 Million Soul]
[Final Fantasy 11
Stigma > None
Exclusive Skill > None
Personal Skill > Bard, Beastmaster, Black Mage, Blue Mage, Corsair, Dancer, Dark Knight, Dragoon, Monk, Ninja, Paladin, Ranger, Red Mage, Samurai, Scholar, Summoner, Thief, Warrior, White Mage, Rune Fencer
Magic Skill > None
user must choose the reward before proceed to next reward]
Class-based personal skills offer unique concepts and great alternatives. I need to rethink which ones are truly beneficial.
First, I choose Paladin. I want to devote myself to God while also being able to stab people—just to be clear, I'm not the type of cleric who engages in kingdom-building by backstabbing or pulling shenanigans in the name of the Lord, regardless of whether it's acceptable or unacceptable.
Second, I choose Scholar. This choice ensures that I remain resistant to manipulation while also embracing intellect and wisdom—two key traits necessary for properly implementing and understanding the complexities of the world.
Third, the Warrior path offers more fighting spirit and a better understanding of purpose, cause, and battle itself. For someone with my hunger for combat, this is a crucial role.
White Mage is another vital choice. It allows me to strengthen my faith, wield holy, order, and light affinities, and work against the usual cliché of evil, witchcraft, and other morally grey powers. The irony here is sharp: despite being a monster, I wield holy powers amplified by preparation and blessings. It just adds more salt to the wound.
Rune Fencer could also prove valuable, as it allows me to incorporate holy blessings, insignias, and the word of the Lord into my "Crusade" and "Pilgrimage"—tools that serve as solid proof of my devotion.
But perhaps the most important choice is Bard. I'll need their charisma to convince others that I can both bullshit my way in and bullshit my way out. After all, who would expect that, right?
Play smarter, not harder.
[Final Fantasy 11 Reward selected. Personal Skill > Bard, Paladin, Scholar, Warrior, White Mage, Rune Fencer
unchosen reward salvaged > 300 Million Soul]
[Final Fantasy 12
Stigma > Vaan, Balthier, Fran, Basch, Ashe, Penelo
Exclusive Skill > None
Personal Skill > Steal, Libra, First Aid, Charge, Poach, Souleater, Horology, Infuse, Bonecrusher, 1000 Needles, Stamp, Addle, Shades of Black, Expose, Achilles, Gil Toss, Sight Unseeing, Shear, Wither, Charm, Revive, Telekinesis, Numerology, Traveler.
Magic Skill > Black, White, Time, Green, Arcane
user must choose the reward before proceed to next reward]
Quickening Ability in Stigma ? Acceptable, due they 3 level only. is good and i will take all of them at once. count as 3 ability in 1 skill.
[Final Fantasy 12 Reward selected. Stigma > Vaan, Balthier, Fran, Basch, Ashe, Penelo. Personal Skill > Libra, Poach, Souleater, Infuse, Bonecrusher, 1000 Needles, Charm, Revive, Telekinesis, Numerology, Traveler.
unchosen reward salvaged > 50 Billion Soul]
[Final Fantasy 13
Stigma > None
Exclusive Skill > Accessory, Weapon, Synthesis. (5 randomize)
Personal Skill > Battle commands, Commando, Ravager, Sentinel, Saboteur, Synergist, Medic, Other abilities. (3 Randomize)
Magic Skill > None
user must choose the reward before proceed to next reward]
this are the best, consider Exclusive skill all is Passive Exclusive, it can be active without i need to do an action. great to be long run.
[Final Fantasy 13 Reward selected. Exclusive Skill > Accessory : Resist Death, Item Scavenger, Item Collector, Rapid Recovery, Resilience. Weapon : Quick Stagger, Chain Bonus Boost, Ally KO Boost, Improved debuffing, Improved Counter. Synthesis : Ultimate Physic, Ultimate Magic, Affinity, Boost, Positive Effect, Adamancy. Personal Skill > Battle commands : Auto-battle, Auto-Chain, Repeat.
unchosen reward salvaged > 970 Million Soul]
[Final Fantasy 14
Stigma > None
Exclusive Skill >None
Personal Skill > Gladiator / Paladin, Marauder / Warrior, Dark Knight, Gunbreaker, Conjurer / White Mage, Scholar, Astrologian, Pugilist / Monk, Lancer / Dragoon, Rogue / Ninja, Samurai, Archer / Bard, Machinist, Dancer, Thaumaturge / Black Mage, Arcanist / Summoner, Red Mage, Blue Mage, Carpenter, Blacksmith, Armorer, Goldsmith, Leatherworker, Weaver, Alchemist, Culinarian, Miner, Botanist, Fisher
Magic Skill > None
user must choose the reward before proceed to next reward]
Now the class options—damn, there are so many great choices, to be honest. After careful consideration, I've decided to choose Auxiliary Class. Why? For the benefits, of course.
[Final Fantasy 14 Reward selected. Personal Skill > Scholar, Astrologian, Machinist, Dancer, Arcanist / Summoner, Carpenter, Blacksmith, Armorer, Goldsmith, Leatherworker, Weaver, Alchemist, Culinarian, Miner, Botanist, Fisher
unchosen reward salvaged > 450 Million Soul]
Last, Final Fantasy 15 consider 16 is not included in rooster as the series exist in my Phone. sad.
[Final Fantasy 15
Stigma > Armiger
Exclusive Skill > None
Personal Skill > None
Magic Skill > None
user must choose the reward before proceed to next reward]
Is that it? Shit, that's reassuring.
[Final Fantasy 15 Reward selected. Stigma > Armiger
unchosen reward salvaged > 0 Soul]
Finally, it's over.
"There's more."
"What more?" I muttered, rubbing my face with my hand.
[Anomaly detected... Due to unchosen rewards from FF15 being unavailable, the user gains one series as compensation. Final Fantasy Series 16 extracted... Complete. Please select the reward.]
[Final Fantasy 16
Evolutionary Stigma: Phoenix, Shiva, Ramuh, Garuda, Titan, Bahamut, Odin.
User must choose a reward before proceeding to the next.]
"Thank you… No need, but whatever." I sighed. "This could be a Stigma, depending on the ability, which isn't limited by level. Considering these are mythical beings, they'll likely form ability- or skill-based Stigmas. Sigh… I'll just take them all."
[Final Fantasy 16 Reward selected:
Evolutionary Stigma: Phoenix, Shiva, Ramuh, Garuda, Titan, Bahamut, Odin.
Unchosen rewards salvaged: 0 Souls.]
I watched the skills materialize, floating beside me like glowing ectoplasm.
I handed them to Maria temporarily, focusing on Lifestream first before dissecting Sindragosa's Fury.
"Here goes nothing," I muttered, diving into the intricate work.
As I crafted, dissected, and enhanced my Stigmas, I could sense Sindragosa's immense power resonating in one of them. But that wasn't the essence I was seeking.
[Your Fable is Echoing]
[User Successfully Obtained New Stigmas:
Primordial Dragon, Primordial Death, Primordial Arcane, Primordial Life.]
With the foundation set, it was time to gather the Primordial Essence.
I meditated briefly, focusing on absorbing the energies. My tranquility, however, was short-lived as a sharp notification rang out, pulling me from my peace. I opened my eyes and checked the source of the interruption.
[Stigma Level Up : Arche Body Lv. 50 > Lv. 100, Uni-mind Lv. 50 > Lv. 100, Primordial Gathering Lv. 50 > Lv. 100, Metamorphosis Lv. 50 > Lv. 100, 7 Element Sun Providence Meridian Scripture Lv. 50 > Lv. 150, Primordial Fire Lv. 10 > Lv. 20, Primordial Ice Lv. 10 > Lv. 20, Primordial Lightning Lv. 10 > Lv. 20, Primordial Soul Lv. 10 > Lv. 20, Primordial Light Lv. 10 > Lv. 20, Primordial Darkness Lv. 1000 > Lv. 1500, Primordial Wood Lv. 10 > Lv. 20, 7 Essence Yin Yang Vacuum Lv. 50 > Lv. 100, Limit Breaker Lv. 1000 > Lv. 1500, Self Train Lv. 1 > Lv. 20, Primordial Dragon Lv. 1 > Lv. 20, Primordial Death Lv. 1 > Lv. 20 , Primordial Arcane Lv. 1 > Lv. 20, Primordial Life Lv. 1 > Lv. 20
Due Increase of Stigma and Poise permanent buff. Stats Increase in random number in specific boost is Vigor and Vitality.
[Vigor Lv. 123456789], [Attunement Lv. 12345], [Endurance Lv. 54321], [Vitality Lv. 987654321], [Strength Lv. 54321], [Dexterity Lv. 65432], [Intelligence Lv. 34567], [Faith Lv. 23456], [Luck Lv. 87654], [Divinity Lv. 34567]
"There's a bug in here."
"Which one? Everything seems perfect—self-training, metamorphosis, and more," came the response.
"No, I understand all that. Ah well, it is what it is."
I resumed my usual training routine, but something unexpected happened. A hidden scenario triggered, apparently provided by the Dokkaebi. Since I couldn't participate in the Main Scenario after having completed it, this side gig became my new focus.
Although I couldn't directly intervene and was bound by a vow of silence, the scenario was still entertaining in its own way. A voice interrupted my thoughts.
"So, you must be the Apocalypse Bringer, V. Nice to meet you. My name is Duke Gilobat. Would you like to become my knight?"
[Bounty Scenario > Knight Loyalty]
Category: Bounty
Difficulty: C
Clear Condition(s):
Accept Duke Gilobat's offer.
Decline Duke Gilobat's offer.
Time Limit: --
Reward(s):
Accept: Gain the Dark Knight Sword.
Decline: Gain the Deathwing Dragon Wings.
Failure Condition(s):
Decline: Unlock access to Reincarnation Island.Accept: Unlock the Demon King Throne, offered to the user.
I stepped closer to Duke Gilobat, locking eyes with him.
"No."
Simple, direct, and without any nonsense—just like the Doom Slayer.
A portal opened before me, swirling with dark energy. Without hesitation, I stepped through, heading toward Reincarnation Island.
[ Bounty Scenario > Knight loyalty
Category: Bounty
Difficulty: C
Clear Condition(s):
1. Accept Duke Gilobat offer (Fail)
2. Decline Duke Gilobat Offer (Complete)
Time Limit: --.
Reward:
1. Accept Duke Gilobat you obtained Dark Knight Sword (Fail)
Failure:
2. Decline Duke Gilobat, You obtained Deathwing Dragon Wing (Complete)]
[ User Obtained Stigma Deathwing Dragon Wing..... Anomaly Detected... Stigma 8 Hybrid Spider Frame Wing Lv. 3 mutated into Evolutionary Stigma 8 Wing of Hybrid Lv. 1
Due User having reached requirement in Fable, Poise and Personal Attribute. Stigma Level up.
Stigma 8 Wing of Hybrid Lv. 1 > Lv. 100]
I checked the ability details and nearly went ballistic. But excitement wouldn't help—I needed to train. Not for 10 years, not even 100 years—10,000 years was the goal. Limit breaks wouldn't be enough to handle this.
[Hidden Main Scenario #6 – Torture Training]
Category: Special Hidden Main
Difficulty: Inferno Mode
Clear Conditions: Train yourself for 10,000 years.
Difficulty Challenges:
Stats reset to 0.
Skills and stigmas are limited, and items are unusable until the scenario is finished.
All skills, stigmas, and abilities with levels reset to level 1.
Fable usage is disabled.
Missing one training day resets progress to the beginning, with penalties remaining.
Breaking chronological order resets the training to Day 1, and penalties double.
The island is infested with deadly monsters whose sole desire is to kill you.
Anomaly Detected: Additional Scenario Challenges
Returnees will visit daily to challenge you.
Monsters grow stronger with each training session.
The weather remains hostile outside the vicinity of the user's house.
Constellations may disrupt you but cannot physically interact.
Weighted clothing binds the user during training, with the weight increasing daily.
Time on the user's island runs 500x faster than on Reincarnation Island. (1 Earth year = 5 years on Reincarnation Island = 2500 years on the user's island.)
User is unaffected by main character regressions.
Successful completion returns the user to Round 1; failure places them in Round 3 (where Kim Dokja exists).
Anomaly Detected: Special Personal Challenges
Ultra Focus: Maintain sole focus on training. Outer distractions will impact reward stacking.Track: Keep count of years passed, failures, and chronological mistakes.
Island Bound: Leaving the island under any circumstance increases the training penalty 100-fold.
Time Limit: None.
Rewards:
Base Rewards: Maximum stats capped at 13 digits.
Additional Rewards:
Copy 7 martial arts from various media (movies, games, novels, etc.).
Evolve monster skills or stigmas.
Raise Primordial Elements to Level 10,000.
Gain the Antikythera Compass.
Unlock the unique stigma Humility Stacking.
Upgrade time manipulation skills, stigmas, and poise.
Level up Game Save Data Extraction to Lv. 10 and Game Master to Lv. 10.
Special Rewards:
Max level for all stigmas and skills.Gain Timeline Pin-point Stigma.
Unlock Domain Expansion: Transcendence Skill.
Scenario Mechanics:
All necessities (food, healing, etc.) are provided using soul currency.
Destroyed elements of the island are instantly restored.
The passage of a single "day" depends on completing a scenario day. If the user fails, time halts until progress resumes.
Completing training sessions provides souls, rations, and other essentials.
Any being stealing from the user triggers the Curse of Lahkesis, rendering them immobile as a living statue.
Any being forcibly or intentionally causing the user to fail is afflicted with the Uroboros Curse, where time slows to an agonizing crawl, and their body falls behind their senses, leaving them in torturous limbo.
"Holy shit... Screw it, let's do this."
"Good. I'm sending you to the island."
The location appeared before me: Island 6420. It was a small, 100x100 plain with a curved hill 200 meters high to the south and a lake 7 meters deep, teeming with fish. A simple house stood in the north, the only sign of civilization.
It seemed peaceful—but it wouldn't stay that way.
"Let's begin."
[Self Training: Train to become strongest, Easy difficulty because you already experience training in hell, a literal hell and true hell. this should be easy job.
1. Physical Training >
- 1000 Push-ups
- 1000 Sit-ups
- 1000 Squats
- 50 Km Running
- 100 Meter Mountain Climbing
- 500 Meter Swimming
- 100 Seconds Underwater Breath Holding
- 100 Minutes Yoga
- 100 Minutes Heavy Load Exercise
2. Intellect Training >
- 100 Minutes Meditation
- 100 Minutes Study of Knowledge
- 100 Minutes Magic Casting Training
- 100 Minutes Spiritual Training
- 100 Minutes Study of Inscription
- 100 Minutes Incantation Training
- 500 Minutes Focus Training
- 100 Minutes Breathing Training
- 100 Minutes Puzzle Solving
3. Combat Training >
- 400 Minutes One-Handed Weapon Training
- 400 Minutes Two-Handed Weapon Training
- 400 Minutes Triple-Wielding Weapon Training
- 400 Minutes Quarto-Wielding Weapon Training
- 400 Minutes Penta-Wielding Weapon Training
- 400 Minutes Hexa-Wielding Weapon Training
- 400 Minutes Hepta-Wielding Weapon Training
- 400 Minutes Octa-Wielding Weapon Training
- 400 Minutes Switch-Handed Weapon Training
- 400 Minutes Swing Training
- 400 Minutes Slam Training
- 400 Minutes Thrust Training
- 400 Minutes Shield Training
- 400 Minutes Shield Throwing Training
- 400 Minutes Parry Training
- 400 Minutes Jump Attack Training
- 400 Minutes Move While Attacking Training
- 400 Minutes Move While Defending Training
- 400 Minutes Whirl Training
- 400 Minutes Juggle Weapon Training
- 400 Minutes Magic Weapon Training
- 100,000 Minutes Dance of Sword and hilt weapons Training
- 100,000 Minutes Dance of Spears and polearms Training
- 100,000 Minutes Dance of Ranged weapons Training
- 100,000 Minutes Dance of Blunt Weapons Training
-100,000 Minutes Dance of Hardware and utility tools Weapons Training
- 400 Minutes Firearm Training while Moving
- 400 Minutes Firearm Focus Training
- 400 Minutes Firearm Quick Reload Training
4. Rest Training >
- 4 Hours for Meals
- 2 Hours for reorganizing or maintenance of house or equipment
- 2 Hours for Nap
- 2 Hours for Bathing
- 2 Hours for Interacting with Inhabitants (the unfortunate visitor)
- 2 Hours for Playing with Kal'tsit / Checking the Phone / Fishing in the lake
- 6 Hours for Leisure Activities/Enjoying the World/True rest]
Shit... nice knowing you, Satan."
"The list of training? That's not me—it's God's doing," Satan responded with a sly grin.
"The extras, though? That's all me. Good luck, Valtor."
I took a deep breath and steadied myself. This was going to be hell—but I'd been through worse. Actual hell was far more brutal than this.
[Constellations watching the absurd training shake their heads.]
[The Murim community shows interest in your rigorous training.]
[All Star Stream viewers are eagerly watching your progress with great anticipation.]